chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -3,50 +3,51 @@
#include "../Models/ModelPart.h"
#include "EnderChestRenderer.h"
void EnderChestRenderer::render(std::shared_ptr<TileEntity> _chest, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
// 4J Convert as we aren't using a templated class
std::shared_ptr<EnderChestTileEntity> chest = std::dynamic_pointer_cast<EnderChestTileEntity>(_chest);
void EnderChestRenderer::render(std::shared_ptr<TileEntity> _chest, double x,
double y, double z, float a, bool setColor,
float alpha, bool useCompiled) {
// 4J Convert as we aren't using a templated class
std::shared_ptr<EnderChestTileEntity> chest =
std::dynamic_pointer_cast<EnderChestTileEntity>(_chest);
int data = 0;
int data = 0;
if (chest->hasLevel())
{
data = chest->getData();
}
if (chest->hasLevel()) {
data = chest->getData();
}
bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png");
bindTexture(TN_TILE_ENDER_CHEST); //"/item/enderchest.png");
glPushMatrix();
glEnable(GL_RESCALE_NORMAL);
//glColor4f(1, 1, 1, 1);
if( setColor ) glColor4f(1, 1, 1, alpha);
glTranslatef((float) x, (float) y + 1, (float) z + 1);
glScalef(1, -1, -1);
glPushMatrix();
glEnable(GL_RESCALE_NORMAL);
// glColor4f(1, 1, 1, 1);
if (setColor) glColor4f(1, 1, 1, alpha);
glTranslatef((float)x, (float)y + 1, (float)z + 1);
glScalef(1, -1, -1);
glTranslatef(0.5f, 0.5f, 0.5f);
int rot = 0;
if (data == 2) rot = 180;
if (data == 3) rot = 0;
if (data == 4) rot = 90;
if (data == 5) rot = -90;
glTranslatef(0.5f, 0.5f, 0.5f);
int rot = 0;
if (data == 2) rot = 180;
if (data == 3) rot = 0;
if (data == 4) rot = 90;
if (data == 5) rot = -90;
// if (data == 2) {
// glTranslatef(1, 0, 0);
// }
// if (data == 5) {
// glTranslatef(0, 0, -1);
// }
glRotatef(rot, 0, 1, 0);
glTranslatef(-0.5f, -0.5f, -0.5f);
// if (data == 2) {
// glTranslatef(1, 0, 0);
// }
// if (data == 5) {
// glTranslatef(0, 0, -1);
// }
glRotatef(rot, 0, 1, 0);
glTranslatef(-0.5f, -0.5f, -0.5f);
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
open = 1 - open;
open = 1 - open * open * open;
float open = chest->oOpenness + (chest->openness - chest->oOpenness) * a;
open = 1 - open;
open = 1 - open * open * open;
chestModel.lid->xRot = -(open * PI / 2);
chestModel.render(useCompiled);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if( setColor ) glColor4f(1, 1, 1, 1);
chestModel.lid->xRot = -(open * PI / 2);
chestModel.render(useCompiled);
glDisable(GL_RESCALE_NORMAL);
glPopMatrix();
if (setColor) glColor4f(1, 1, 1, 1);
}