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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
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chore: format Minecraft.Client
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@@ -2,120 +2,116 @@
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#include "EnderManModel.h"
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#include "ModelPart.h"
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EndermanModel::EndermanModel() : HumanoidModel(0, -14, 64, 32)
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{
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carrying = false;
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creepy = false;
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EndermanModel::EndermanModel() : HumanoidModel(0, -14, 64, 32) {
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carrying = false;
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creepy = false;
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float yOffset = -14.0f;
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float g = 0;
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float yOffset = -14.0f;
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float g = 0;
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delete hair;
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hair = new ModelPart(this, 0, 16);
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hair->addBox(-4.0f, -8.0f, -4.0f, 8, 8, 8, g - 0.5f); // Head
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hair->setPos(0.0f, 0.0f + yOffset, 0.0f);
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delete hair;
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hair = new ModelPart(this, 0, 16);
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hair->addBox(-4.0f, -8.0f, -4.0f, 8, 8, 8, g - 0.5f); // Head
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hair->setPos(0.0f, 0.0f + yOffset, 0.0f);
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delete body;
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body = new ModelPart(this, 32, 16);
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body->addBox(-4.0f, 0.0f, -2.0f, 8, 12, 4, g); // Body
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body->setPos(0.0f, 0.0f + yOffset, 0.0f);
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delete body;
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body = new ModelPart(this, 32, 16);
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body->addBox(-4.0f, 0.0f, -2.0f, 8, 12, 4, g); // Body
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body->setPos(0.0f, 0.0f + yOffset, 0.0f);
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delete arm0;
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arm0 = new ModelPart(this, 56, 0);
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arm0->addBox(-1.0f, -2.0f, -1.0f, 2, 30, 2, g); // Arm0
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arm0->setPos(-3.0f, 2.0f + yOffset, 0.0f);
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delete arm0;
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arm0 = new ModelPart(this, 56, 0);
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arm0->addBox(-1.0f, -2.0f, -1.0f, 2, 30, 2, g); // Arm0
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arm0->setPos(-3.0f, 2.0f + yOffset, 0.0f);
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delete arm1;
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arm1 = new ModelPart(this, 56, 0);
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arm1->bMirror = true;
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arm1->addBox(-1.0f, -2.0f, -1.0f, 2, 30, 2, g); // Arm1
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arm1->setPos(5.0f, 2.0f + yOffset, 0.0f);
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delete leg0;
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leg0 = new ModelPart(this, 56, 0);
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leg0->addBox(-1.0f, 0.0f, -1.0f, 2, 30, 2, g); // Leg0
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leg0->setPos(-2.0f, 12.0f + yOffset, 0.0f);
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delete arm1;
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arm1 = new ModelPart(this, 56, 0);
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arm1->bMirror = true;
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arm1->addBox(-1.0f, -2.0f, -1.0f, 2, 30, 2, g); // Arm1
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arm1->setPos(5.0f, 2.0f + yOffset, 0.0f);
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delete leg0;
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leg0 = new ModelPart(this, 56, 0);
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leg0->addBox(-1.0f, 0.0f, -1.0f, 2, 30, 2, g); // Leg0
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leg0->setPos(-2.0f, 12.0f + yOffset, 0.0f);
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delete leg1;
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leg1 = new ModelPart(this, 56, 0);
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leg1->bMirror = true;
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leg1->addBox(-1.0f, 0.0f, -1.0f, 2, 30, 2, g); // Leg1
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leg1->setPos(2.0f, 12.0f + yOffset, 0.0f);
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// 4J added - compile now to avoid random performance hit first time cubes are rendered
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body->compile(1.0f/16.0f);
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arm0->compile(1.0f/16.0f);
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arm1->compile(1.0f/16.0f);
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leg0->compile(1.0f/16.0f);
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leg1->compile(1.0f/16.0f);
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hair->compile(1.0f/16.0f);
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delete leg1;
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leg1 = new ModelPart(this, 56, 0);
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leg1->bMirror = true;
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leg1->addBox(-1.0f, 0.0f, -1.0f, 2, 30, 2, g); // Leg1
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leg1->setPos(2.0f, 12.0f + yOffset, 0.0f);
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// 4J added - compile now to avoid random performance hit first time cubes
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// are rendered
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body->compile(1.0f / 16.0f);
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arm0->compile(1.0f / 16.0f);
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arm1->compile(1.0f / 16.0f);
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leg0->compile(1.0f / 16.0f);
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leg1->compile(1.0f / 16.0f);
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hair->compile(1.0f / 16.0f);
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}
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void EndermanModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
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void EndermanModel::setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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unsigned int uiBitmaskOverrideAnim) {
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale,
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uiBitmaskOverrideAnim);
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head->visible = true;
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head->visible = true;
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float yOffs = -14.0f;
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body->xRot = 0.0f;
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body->y = yOffs;
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body->z = -0.0f;
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float yOffs = -14.0f;
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body->xRot = 0.0f;
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body->y = yOffs;
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body->z = -0.0f;
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leg0->xRot -= 0.0f;
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leg1->xRot -= 0.0f;
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leg0->xRot -= 0.0f;
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leg1->xRot -= 0.0f;
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arm0->xRot *= 0.5f;
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arm1->xRot *= 0.5f;
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leg0->xRot *= 0.5f;
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leg1->xRot *= 0.5f;
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arm0->xRot *= 0.5f;
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arm1->xRot *= 0.5f;
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leg0->xRot *= 0.5f;
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leg1->xRot *= 0.5f;
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float max = 0.4f;
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if (arm0->xRot > +max) arm0->xRot = +max;
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if (arm1->xRot > +max) arm1->xRot = +max;
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if (arm0->xRot < -max) arm0->xRot = -max;
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if (arm1->xRot < -max) arm1->xRot = -max;
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if (leg0->xRot > +max) leg0->xRot = +max;
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if (leg1->xRot > +max) leg1->xRot = +max;
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if (leg0->xRot < -max) leg0->xRot = -max;
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if (leg1->xRot < -max) leg1->xRot = -max;
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float max = 0.4f;
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if (arm0->xRot > +max) arm0->xRot = +max;
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if (arm1->xRot > +max) arm1->xRot = +max;
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if (arm0->xRot < -max) arm0->xRot = -max;
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if (arm1->xRot < -max) arm1->xRot = -max;
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if (leg0->xRot > +max) leg0->xRot = +max;
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if (leg1->xRot > +max) leg1->xRot = +max;
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if (leg0->xRot < -max) leg0->xRot = -max;
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if (leg1->xRot < -max) leg1->xRot = -max;
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if (carrying) {
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arm0->xRot = -0.5f;
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arm1->xRot = -0.5f;
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arm0->zRot = 0.05f;
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arm1->zRot = -0.05f;
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}
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if (carrying)
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{
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arm0->xRot = -0.5f;
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arm1->xRot = -0.5f;
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arm0->zRot = 0.05f;
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arm1->zRot = -0.05f;
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}
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arm0->z = -0.0f;
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arm1->z = -0.0f;
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leg0->z = -0.0f;
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leg1->z = -0.0f;
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arm0->z = -0.0f;
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arm1->z = -0.0f;
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leg0->z = -0.0f;
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leg1->z = -0.0f;
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arm0->y = 2.0f + yOffs;
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arm1->y = 2.0f + yOffs;
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arm0->y = 2.0f + yOffs;
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arm1->y = 2.0f + yOffs;
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leg0->y = +9.0f + yOffs;
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leg1->y = +9.0f + yOffs;
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leg0->y = +9.0f + yOffs;
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leg1->y = +9.0f + yOffs;
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head->z = -0.0f;
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head->y = +yOffs + 1;
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head->z = -0.0f;
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head->y = +yOffs + 1;
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hair->x = head->x;
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hair->y = head->y;
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hair->z = head->z;
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hair->xRot = head->xRot;
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hair->yRot = head->yRot;
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hair->zRot = head->zRot;
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hair->x = head->x;
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hair->y = head->y;
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hair->z = head->z;
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hair->xRot = head->xRot;
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hair->yRot = head->yRot;
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hair->zRot = head->zRot;
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if (creepy)
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{
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float amt = 1;
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head->y -= (float) (amt * 5);
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}
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if (creepy) {
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float amt = 1;
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head->y -= (float)(amt * 5);
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}
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}
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