chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -4,88 +4,81 @@
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.monster.h"
#include "ZombieRenderer.h"
ZombieRenderer::ZombieRenderer() : HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f)
{
modelVersion = 1;
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
ZombieRenderer::ZombieRenderer()
: HumanoidMobRenderer(new ZombieModel(), .5f, 1.0f) {
modelVersion = 1;
defaultModel = humanoidModel;
villagerModel = new VillagerZombieModel();
defaultArmorParts1 = NULL;
defaultArmorParts2 = NULL;
defaultArmorParts1 = NULL;
defaultArmorParts2 = NULL;
villagerArmorParts1 = NULL;
villagerArmorParts2 = NULL;
villagerArmorParts1 = NULL;
villagerArmorParts2 = NULL;
createArmorParts();
createArmorParts();
}
void ZombieRenderer::createArmorParts()
{
delete armorParts1;
delete armorParts2;
void ZombieRenderer::createArmorParts() {
delete armorParts1;
delete armorParts2;
armorParts1 = new ZombieModel(1.0f, true);
armorParts2 = new ZombieModel(0.5f, true);
armorParts1 = new ZombieModel(1.0f, true);
armorParts2 = new ZombieModel(0.5f, true);
defaultArmorParts1 = armorParts1;
defaultArmorParts2 = armorParts2;
defaultArmorParts1 = armorParts1;
defaultArmorParts2 = armorParts2;
villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
}
int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer, float a)
{
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
int ZombieRenderer::prepareArmor(std::shared_ptr<Mob> _mob, int layer,
float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
return HumanoidMobRenderer::prepareArmor(_mob, layer, a);
}
void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
{
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
void ZombieRenderer::render(std::shared_ptr<Entity> _mob, double x, double y,
double z, float rot, float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::render(_mob, x, y, z, rot, a);
}
void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a)
{
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
void ZombieRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
swapArmor(mob);
HumanoidMobRenderer::additionalRendering(_mob, a);
}
void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob)
{
if (mob->isVillager())
{
//if (modelVersion != villagerModel->version())
//{
// villagerModel = new VillagerZombieModel();
// modelVersion = villagerModel->version();
// villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
// villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
//}
model = villagerModel;
armorParts1 = villagerArmorParts1;
armorParts2 = villagerArmorParts2;
}
else
{
model = defaultModel;
armorParts1 = defaultArmorParts1;
armorParts2 = defaultArmorParts2;
}
void ZombieRenderer::swapArmor(std::shared_ptr<Zombie> mob) {
if (mob->isVillager()) {
// if (modelVersion != villagerModel->version())
//{
// villagerModel = new VillagerZombieModel();
// modelVersion = villagerModel->version();
// villagerArmorParts1 = new VillagerZombieModel(1.0f, 0, true);
// villagerArmorParts2 = new VillagerZombieModel(0.5f, 0, true);
// }
model = villagerModel;
armorParts1 = villagerArmorParts1;
armorParts2 = villagerArmorParts2;
} else {
model = defaultModel;
armorParts1 = defaultArmorParts1;
armorParts2 = defaultArmorParts2;
}
humanoidModel = (HumanoidModel *) model;
humanoidModel = (HumanoidModel*)model;
}
void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
{
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting())
{
bodyRot += (float) (cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
void ZombieRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob,
float bodyRot, float a) {
std::shared_ptr<Zombie> mob = std::dynamic_pointer_cast<Zombie>(_mob);
if (mob->isConverting()) {
bodyRot += (float)(cos(mob->tickCount * 3.25) * PI * .25f);
}
HumanoidMobRenderer::setupRotations(mob, bob, bodyRot, a);
}