refactor: move 4J implementations into platform/sdl2

This commit is contained in:
MatthewBeshay
2026-04-02 16:03:08 +11:00
parent 35b63da24d
commit e5a859f8a7
264 changed files with 336 additions and 415 deletions

View File

@@ -3,7 +3,7 @@
#include <utility>
#include <vector>
#include "4J_Render.h"
#include "platform/sdl2/Render.h"
#include "java/ByteBuffer.h"
std::unordered_map<int, int> MemoryTracker::GL_LIST_IDS;