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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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chore: format Minecraft.Client
This commit is contained in:
@@ -13,363 +13,341 @@
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#include "../Level/MultiPlayerLevel.h"
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#include "../Rendering/LevelRenderer.h"
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ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
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{
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// 4J - added initialisers
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isDestroyingBlock = false;
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ServerPlayerGameMode::ServerPlayerGameMode(Level* level) {
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// 4J - added initialisers
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isDestroyingBlock = false;
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destroyProgressStart = 0;
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xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
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gameTicks = 0;
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hasDelayedDestroy = false;
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delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
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delayedTickStart = 0;
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lastSentState = -1;
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gameModeForPlayer = GameType::NOT_SET;
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lastSentState = -1;
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gameModeForPlayer = GameType::NOT_SET;
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this->level = level;
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this->level = level;
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// 4J Added
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m_gameRules = NULL;
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// 4J Added
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m_gameRules = NULL;
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}
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ServerPlayerGameMode::~ServerPlayerGameMode()
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{
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if(m_gameRules!=NULL) delete m_gameRules;
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ServerPlayerGameMode::~ServerPlayerGameMode() {
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if (m_gameRules != NULL) delete m_gameRules;
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}
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void ServerPlayerGameMode::setGameModeForPlayer(GameType *gameModeForPlayer)
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{
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this->gameModeForPlayer = gameModeForPlayer;
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gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
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player->onUpdateAbilities();
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void ServerPlayerGameMode::setGameModeForPlayer(GameType* gameModeForPlayer) {
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this->gameModeForPlayer = gameModeForPlayer;
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gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
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player->onUpdateAbilities();
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}
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GameType *ServerPlayerGameMode::getGameModeForPlayer()
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{
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return gameModeForPlayer;
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GameType* ServerPlayerGameMode::getGameModeForPlayer() {
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return gameModeForPlayer;
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}
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bool ServerPlayerGameMode::isSurvival()
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{
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return gameModeForPlayer->isSurvival();
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bool ServerPlayerGameMode::isSurvival() {
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return gameModeForPlayer->isSurvival();
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}
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bool ServerPlayerGameMode::isCreative()
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{
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return gameModeForPlayer->isCreative();
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bool ServerPlayerGameMode::isCreative() {
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return gameModeForPlayer->isCreative();
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}
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void ServerPlayerGameMode::updateGameMode(GameType *gameType)
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{
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if (gameModeForPlayer == GameType::NOT_SET)
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{
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gameModeForPlayer = gameType;
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}
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setGameModeForPlayer(gameModeForPlayer);
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void ServerPlayerGameMode::updateGameMode(GameType* gameType) {
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if (gameModeForPlayer == GameType::NOT_SET) {
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gameModeForPlayer = gameType;
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}
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setGameModeForPlayer(gameModeForPlayer);
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}
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void ServerPlayerGameMode::tick()
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{
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void ServerPlayerGameMode::tick() {
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gameTicks++;
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if (hasDelayedDestroy)
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{
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if (hasDelayedDestroy) {
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int ticksSpentDestroying = gameTicks - delayedTickStart;
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int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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if (t == 0)
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{
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hasDelayedDestroy = false;
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}
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else
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{
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Tile *tile = Tile::tiles[t];
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float destroyProgress = tile->getDestroyProgress(player, player->level, delayedDestroyX, delayedDestroyY, delayedDestroyZ) * (ticksSpentDestroying + 1);
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int state = (int) (destroyProgress * 10);
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int t =
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level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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if (t == 0) {
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hasDelayedDestroy = false;
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} else {
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Tile* tile = Tile::tiles[t];
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float destroyProgress =
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tile->getDestroyProgress(player, player->level, delayedDestroyX,
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delayedDestroyY, delayedDestroyZ) *
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(ticksSpentDestroying + 1);
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int state = (int)(destroyProgress * 10);
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if (state != lastSentState)
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{
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level->destroyTileProgress(player->entityId, delayedDestroyX, delayedDestroyY, delayedDestroyZ, state);
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lastSentState = state;
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}
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if (destroyProgress >= 1)
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{
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hasDelayedDestroy = false;
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destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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}
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}
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}
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else if (isDestroyingBlock)
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{
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int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
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Tile *tile = Tile::tiles[t];
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if (tile == NULL)
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{
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level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
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lastSentState = -1;
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isDestroyingBlock = false;
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}
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else
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{
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int ticksSpentDestroying = gameTicks - destroyProgressStart;
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float destroyProgress = tile->getDestroyProgress(player, player->level, xDestroyBlock, yDestroyBlock, zDestroyBlock) * (ticksSpentDestroying + 1);
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int state = (int) (destroyProgress * 10);
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if (state != lastSentState)
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{
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level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, state);
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lastSentState = state;
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}
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}
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}
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}
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void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
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{
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if(!player->isAllowedToMine()) return;
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if (gameModeForPlayer->isReadOnly())
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{
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return;
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}
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if (isCreative())
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{
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if(!level->extinguishFire(nullptr, x, y, z, face))
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{
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destroyBlock(x, y, z);
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}
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return;
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}
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level->extinguishFire(player, x, y, z, face);
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destroyProgressStart = gameTicks;
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float progress = 1.0f;
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int t = level->getTile(x, y, z);
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if (t > 0)
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{
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Tile::tiles[t]->attack(level, x, y, z, player);
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progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
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}
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if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
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{
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destroyBlock(x, y, z);
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}
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else
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{
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isDestroyingBlock = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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int state = (int) (progress * 10);
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level->destroyTileProgress(player->entityId, x, y, z, state);
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lastSentState = state;
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}
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}
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void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
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{
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if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
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{
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// int ticksSpentDestroying = gameTicks - destroyProgressStart;
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int t = level->getTile(x, y, z);
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if (t != 0)
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{
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Tile *tile = Tile::tiles[t];
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// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
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// fixes issues with this failing to destroy because of packets bunching up
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// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
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// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
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{
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, x, y, z, -1);
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destroyBlock(x, y, z);
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if (state != lastSentState) {
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level->destroyTileProgress(player->entityId, delayedDestroyX,
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delayedDestroyY, delayedDestroyZ,
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state);
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lastSentState = state;
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}
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if (destroyProgress >= 1) {
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hasDelayedDestroy = false;
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destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
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}
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}
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} else if (isDestroyingBlock) {
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int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
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Tile* tile = Tile::tiles[t];
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if (tile == NULL) {
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level->destroyTileProgress(player->entityId, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, -1);
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lastSentState = -1;
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isDestroyingBlock = false;
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} else {
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int ticksSpentDestroying = gameTicks - destroyProgressStart;
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float destroyProgress =
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tile->getDestroyProgress(player, player->level, xDestroyBlock,
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yDestroyBlock, zDestroyBlock) *
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(ticksSpentDestroying + 1);
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int state = (int)(destroyProgress * 10);
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if (state != lastSentState) {
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level->destroyTileProgress(player->entityId, xDestroyBlock,
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yDestroyBlock, zDestroyBlock, state);
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lastSentState = state;
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}
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// else if (!hasDelayedDestroy)
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// {
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// isDestroyingBlock = false;
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// hasDelayedDestroy = true;
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// delayedDestroyX = x;
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// delayedDestroyY = y;
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// delayedDestroyZ = z;
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// delayedTickStart = destroyProgressStart;
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// }
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}
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}
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}
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void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
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{
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
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void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face) {
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if (!player->isAllowedToMine()) return;
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if (gameModeForPlayer->isReadOnly()) {
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return;
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}
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if (isCreative()) {
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if (!level->extinguishFire(nullptr, x, y, z, face)) {
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destroyBlock(x, y, z);
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}
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return;
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}
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level->extinguishFire(player, x, y, z, face);
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destroyProgressStart = gameTicks;
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float progress = 1.0f;
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int t = level->getTile(x, y, z);
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if (t > 0) {
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Tile::tiles[t]->attack(level, x, y, z, player);
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progress =
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Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
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}
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if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() &&
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(player->GetDebugOptions() &
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(1L << eDebugSetting_InstantDestroy))))) {
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destroyBlock(x, y, z);
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} else {
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isDestroyingBlock = true;
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xDestroyBlock = x;
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yDestroyBlock = y;
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zDestroyBlock = z;
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int state = (int)(progress * 10);
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level->destroyTileProgress(player->entityId, x, y, z, state);
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lastSentState = state;
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}
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}
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bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z)
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{
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Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
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void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z) {
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if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock) {
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// int ticksSpentDestroying = gameTicks - destroyProgressStart;
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int t = level->getTile(x, y, z);
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if (t != 0) {
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Tile* tile = Tile::tiles[t];
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// MGH - removed checking for the destroy progress here, it has
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// already been checked on the client before it sent the packet.
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// fixes issues with this failing to destroy
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//because of packets bunching up
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// float destroyProgress =
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// tile->getDestroyProgress(player, player->level, x, y,
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// z) * (ticksSpentDestroying + 1); if (destroyProgress
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// >= .7f || bIgnoreDestroyProgress)
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{
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, x, y, z, -1);
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destroyBlock(x, y, z);
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}
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// else if (!hasDelayedDestroy)
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// {
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// isDestroyingBlock = false;
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// hasDelayedDestroy = true;
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// delayedDestroyX = x;
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// delayedDestroyY = y;
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// delayedDestroyZ = z;
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// delayedTickStart = destroyProgressStart;
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// }
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}
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}
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}
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void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z) {
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isDestroyingBlock = false;
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level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock,
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zDestroyBlock, -1);
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}
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bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z) {
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Tile* oldTile = Tile::tiles[level->getTile(x, y, z)];
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int data = level->getData(x, y, z);
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if (oldTile != NULL)
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{
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oldTile->playerWillDestroy(level, x, y, z, data, player);
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}
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if (oldTile != NULL) {
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oldTile->playerWillDestroy(level, x, y, z, data, player);
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}
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bool changed = level->setTile(x, y, z, 0);
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if (oldTile != NULL && changed)
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{
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if (oldTile != NULL && changed) {
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oldTile->destroy(level, x, y, z, data);
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}
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return changed;
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}
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bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
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{
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if (gameModeForPlayer->isReadOnly())
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{
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return false;
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}
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bool ServerPlayerGameMode::destroyBlock(int x, int y, int z) {
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if (gameModeForPlayer->isReadOnly()) {
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return false;
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}
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int t = level->getTile(x, y, z);
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int data = level->getData(x, y, z);
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level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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// 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
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// If the player being told is remote, then we always want the client to do it as it does the final update. If the player being told is local,
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// then we need to update the renderer Here if we are sharing data between host & client as this is the final point where the original data is still intact.
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// If the player being told is local, and we aren't sharing data between host & client, then we can just treat it as if it is a remote player and
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// it can update the renderer.
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bool clientToUpdateRenderer = false;
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if( isCreative() )
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{
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clientToUpdateRenderer = true;
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if( std::dynamic_pointer_cast<ServerPlayer>(player)->connection->isLocal() )
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{
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// Establish whether we are sharing this chunk between client & server
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MultiPlayerLevel *clientLevel = Minecraft::GetInstance()->getLevel(level->dimension->id);
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if( clientLevel )
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{
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LevelChunk *lc = clientLevel->getChunkAt( x, z );
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#ifdef SHARING_ENABLED
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if( lc->sharingTilesAndData )
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{
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// We are sharing - this is the last point we can tell the renderer
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Minecraft::GetInstance()->levelRenderer->destroyedTileManager->destroyingTileAt( clientLevel, x, y, z );
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// Don't need to ask the client to do this too
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clientToUpdateRenderer = false;
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}
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level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z,
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t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
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// 4J - In creative mode, the point where we need to tell the renderer that
|
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// we are about to destroy a tile via destroyingTileAt is quite complicated.
|
||||
// If the player being told is remote, then we always want the client to do
|
||||
// it as it does the final update. If the player being told is local, then
|
||||
// we need to update the renderer Here if we are sharing data between host &
|
||||
// client as this is the final point where the original data is still
|
||||
// intact. If the player being told is local, and we aren't sharing data
|
||||
// between host & client, then we can just treat it as if it is a remote
|
||||
// player and it can update the renderer.
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bool clientToUpdateRenderer = false;
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if (isCreative()) {
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clientToUpdateRenderer = true;
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if (std::dynamic_pointer_cast<ServerPlayer>(player)
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->connection->isLocal()) {
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// Establish whether we are sharing this chunk between client &
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// server
|
||||
MultiPlayerLevel* clientLevel =
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Minecraft::GetInstance()->getLevel(level->dimension->id);
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if (clientLevel) {
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||||
LevelChunk* lc = clientLevel->getChunkAt(x, z);
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||||
#ifdef SHARING_ENABLED
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||||
if (lc->sharingTilesAndData) {
|
||||
// We are sharing - this is the last point we can tell the
|
||||
// renderer
|
||||
Minecraft::GetInstance()
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->levelRenderer->destroyedTileManager->destroyingTileAt(
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clientLevel, x, y, z);
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||||
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||||
// Don't need to ask the client to do this too
|
||||
clientToUpdateRenderer = false;
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||||
}
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||||
#endif
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool changed = superDestroyBlock(x, y, z);
|
||||
|
||||
if (isCreative())
|
||||
{
|
||||
std::shared_ptr<TileUpdatePacket> tup = std::shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) );
|
||||
// 4J - a bit of a hack here, but if we want to tell the client that it needs to inform the renderer of a block being destroyed, then send a block 255 instead of a 0. This is handled in ClientConnection::handleTileUpdate
|
||||
if( tup->block == 0 )
|
||||
{
|
||||
if( clientToUpdateRenderer ) tup->block = 255;
|
||||
}
|
||||
player->connection->send( tup );
|
||||
}
|
||||
else
|
||||
{
|
||||
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
|
||||
bool canDestroy = player->canDestroy(Tile::tiles[t]);
|
||||
if (item != NULL)
|
||||
{
|
||||
item->mineBlock(level, t, x, y, z, player);
|
||||
if (item->count == 0)
|
||||
{
|
||||
player->removeSelectedItem();
|
||||
}
|
||||
}
|
||||
if (changed && canDestroy)
|
||||
{
|
||||
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
}
|
||||
if (isCreative()) {
|
||||
std::shared_ptr<TileUpdatePacket> tup =
|
||||
std::shared_ptr<TileUpdatePacket>(
|
||||
new TileUpdatePacket(x, y, z, level));
|
||||
// 4J - a bit of a hack here, but if we want to tell the client that it
|
||||
// needs to inform the renderer of a block being destroyed, then send a
|
||||
// block 255 instead of a 0. This is handled in
|
||||
// ClientConnection::handleTileUpdate
|
||||
if (tup->block == 0) {
|
||||
if (clientToUpdateRenderer) tup->block = 255;
|
||||
}
|
||||
player->connection->send(tup);
|
||||
} else {
|
||||
std::shared_ptr<ItemInstance> item = player->getSelectedItem();
|
||||
bool canDestroy = player->canDestroy(Tile::tiles[t]);
|
||||
if (item != NULL) {
|
||||
item->mineBlock(level, t, x, y, z, player);
|
||||
if (item->count == 0) {
|
||||
player->removeSelectedItem();
|
||||
}
|
||||
}
|
||||
if (changed && canDestroy) {
|
||||
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
|
||||
}
|
||||
}
|
||||
return changed;
|
||||
|
||||
}
|
||||
|
||||
bool ServerPlayerGameMode::useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly)
|
||||
{
|
||||
if(!player->isAllowedToUse(item)) return false;
|
||||
bool ServerPlayerGameMode::useItem(std::shared_ptr<Player> player, Level* level,
|
||||
std::shared_ptr<ItemInstance> item,
|
||||
bool bTestUseOnly) {
|
||||
if (!player->isAllowedToUse(item)) return false;
|
||||
|
||||
int oldCount = item->count;
|
||||
int oldAux = item->getAuxValue();
|
||||
int oldAux = item->getAuxValue();
|
||||
std::shared_ptr<ItemInstance> itemInstance = item->use(level, player);
|
||||
if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount) || (itemInstance != NULL && itemInstance->getUseDuration() > 0))
|
||||
{
|
||||
if ((itemInstance != NULL && itemInstance != item) ||
|
||||
(itemInstance != NULL && itemInstance->count != oldCount) ||
|
||||
(itemInstance != NULL && itemInstance->getUseDuration() > 0)) {
|
||||
player->inventory->items[player->inventory->selected] = itemInstance;
|
||||
if (isCreative())
|
||||
{
|
||||
itemInstance->count = oldCount;
|
||||
itemInstance->setAuxValue(oldAux);
|
||||
}
|
||||
if (itemInstance->count == 0)
|
||||
{
|
||||
if (isCreative()) {
|
||||
itemInstance->count = oldCount;
|
||||
itemInstance->setAuxValue(oldAux);
|
||||
}
|
||||
if (itemInstance->count == 0) {
|
||||
player->inventory->items[player->inventory->selected] = nullptr;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
|
||||
}
|
||||
|
||||
bool ServerPlayerGameMode::useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly, bool *pbUsedItem)
|
||||
{
|
||||
// 4J-PB - Adding a test only version to allow tooltips to be displayed
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
|
||||
{
|
||||
if(bTestUseOnOnly)
|
||||
{
|
||||
if (Tile::tiles[t]->TestUse()) return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
|
||||
{
|
||||
if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ServerPlayerGameMode::useItemOn(std::shared_ptr<Player> player,
|
||||
Level* level,
|
||||
std::shared_ptr<ItemInstance> item, int x,
|
||||
int y, int z, int face, float clickX,
|
||||
float clickY, float clickZ,
|
||||
bool bTestUseOnOnly, bool* pbUsedItem) {
|
||||
// 4J-PB - Adding a test only version to allow tooltips to be displayed
|
||||
int t = level->getTile(x, y, z);
|
||||
if (t > 0 && player->isAllowedToUse(Tile::tiles[t])) {
|
||||
if (bTestUseOnOnly) {
|
||||
if (Tile::tiles[t]->TestUse()) return true;
|
||||
} else {
|
||||
if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX,
|
||||
clickY, clickZ)) {
|
||||
if (m_gameRules != NULL) m_gameRules->onUseTile(t, x, y, z);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (item == NULL || !player->isAllowedToUse(item)) return false;
|
||||
if (isCreative())
|
||||
{
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
}
|
||||
else
|
||||
{
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
|
||||
}
|
||||
if (isCreative()) {
|
||||
int aux = item->getAuxValue();
|
||||
int count = item->count;
|
||||
bool success =
|
||||
item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
|
||||
item->setAuxValue(aux);
|
||||
item->count = count;
|
||||
return success;
|
||||
} else {
|
||||
return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ,
|
||||
bTestUseOnOnly);
|
||||
}
|
||||
}
|
||||
|
||||
void ServerPlayerGameMode::setLevel(ServerLevel *newLevel)
|
||||
{
|
||||
level = newLevel;
|
||||
}
|
||||
void ServerPlayerGameMode::setLevel(ServerLevel* newLevel) { level = newLevel; }
|
||||
|
||||
// 4J Added
|
||||
void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
|
||||
{
|
||||
if(m_gameRules != NULL) delete m_gameRules;
|
||||
m_gameRules = rules;
|
||||
void ServerPlayerGameMode::setGameRules(GameRulesInstance* rules) {
|
||||
if (m_gameRules != NULL) delete m_gameRules;
|
||||
m_gameRules = rules;
|
||||
}
|
||||
Reference in New Issue
Block a user