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synced 2026-06-03 08:26:54 +00:00
refactor: expand AUTO_VAR macro
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@@ -89,7 +89,7 @@ charArray MapItemSavedData::HoldingPlayer::nextUpdatePacket(
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data[i * DEC_PACKET_BYTES + 7] |= md->visible ? 0x80 : 0x0;
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}
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unsigned int dataIndex = playerDecorationsSize;
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for (AUTO_VAR(it, parent->nonPlayerDecorations.begin());
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for (auto it = parent->nonPlayerDecorations.begin();
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it != parent->nonPlayerDecorations.end(); ++it) {
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MapDecoration* md = it->second;
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#if defined(_LARGE_WORLDS)
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@@ -238,7 +238,7 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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// 4J Stu - Put this block back in if you want to display entity positions
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// on a map (see below)
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bool addedPlayers = false;
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for (AUTO_VAR(it, carriedBy.begin()); it != carriedBy.end();) {
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for (auto it = carriedBy.begin(); it != carriedBy.end();) {
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std::shared_ptr<HoldingPlayer> hp = *it;
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// 4J Stu - Players in the same dimension as an item frame with a map
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@@ -246,8 +246,8 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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if (hp->player->removed) //|| (!hp->player->inventory->contains(item)
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//&& !item->isFramed() ))
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{
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AUTO_VAR(it2, carriedByPlayers.find(
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(std::shared_ptr<Player>)hp->player));
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auto it2 = carriedByPlayers.find(
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(std::shared_ptr<Player>)hp->player);
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if (it2 != carriedByPlayers.end()) {
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carriedByPlayers.erase(it2);
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}
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@@ -262,7 +262,7 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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bool atLeastOnePlayerInTheEnd = false;
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PlayerList* players =
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MinecraftServer::getInstance()->getPlayerList();
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for (AUTO_VAR(it3, players->players.begin());
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for (auto it3 = players->players.begin();
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it3 != players->players.end(); ++it3) {
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std::shared_ptr<ServerPlayer> serverPlayer = *it3;
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if (serverPlayer->dimension == 1) {
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@@ -271,8 +271,8 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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}
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}
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AUTO_VAR(currentPortalDecoration,
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nonPlayerDecorations.find(END_PORTAL_DECORATION_KEY));
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auto currentPortalDecoration =
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nonPlayerDecorations.find(END_PORTAL_DECORATION_KEY);
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if (currentPortalDecoration == nonPlayerDecorations.end() &&
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atLeastOnePlayerInTheEnd) {
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float origX = 0.0f;
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@@ -367,7 +367,7 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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PlayerList* players =
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MinecraftServer::getInstance()->getPlayerList();
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for (AUTO_VAR(it3, players->players.begin());
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for (auto it3 = players->players.begin();
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it3 != players->players.end(); ++it3) {
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std::shared_ptr<ServerPlayer> decorationPlayer = *it3;
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if (decorationPlayer != NULL &&
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@@ -465,7 +465,7 @@ void MapItemSavedData::tickCarriedBy(std::shared_ptr<Player> player,
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charArray MapItemSavedData::getUpdatePacket(
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std::shared_ptr<ItemInstance> itemInstance, Level* level,
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std::shared_ptr<Player> player) {
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AUTO_VAR(it, carriedByPlayers.find(player));
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auto it = carriedByPlayers.find(player);
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if (it == carriedByPlayers.end()) return charArray();
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std::shared_ptr<HoldingPlayer> hp = it->second;
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@@ -475,8 +475,8 @@ charArray MapItemSavedData::getUpdatePacket(
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void MapItemSavedData::setDirty(int x, int y0, int y1) {
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SavedData::setDirty();
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AUTO_VAR(itEnd, carriedBy.end());
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for (AUTO_VAR(it, carriedBy.begin()); it != itEnd; it++) {
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auto itEnd = carriedBy.end();
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for (auto it = carriedBy.begin(); it != itEnd; it++) {
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std::shared_ptr<HoldingPlayer> hp = *it; // carriedBy.at(i);
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if (hp->rowsDirtyMin[x] < 0 || hp->rowsDirtyMin[x] > y0)
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hp->rowsDirtyMin[x] = y0;
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@@ -529,7 +529,7 @@ void MapItemSavedData::handleComplexItemData(charArray& data) {
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std::shared_ptr<MapItemSavedData::HoldingPlayer>
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MapItemSavedData::getHoldingPlayer(std::shared_ptr<Player> player) {
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std::shared_ptr<HoldingPlayer> hp = nullptr;
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AUTO_VAR(it, carriedByPlayers.find(player));
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auto it = carriedByPlayers.find(player);
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if (it == carriedByPlayers.end()) {
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hp = std::shared_ptr<HoldingPlayer>(new HoldingPlayer(player, this));
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@@ -572,8 +572,8 @@ void MapItemSavedData::mergeInMapData(
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void MapItemSavedData::removeItemFrameDecoration(
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std::shared_ptr<ItemInstance> item) {
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AUTO_VAR(frameDecoration,
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nonPlayerDecorations.find(item->getFrame()->entityId));
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auto frameDecoration =
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nonPlayerDecorations.find(item->getFrame()->entityId);
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if (frameDecoration != nonPlayerDecorations.end()) {
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delete frameDecoration->second;
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nonPlayerDecorations.erase(frameDecoration);
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