chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -4,13 +4,11 @@
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "../../../Minecraft.World/Util/Mth.h"
CreeperRenderer::CreeperRenderer() : MobRenderer( new CreeperModel(), 0.5f )
{
armorModel = new CreeperModel(2);
CreeperRenderer::CreeperRenderer() : MobRenderer(new CreeperModel(), 0.5f) {
armorModel = new CreeperModel(2);
}
void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a)
{
void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a) {
std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob);
float g = creeper->getSwelling(a);
@@ -25,15 +23,17 @@ void CreeperRenderer::scale(std::shared_ptr<Mob> mob, float a)
glScalef(s, hs, s);
}
int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a)
{
std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob);
int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br,
float a) {
std::shared_ptr<Creeper> creeper = std::dynamic_pointer_cast<Creeper>(mob);
float step = creeper->getSwelling(a);
if ((int) (step * 10) % 2 == 0) return 0;
if ((int)(step * 10) % 2 == 0) return 0;
int _a = (int) (step * 0.2f * 255) + 25; // 4J - added 25 here as our entities are rendered with alpha test still enabled, and so anything less is invisible
int _a = (int)(step * 0.2f * 255) +
25; // 4J - added 25 here as our entities are rendered with alpha
// test still enabled, and so anything less is invisible
if (_a < 0) _a = 0;
if (_a > 255) _a = 255;
@@ -44,19 +44,20 @@ int CreeperRenderer::getOverlayColor(std::shared_ptr<Mob> mob, float br, float a
return (_a << 24) | (r << 16) | (g << 8) | b;
}
int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Creeper> mob = std::dynamic_pointer_cast<Creeper>(_mob);
if (mob->isPowered())
{
if (mob->isInvisible()) glDepthMask(false);
else glDepthMask(true);
int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer,
float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Creeper> mob = std::dynamic_pointer_cast<Creeper>(_mob);
if (mob->isPowered()) {
if (mob->isInvisible())
glDepthMask(false);
else
glDepthMask(true);
if (layer == 1)
{
if (layer == 1) {
float time = mob->tickCount + a;
bindTexture(TN_POWERED_CREEPER);// was L"/armor/power.png");
bindTexture(TN_POWERED_CREEPER); // was L"/armor/power.png");
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
float uo = time * 0.01f;
@@ -71,8 +72,7 @@ int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
glBlendFunc(GL_ONE, GL_ONE);
return 1;
}
if (layer == 2)
{
if (layer == 2) {
glMatrixMode(GL_TEXTURE);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
@@ -81,10 +81,9 @@ int CreeperRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
}
}
return -1;
}
int CreeperRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer, float a)
{
return -1;
int CreeperRenderer::prepareArmorOverlay(std::shared_ptr<Mob> mob, int layer,
float a) {
return -1;
}