chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -4,37 +4,37 @@
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
#include "../../../Minecraft.World/Util/Mth.h"
BoatRenderer::BoatRenderer() : EntityRenderer()
{
BoatRenderer::BoatRenderer() : EntityRenderer() {
this->shadowRadius = 0.5f;
model = new BoatModel();
}
void BoatRenderer::render(std::shared_ptr<Entity> _boat, double x, double y, double z, float rot, float a)
{
// 4J - original version used generics and thus had an input parameter of type Boat rather than std::shared_ptr<Entity> we have here -
// do some casting around instead
std::shared_ptr<Boat> boat = std::dynamic_pointer_cast<Boat>(_boat);
void BoatRenderer::render(std::shared_ptr<Entity> _boat, double x, double y,
double z, float rot, float a) {
// 4J - original version used generics and thus had an input parameter of
// type Boat rather than std::shared_ptr<Entity> we have here - do some
// casting around instead
std::shared_ptr<Boat> boat = std::dynamic_pointer_cast<Boat>(_boat);
glPushMatrix();
glTranslatef((float) x, (float) y, (float) z);
glTranslatef((float)x, (float)y, (float)z);
glRotatef(180-rot, 0, 1, 0);
glRotatef(180 - rot, 0, 1, 0);
float hurt = boat->getHurtTime() - a;
float dmg = boat->getDamage() - a;
if (dmg<0) dmg = 0;
if (hurt>0)
{
glRotatef(Mth::sin(hurt)*hurt*dmg/10*boat->getHurtDir(), 1, 0, 0);
if (dmg < 0) dmg = 0;
if (hurt > 0) {
glRotatef(Mth::sin(hurt) * hurt * dmg / 10 * boat->getHurtDir(), 1, 0,
0);
}
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
float ss = 12/16.0f;
bindTexture(TN_TERRAIN); // 4J was L"/terrain.png"
float ss = 12 / 16.0f;
glScalef(ss, ss, ss);
glScalef(1/ss, 1/ss, 1/ss);
glScalef(1 / ss, 1 / ss, 1 / ss);
bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
bindTexture(TN_ITEM_BOAT); // 4J was L"/item/boat.png"
glScalef(-1, -1, 1);
model->render(boat, 0, 0, -0.1f, 0, 0, 1 / 16.0f, true);
glPopMatrix();