chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -13,363 +13,341 @@
#include "../Level/MultiPlayerLevel.h"
#include "../Rendering/LevelRenderer.h"
ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
{
// 4J - added initialisers
isDestroyingBlock = false;
ServerPlayerGameMode::ServerPlayerGameMode(Level* level) {
// 4J - added initialisers
isDestroyingBlock = false;
destroyProgressStart = 0;
xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
gameTicks = 0;
hasDelayedDestroy = false;
delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
delayedTickStart = 0;
lastSentState = -1;
gameModeForPlayer = GameType::NOT_SET;
lastSentState = -1;
gameModeForPlayer = GameType::NOT_SET;
this->level = level;
this->level = level;
// 4J Added
m_gameRules = NULL;
// 4J Added
m_gameRules = NULL;
}
ServerPlayerGameMode::~ServerPlayerGameMode()
{
if(m_gameRules!=NULL) delete m_gameRules;
ServerPlayerGameMode::~ServerPlayerGameMode() {
if (m_gameRules != NULL) delete m_gameRules;
}
void ServerPlayerGameMode::setGameModeForPlayer(GameType *gameModeForPlayer)
{
this->gameModeForPlayer = gameModeForPlayer;
gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
player->onUpdateAbilities();
void ServerPlayerGameMode::setGameModeForPlayer(GameType* gameModeForPlayer) {
this->gameModeForPlayer = gameModeForPlayer;
gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
player->onUpdateAbilities();
}
GameType *ServerPlayerGameMode::getGameModeForPlayer()
{
return gameModeForPlayer;
GameType* ServerPlayerGameMode::getGameModeForPlayer() {
return gameModeForPlayer;
}
bool ServerPlayerGameMode::isSurvival()
{
return gameModeForPlayer->isSurvival();
bool ServerPlayerGameMode::isSurvival() {
return gameModeForPlayer->isSurvival();
}
bool ServerPlayerGameMode::isCreative()
{
return gameModeForPlayer->isCreative();
bool ServerPlayerGameMode::isCreative() {
return gameModeForPlayer->isCreative();
}
void ServerPlayerGameMode::updateGameMode(GameType *gameType)
{
if (gameModeForPlayer == GameType::NOT_SET)
{
gameModeForPlayer = gameType;
}
setGameModeForPlayer(gameModeForPlayer);
void ServerPlayerGameMode::updateGameMode(GameType* gameType) {
if (gameModeForPlayer == GameType::NOT_SET) {
gameModeForPlayer = gameType;
}
setGameModeForPlayer(gameModeForPlayer);
}
void ServerPlayerGameMode::tick()
{
void ServerPlayerGameMode::tick() {
gameTicks++;
if (hasDelayedDestroy)
{
if (hasDelayedDestroy) {
int ticksSpentDestroying = gameTicks - delayedTickStart;
int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
if (t == 0)
{
hasDelayedDestroy = false;
}
else
{
Tile *tile = Tile::tiles[t];
float destroyProgress = tile->getDestroyProgress(player, player->level, delayedDestroyX, delayedDestroyY, delayedDestroyZ) * (ticksSpentDestroying + 1);
int state = (int) (destroyProgress * 10);
int t =
level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
if (t == 0) {
hasDelayedDestroy = false;
} else {
Tile* tile = Tile::tiles[t];
float destroyProgress =
tile->getDestroyProgress(player, player->level, delayedDestroyX,
delayedDestroyY, delayedDestroyZ) *
(ticksSpentDestroying + 1);
int state = (int)(destroyProgress * 10);
if (state != lastSentState)
{
level->destroyTileProgress(player->entityId, delayedDestroyX, delayedDestroyY, delayedDestroyZ, state);
lastSentState = state;
}
if (destroyProgress >= 1)
{
hasDelayedDestroy = false;
destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
}
}
}
else if (isDestroyingBlock)
{
int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
Tile *tile = Tile::tiles[t];
if (tile == NULL)
{
level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
lastSentState = -1;
isDestroyingBlock = false;
}
else
{
int ticksSpentDestroying = gameTicks - destroyProgressStart;
float destroyProgress = tile->getDestroyProgress(player, player->level, xDestroyBlock, yDestroyBlock, zDestroyBlock) * (ticksSpentDestroying + 1);
int state = (int) (destroyProgress * 10);
if (state != lastSentState)
{
level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, state);
lastSentState = state;
}
}
}
}
void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
{
if(!player->isAllowedToMine()) return;
if (gameModeForPlayer->isReadOnly())
{
return;
}
if (isCreative())
{
if(!level->extinguishFire(nullptr, x, y, z, face))
{
destroyBlock(x, y, z);
}
return;
}
level->extinguishFire(player, x, y, z, face);
destroyProgressStart = gameTicks;
float progress = 1.0f;
int t = level->getTile(x, y, z);
if (t > 0)
{
Tile::tiles[t]->attack(level, x, y, z, player);
progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
}
if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
{
destroyBlock(x, y, z);
}
else
{
isDestroyingBlock = true;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
int state = (int) (progress * 10);
level->destroyTileProgress(player->entityId, x, y, z, state);
lastSentState = state;
}
}
void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
{
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
// int ticksSpentDestroying = gameTicks - destroyProgressStart;
int t = level->getTile(x, y, z);
if (t != 0)
{
Tile *tile = Tile::tiles[t];
// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
// fixes issues with this failing to destroy because of packets bunching up
// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
destroyBlock(x, y, z);
if (state != lastSentState) {
level->destroyTileProgress(player->entityId, delayedDestroyX,
delayedDestroyY, delayedDestroyZ,
state);
lastSentState = state;
}
if (destroyProgress >= 1) {
hasDelayedDestroy = false;
destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
}
}
} else if (isDestroyingBlock) {
int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
Tile* tile = Tile::tiles[t];
if (tile == NULL) {
level->destroyTileProgress(player->entityId, xDestroyBlock,
yDestroyBlock, zDestroyBlock, -1);
lastSentState = -1;
isDestroyingBlock = false;
} else {
int ticksSpentDestroying = gameTicks - destroyProgressStart;
float destroyProgress =
tile->getDestroyProgress(player, player->level, xDestroyBlock,
yDestroyBlock, zDestroyBlock) *
(ticksSpentDestroying + 1);
int state = (int)(destroyProgress * 10);
if (state != lastSentState) {
level->destroyTileProgress(player->entityId, xDestroyBlock,
yDestroyBlock, zDestroyBlock, state);
lastSentState = state;
}
// else if (!hasDelayedDestroy)
// {
// isDestroyingBlock = false;
// hasDelayedDestroy = true;
// delayedDestroyX = x;
// delayedDestroyY = y;
// delayedDestroyZ = z;
// delayedTickStart = destroyProgressStart;
// }
}
}
}
void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
if (!player->isAllowedToMine()) return;
if (gameModeForPlayer->isReadOnly()) {
return;
}
if (isCreative()) {
if (!level->extinguishFire(nullptr, x, y, z, face)) {
destroyBlock(x, y, z);
}
return;
}
level->extinguishFire(player, x, y, z, face);
destroyProgressStart = gameTicks;
float progress = 1.0f;
int t = level->getTile(x, y, z);
if (t > 0) {
Tile::tiles[t]->attack(level, x, y, z, player);
progress =
Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
}
if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() &&
(player->GetDebugOptions() &
(1L << eDebugSetting_InstantDestroy))))) {
destroyBlock(x, y, z);
} else {
isDestroyingBlock = true;
xDestroyBlock = x;
yDestroyBlock = y;
zDestroyBlock = z;
int state = (int)(progress * 10);
level->destroyTileProgress(player->entityId, x, y, z, state);
lastSentState = state;
}
}
bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z)
{
Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z) {
if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
// int ticksSpentDestroying = gameTicks - destroyProgressStart;
int t = level->getTile(x, y, z);
if (t != 0) {
Tile* tile = Tile::tiles[t];
// MGH - removed checking for the destroy progress here, it has
// already been checked on the client before it sent the packet.
// fixes issues with this failing to destroy
//because of packets bunching up
// float destroyProgress =
// tile->getDestroyProgress(player, player->level, x, y,
// z) * (ticksSpentDestroying + 1); if (destroyProgress
// >= .7f || bIgnoreDestroyProgress)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
destroyBlock(x, y, z);
}
// else if (!hasDelayedDestroy)
// {
// isDestroyingBlock = false;
// hasDelayedDestroy = true;
// delayedDestroyX = x;
// delayedDestroyY = y;
// delayedDestroyZ = z;
// delayedTickStart = destroyProgressStart;
// }
}
}
}
void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z) {
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock,
zDestroyBlock, -1);
}
bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z) {
Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
int data = level->getData(x, y, z);
if (oldTile != NULL)
{
oldTile->playerWillDestroy(level, x, y, z, data, player);
}
if (oldTile != NULL) {
oldTile->playerWillDestroy(level, x, y, z, data, player);
}
bool changed = level->setTile(x, y, z, 0);
if (oldTile != NULL && changed)
{
if (oldTile != NULL && changed) {
oldTile->destroy(level, x, y, z, data);
}
return changed;
}
bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
{
if (gameModeForPlayer->isReadOnly())
{
return false;
}
bool ServerPlayerGameMode::destroyBlock(int x, int y, int z) {
if (gameModeForPlayer->isReadOnly()) {
return false;
}
int t = level->getTile(x, y, z);
int data = level->getData(x, y, z);
level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
// 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
// If the player being told is remote, then we always want the client to do it as it does the final update. If the player being told is local,
// then we need to update the renderer Here if we are sharing data between host & client as this is the final point where the original data is still intact.
// If the player being told is local, and we aren't sharing data between host & client, then we can just treat it as if it is a remote player and
// it can update the renderer.
bool clientToUpdateRenderer = false;
if( isCreative() )
{
clientToUpdateRenderer = true;
if( std::dynamic_pointer_cast<ServerPlayer>(player)->connection->isLocal() )
{
// Establish whether we are sharing this chunk between client & server
MultiPlayerLevel *clientLevel = Minecraft::GetInstance()->getLevel(level->dimension->id);
if( clientLevel )
{
LevelChunk *lc = clientLevel->getChunkAt( x, z );
#ifdef SHARING_ENABLED
if( lc->sharingTilesAndData )
{
// We are sharing - this is the last point we can tell the renderer
Minecraft::GetInstance()->levelRenderer->destroyedTileManager->destroyingTileAt( clientLevel, x, y, z );
// Don't need to ask the client to do this too
clientToUpdateRenderer = false;
}
level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z,
t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
// 4J - In creative mode, the point where we need to tell the renderer that
// we are about to destroy a tile via destroyingTileAt is quite complicated.
// If the player being told is remote, then we always want the client to do
// it as it does the final update. If the player being told is local, then
// we need to update the renderer Here if we are sharing data between host &
// client as this is the final point where the original data is still
// intact. If the player being told is local, and we aren't sharing data
// between host & client, then we can just treat it as if it is a remote
// player and it can update the renderer.
bool clientToUpdateRenderer = false;
if (isCreative()) {
clientToUpdateRenderer = true;
if (std::dynamic_pointer_cast<ServerPlayer>(player)
->connection->isLocal()) {
// Establish whether we are sharing this chunk between client &
// server
MultiPlayerLevel* clientLevel =
Minecraft::GetInstance()->getLevel(level->dimension->id);
if (clientLevel) {
LevelChunk* lc = clientLevel->getChunkAt(x, z);
#ifdef SHARING_ENABLED
if (lc->sharingTilesAndData) {
// We are sharing - this is the last point we can tell the
// renderer
Minecraft::GetInstance()
->levelRenderer->destroyedTileManager->destroyingTileAt(
clientLevel, x, y, z);
// Don't need to ask the client to do this too
clientToUpdateRenderer = false;
}
#endif
}
}
}
}
}
}
bool changed = superDestroyBlock(x, y, z);
if (isCreative())
{
std::shared_ptr<TileUpdatePacket> tup = std::shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) );
// 4J - a bit of a hack here, but if we want to tell the client that it needs to inform the renderer of a block being destroyed, then send a block 255 instead of a 0. This is handled in ClientConnection::handleTileUpdate
if( tup->block == 0 )
{
if( clientToUpdateRenderer ) tup->block = 255;
}
player->connection->send( tup );
}
else
{
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
bool canDestroy = player->canDestroy(Tile::tiles[t]);
if (item != NULL)
{
item->mineBlock(level, t, x, y, z, player);
if (item->count == 0)
{
player->removeSelectedItem();
}
}
if (changed && canDestroy)
{
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
}
}
if (isCreative()) {
std::shared_ptr<TileUpdatePacket> tup =
std::shared_ptr<TileUpdatePacket>(
new TileUpdatePacket(x, y, z, level));
// 4J - a bit of a hack here, but if we want to tell the client that it
// needs to inform the renderer of a block being destroyed, then send a
// block 255 instead of a 0. This is handled in
// ClientConnection::handleTileUpdate
if (tup->block == 0) {
if (clientToUpdateRenderer) tup->block = 255;
}
player->connection->send(tup);
} else {
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
bool canDestroy = player->canDestroy(Tile::tiles[t]);
if (item != NULL) {
item->mineBlock(level, t, x, y, z, player);
if (item->count == 0) {
player->removeSelectedItem();
}
}
if (changed && canDestroy) {
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
}
}
return changed;
}
bool ServerPlayerGameMode::useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
{
if(!player->isAllowedToUse(item)) return false;
bool ServerPlayerGameMode::useItem(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item,
bool bTestUseOnly) {
if (!player->isAllowedToUse(item)) return false;
int oldCount = item->count;
int oldAux = item->getAuxValue();
int oldAux = item->getAuxValue();
std::shared_ptr<ItemInstance> itemInstance = item->use(level, player);
if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount) || (itemInstance != NULL && itemInstance->getUseDuration() > 0))
{
if ((itemInstance != NULL && itemInstance != item) ||
(itemInstance != NULL && itemInstance->count != oldCount) ||
(itemInstance != NULL && itemInstance->getUseDuration() > 0)) {
player->inventory->items[player->inventory->selected] = itemInstance;
if (isCreative())
{
itemInstance->count = oldCount;
itemInstance->setAuxValue(oldAux);
}
if (itemInstance->count == 0)
{
if (isCreative()) {
itemInstance->count = oldCount;
itemInstance->setAuxValue(oldAux);
}
if (itemInstance->count == 0) {
player->inventory->items[player->inventory->selected] = nullptr;
}
return true;
}
return false;
}
bool ServerPlayerGameMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly, bool *pbUsedItem)
{
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int t = level->getTile(x, y, z);
if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
{
if(bTestUseOnOnly)
{
if (Tile::tiles[t]->TestUse()) return true;
}
else
{
if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
{
if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
return true;
}
}
}
bool ServerPlayerGameMode::useItemOn(std::shared_ptr<Player> player,
Level* level,
std::shared_ptr<ItemInstance> item, int x,
int y, int z, int face, float clickX,
float clickY, float clickZ,
bool bTestUseOnOnly, bool* pbUsedItem) {
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int t = level->getTile(x, y, z);
if (t > 0 && player->isAllowedToUse(Tile::tiles[t])) {
if (bTestUseOnOnly) {
if (Tile::tiles[t]->TestUse()) return true;
} else {
if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX,
clickY, clickZ)) {
if (m_gameRules != NULL) m_gameRules->onUseTile(t, x, y, z);
return true;
}
}
}
if (item == NULL || !player->isAllowedToUse(item)) return false;
if (isCreative())
{
int aux = item->getAuxValue();
int count = item->count;
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
}
else
{
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
}
if (isCreative()) {
int aux = item->getAuxValue();
int count = item->count;
bool success =
item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
item->setAuxValue(aux);
item->count = count;
return success;
} else {
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ,
bTestUseOnOnly);
}
}
void ServerPlayerGameMode::setLevel(ServerLevel *newLevel)
{
level = newLevel;
}
void ServerPlayerGameMode::setLevel(ServerLevel* newLevel) { level = newLevel; }
// 4J Added
void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
{
if(m_gameRules != NULL) delete m_gameRules;
m_gameRules = rules;
void ServerPlayerGameMode::setGameRules(GameRulesInstance* rules) {
if (m_gameRules != NULL) delete m_gameRules;
m_gameRules = rules;
}