chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -3,40 +3,41 @@
#include "../../Player/MultiPlayerLocalPlayer.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
WolfRenderer::WolfRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
setArmor(armor);
WolfRenderer::WolfRenderer(Model* model, Model* armor, float shadow)
: MobRenderer(model, shadow) {
setArmor(armor);
}
float WolfRenderer::getBob(std::shared_ptr<Mob> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
float WolfRenderer::getBob(std::shared_ptr<Mob> _mob, float a) {
// 4J - dynamic cast required because we aren't using templates/generics in
// our version
std::shared_ptr<Wolf> mob = std::dynamic_pointer_cast<Wolf>(_mob);
return mob->getTailAngle();
return mob->getTailAngle();
}
int WolfRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a)
{
if (mob->isInvisibleTo(Minecraft::GetInstance()->player)) return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
int WolfRenderer::prepareArmor(std::shared_ptr<Mob> mob, int layer, float a) {
if (mob->isInvisibleTo(Minecraft::GetInstance()->player))
return -1; // 4J-JEV: Todo, merge with java fix in '1.7.5'.
std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
if (layer == 0 && wolf->isWet())
{
float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
bindTexture(wolf->getTexture());
glColor3f(brightness, brightness, brightness);
std::shared_ptr<Wolf> wolf = std::dynamic_pointer_cast<Wolf>(mob);
if (layer == 0 && wolf->isWet()) {
float brightness = wolf->getBrightness(a) * wolf->getWetShade(a);
bindTexture(wolf->getTexture());
glColor3f(brightness, brightness, brightness);
return 1;
}
if (layer == 1 && wolf->isTame())
{
bindTexture(TN_MOB_WOLF_COLLAR);
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
int color = wolf->getCollarColor();
glColor3f(brightness * Sheep::COLOR[color][0], brightness * Sheep::COLOR[color][1], brightness * Sheep::COLOR[color][2]);
return 1;
}
if (layer == 1 && wolf->isTame()) {
bindTexture(TN_MOB_WOLF_COLLAR);
float brightness =
SharedConstants::TEXTURE_LIGHTING ? 1 : wolf->getBrightness(a);
int color = wolf->getCollarColor();
glColor3f(brightness * Sheep::COLOR[color][0],
brightness * Sheep::COLOR[color][1],
brightness * Sheep::COLOR[color][2]);
return 1;
}
return -1;
return 1;
}
return -1;
}