chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -7,68 +7,80 @@ class ClientConnection;
class Minecraft;
class Level;
class MultiplayerLocalPlayer : public LocalPlayer
{
class MultiplayerLocalPlayer : public LocalPlayer {
private:
static const int POSITION_REMINDER_INTERVAL = SharedConstants::TICKS_PER_SECOND;
static const int POSITION_REMINDER_INTERVAL =
SharedConstants::TICKS_PER_SECOND;
public:
ClientConnection *connection;
ClientConnection* connection;
private:
bool flashOnSetHealth;
public:
MultiplayerLocalPlayer(Minecraft *minecraft, Level *level, User *user, ClientConnection *connection);
MultiplayerLocalPlayer(Minecraft* minecraft, Level* level, User* user,
ClientConnection* connection);
private:
double xLast, yLast1, yLast2, zLast;
double xLast, yLast1, yLast2, zLast;
float yRotLast, xRotLast;
public:
virtual bool hurt(DamageSource *source, int dmg);
virtual bool hurt(DamageSource* source, int dmg);
virtual void heal(int heal);
virtual void tick();
private:
bool lastOnGround;
bool lastSneaked;
bool lastIdle;
bool lastSprinting;
int positionReminder;
public:
void sendPosition();
using Player::drop;
virtual std::shared_ptr<ItemEntity> drop();
protected:
virtual void reallyDrop(std::shared_ptr<ItemEntity> itemEntity);
private:
bool lastOnGround;
bool lastSneaked;
bool lastIdle;
bool lastSprinting;
int positionReminder;
public:
virtual void chat(const std::wstring& message);
void sendPosition();
using Player::drop;
virtual std::shared_ptr<ItemEntity> drop();
protected:
virtual void reallyDrop(std::shared_ptr<ItemEntity> itemEntity);
public:
virtual void chat(const std::wstring& message);
virtual void swing();
virtual void respawn();
protected:
virtual void actuallyHurt(DamageSource *source, int dmg);
virtual void actuallyHurt(DamageSource* source, int dmg);
// 4J Added override to capture event for tutorial messages
virtual void completeUsingItem();
// 4J Added override to capture event for tutorial messages
virtual void completeUsingItem();
// 4J Added overrides to capture events for tutorial
virtual void onEffectAdded(MobEffectInstance* effect);
virtual void onEffectUpdated(MobEffectInstance* effect);
virtual void onEffectRemoved(MobEffectInstance* effect);
// 4J Added overrides to capture events for tutorial
virtual void onEffectAdded(MobEffectInstance *effect);
virtual void onEffectUpdated(MobEffectInstance *effect);
virtual void onEffectRemoved(MobEffectInstance *effect);
public:
virtual void closeContainer();
virtual void closeContainer();
virtual void hurtTo(int newHealth, ETelemetryChallenges damageSource);
virtual void awardStat(Stat *stat, byteArray param);
void awardStatFromServer(Stat *stat, byteArray param);
void onUpdateAbilities();
bool isLocalPlayer();
virtual void awardStat(Stat* stat, byteArray param);
void awardStatFromServer(Stat* stat, byteArray param);
void onUpdateAbilities();
bool isLocalPlayer();
// 4J - send the custom skin texture data if there is one
//void CustomSkin(PBYTE pbData, DWORD dwBytes);
// 4J - send the custom skin texture data if there is one
// void CustomSkin(PBYTE pbData, DWORD dwBytes);
// 4J Overriding this so we can flag an event for the tutorial
virtual void ride(std::shared_ptr<Entity> e);
// 4J Overriding this so we can flag an event for the tutorial
virtual void ride(std::shared_ptr<Entity> e);
// 4J - added for the Stop Sleeping
virtual void StopSleeping();
// 4J - added for the Stop Sleeping
virtual void StopSleeping();
// 4J Added
virtual void setAndBroadcastCustomSkin(std::uint32_t skinId);
virtual void setAndBroadcastCustomCape(std::uint32_t capeId);
// 4J Added
virtual void setAndBroadcastCustomSkin(std::uint32_t skinId);
virtual void setAndBroadcastCustomCape(std::uint32_t capeId);
};