Use standard sizes in texture pack locators

This commit is contained in:
notmatthewbeshay
2026-03-11 07:30:28 +11:00
parent d48bd03722
commit e5d5fb07be
4 changed files with 17 additions and 17 deletions

View File

@@ -40,13 +40,13 @@ void AbstractTexturePack::loadIcon()
{
#ifdef _XBOX
// 4J Stu - Temporary only
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/TexturePackIcon.png");
UINT size = 0;
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_iconData, &size);
m_iconSize = static_cast<std::uint32_t>(size);
#endif
@@ -56,13 +56,13 @@ void AbstractTexturePack::loadComparison()
{
#ifdef _XBOX
// 4J Stu - Temporary only
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
swprintf(szResourceLocator, LOCATOR_SIZE ,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/Graphics/DefaultPack_Comparison.png");
UINT size = 0;
unsigned int size = 0;
HRESULT hr = XuiResourceLoadAllNoLoc(szResourceLocator, &m_comparisonData, &size);
m_comparisonSize = static_cast<std::uint32_t>(size);
#endif
@@ -232,7 +232,7 @@ void AbstractTexturePack::loadDefaultUI()
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/skin_Minecraft.xur");
@@ -291,13 +291,13 @@ void AbstractTexturePack::loadDefaultHTMLColourTable()
// load from the .xzp file
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
// Try and load the HTMLColours.col based off the common XML first, before the deprecated xuiscene_colourtable
wsprintfW(szResourceLocator,L"section://%X,%s#%s",c_ModuleHandle,L"media", L"media/HTMLColours.col");
BYTE *data;
UINT dataLength;
std::uint8_t *data;
unsigned int dataLength;
if(XuiResourceLoadAll(szResourceLocator, &data, &dataLength) == S_OK)
{
m_colourTable->loadColoursFromData(data,dataLength);
@@ -376,7 +376,7 @@ std::wstring AbstractTexturePack::getXuiRootPath()
const ULONG_PTR c_ModuleHandle = (ULONG_PTR)GetModuleHandle(NULL);
// Load new skin
const DWORD LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
static const int LOCATOR_SIZE = 256; // Use this to allocate space to hold a ResourceLocator string
WCHAR szResourceLocator[ LOCATOR_SIZE ];
swprintf(szResourceLocator, LOCATOR_SIZE,L"section://%X,%ls#%ls",c_ModuleHandle,L"media", L"media/");