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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-06-22 03:05:33 +00:00
nuke TelemetryManager
This commit is contained in:
@@ -35,16 +35,14 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
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IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Jump_To_Last_Task,
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eTelemetryTutorial_TrialStart));
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e_Tutorial_Completion_Jump_To_Last_Task));
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} else {
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if (getCompleted(eTutorial_Telemetry_Halfway)) {
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addTask(e_Tutorial_State_Gameplay,
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new ChoiceTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
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IDS_TUTORIAL_PROMPT_START_TUTORIAL, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Jump_To_Last_Task,
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eTelemetryTutorial_TrialStart));
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e_Tutorial_Completion_Jump_To_Last_Task));
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} else {
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addTask(e_Tutorial_State_Gameplay,
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new InfoTask(this, IDS_TUTORIAL_TASK_OVERVIEW,
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@@ -182,12 +180,11 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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// END OF BASIC TUTORIAL
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addTask(
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e_Tutorial_State_Gameplay,
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new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
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IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true, ACTION_MENU_A,
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ACTION_MENU_B, e_Tutorial_Completion_Jump_To_Last_Task,
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eTelemetryTutorial_Halfway));
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addTask(e_Tutorial_State_Gameplay,
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new ChoiceTask(this, IDS_TUTORIAL_TASK_BASIC_COMPLETE,
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IDS_TUTORIAL_PROMPT_BASIC_COMPLETE, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Jump_To_Last_Task));
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// START OF FULL TUTORIAL
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@@ -286,9 +283,9 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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// of the earlier tasks will skip to the last task when complete, and this
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// is the one that we want the player to see.
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ProcedureCompoundTask* finalTask = new ProcedureCompoundTask(this);
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finalTask->AddTask(new InfoTask(
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this, IDS_TUTORIAL_COMPLETED, IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
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true, ACTION_MENU_A, eTelemetryTutorial_Complete));
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finalTask->AddTask(new InfoTask(this, IDS_TUTORIAL_COMPLETED,
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IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE,
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true, ACTION_MENU_A));
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// 4J Stu - Remove this string as it refers to things that don't exist in
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// the current tutorial world!
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// finalTask->AddTask( new InfoTask(this,
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@@ -574,8 +571,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_REDSTONE_OVERVIEW,
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IDS_TUTORIAL_PROMPT_REDSTONE_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Redstone_And_Pistons));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Redstone_And_Piston,
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new InfoTask(this, IDS_TUTORIAL_TASK_REDSTONE_POWER_SOURCES,
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IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
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@@ -628,8 +624,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_PORTAL_OVERVIEW,
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IDS_TUTORIAL_PROMPT_PORTAL_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Portal));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Portal,
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new InfoTask(this, IDS_TUTORIAL_TASK_BUILD_PORTAL,
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IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
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@@ -673,8 +668,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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new ChoiceTask(this, IDS_TUTORIAL_CREATIVE_OVERVIEW,
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IDS_TUTORIAL_PROMPT_CREATIVE_OVERVIEW, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Jump_To_Last_Task,
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eTelemetryTutorial_CreativeMode));
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e_Tutorial_Completion_Jump_To_Last_Task));
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addTask(e_Tutorial_State_CreativeMode,
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new InfoTask(this, IDS_TUTORIAL_TASK_CREATIVE_MODE,
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IDS_TUTORIAL_PROMPT_PRESS_A_TO_CONTINUE, true,
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@@ -751,8 +745,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_BREWING_OVERVIEW,
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IDS_TUTORIAL_PROMPT_BREWING_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Brewing));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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ProcedureCompoundTask* fillWaterBottleTask =
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new ProcedureCompoundTask(this);
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@@ -815,8 +808,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_ENCHANTING_OVERVIEW,
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IDS_TUTORIAL_PROMPT_ENCHANTING_OVERVIEW, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Enchanting));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Enchanting,
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new InfoTask(this, IDS_TUTORIAL_TASK_ENCHANTING_SUMMARY,
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@@ -866,8 +858,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_ANVIL_OVERVIEW,
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IDS_TUTORIAL_PROMPT_ANVIL_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Anvil));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Anvil,
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new InfoTask(this, IDS_TUTORIAL_TASK_ANVIL_SUMMARY,
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@@ -916,8 +907,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_TRADING_OVERVIEW,
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IDS_TUTORIAL_PROMPT_TRADING_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Trading));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Trading,
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new InfoTask(this, IDS_TUTORIAL_TASK_TRADING_SUMMARY,
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@@ -965,8 +955,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_FIREWORK_OVERVIEW,
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IDS_TUTORIAL_PROMPT_FIREWORK_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Trading));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Fireworks,
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new InfoTask(this, IDS_TUTORIAL_TASK_FIREWORK_PURPOSE,
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@@ -1003,8 +992,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_BEACON_OVERVIEW,
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IDS_TUTORIAL_PROMPT_BEACON_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Beacon));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Beacon,
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new InfoTask(this, IDS_TUTORIAL_TASK_BEACON_PURPOSE,
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@@ -1041,8 +1029,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_HOPPER_OVERVIEW,
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IDS_TUTORIAL_PROMPT_HOPPER_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Hopper));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Hopper,
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new InfoTask(this, IDS_TUTORIAL_TASK_HOPPER_PURPOSE,
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@@ -1092,8 +1079,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_TASK_ENDERCHEST_OVERVIEW,
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IDS_TUTORIAL_PROMPT_ENDERCHEST_OVERVIEW, true,
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ACTION_MENU_A, ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Enderchest));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Enderchests,
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new InfoTask(this, IDS_TUTORIAL_TASK_ENDERCHEST_SUMMARY,
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@@ -1130,8 +1116,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_FARMING_OVERVIEW,
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IDS_TUTORIAL_PROMPT_FARMING_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Farming));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Farming,
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new InfoTask(this, IDS_TUTORIAL_TASK_FARMING_SEEDS,
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@@ -1199,8 +1184,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_BREEDING_OVERVIEW,
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IDS_TUTORIAL_PROMPT_BREEDING_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Breeding));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Breeding,
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new InfoTask(this, IDS_TUTORIAL_TASK_BREEDING_FEED,
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@@ -1261,8 +1245,7 @@ FullTutorial::FullTutorial(int iPad, bool isTrial /*= false*/)
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this, IDS_TUTORIAL_GOLEM_OVERVIEW,
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IDS_TUTORIAL_PROMPT_GOLEM_OVERVIEW, true, ACTION_MENU_A,
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ACTION_MENU_B,
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints,
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eTelemetryTutorial_Golem));
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e_Tutorial_Completion_Complete_State_Gameplay_Constraints));
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addTask(e_Tutorial_State_Golem,
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new InfoTask(this, IDS_TUTORIAL_TASK_GOLEM_PUMPKIN,
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