chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -6,17 +6,16 @@ class ServerLevel;
class GameRulesInstance;
class GameType;
class ServerPlayerGameMode
{
class ServerPlayerGameMode {
public:
Level *level;
std::shared_ptr<ServerPlayer> player;
Level* level;
std::shared_ptr<ServerPlayer> player;
private:
GameType *gameModeForPlayer;
GameType* gameModeForPlayer;
private:
bool isDestroyingBlock;
bool isDestroyingBlock;
int destroyProgressStart;
int xDestroyBlock, yDestroyBlock, zDestroyBlock;
int gameTicks;
@@ -24,24 +23,25 @@ private:
bool hasDelayedDestroy;
int delayedDestroyX, delayedDestroyY, delayedDestroyZ;
int delayedTickStart;
int lastSentState;
int lastSentState;
private:
// 4J Added
GameRulesInstance *m_gameRules;
public:
void setGameRules(GameRulesInstance *rules);
GameRulesInstance *getGameRules() { return m_gameRules; }
// 4J Added
GameRulesInstance* m_gameRules;
public:
ServerPlayerGameMode(Level *level);
~ServerPlayerGameMode();
void setGameRules(GameRulesInstance* rules);
GameRulesInstance* getGameRules() { return m_gameRules; }
void setGameModeForPlayer(GameType *gameModeForPlayer);
GameType *getGameModeForPlayer();
bool isSurvival();
bool isCreative();
void updateGameMode(GameType *gameType);
public:
ServerPlayerGameMode(Level* level);
~ServerPlayerGameMode();
void setGameModeForPlayer(GameType* gameModeForPlayer);
GameType* getGameModeForPlayer();
bool isSurvival();
bool isCreative();
void updateGameMode(GameType* gameType);
void tick();
void startDestroyBlock(int x, int y, int z, int face);
@@ -53,8 +53,12 @@ private:
public:
bool destroyBlock(int x, int y, int z);
bool useItem(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, bool bTestUseOnly=false);
bool useItemOn(std::shared_ptr<Player> player, Level *level, std::shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly=false, bool *pbUsedItem=NULL);
bool useItem(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, bool bTestUseOnly = false);
bool useItemOn(std::shared_ptr<Player> player, Level* level,
std::shared_ptr<ItemInstance> item, int x, int y, int z,
int face, float clickX, float clickY, float clickZ,
bool bTestUseOnOnly = false, bool* pbUsedItem = NULL);
void setLevel(ServerLevel *newLevel);
void setLevel(ServerLevel* newLevel);
};