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chore: format Minecraft.Client
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@@ -3,34 +3,32 @@
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#include "../../../Minecraft.World/Util/Mth.h"
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#include "ModelPart.h"
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ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32)
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{
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}
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ZombieModel::ZombieModel() : HumanoidModel(0, 0, 64, 32) {}
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ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight) : HumanoidModel(g, yOffset, texWidth, texHeight)
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{
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}
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ZombieModel::ZombieModel(float g, float yOffset, int texWidth, int texHeight)
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: HumanoidModel(g, yOffset, texWidth, texHeight) {}
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ZombieModel::ZombieModel(float g, bool isArmor) : HumanoidModel(g, 0, 64, isArmor ? 32 : 64)
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{
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}
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ZombieModel::ZombieModel(float g, bool isArmor)
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: HumanoidModel(g, 0, 64, isArmor ? 32 : 64) {}
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void ZombieModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
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{
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale, uiBitmaskOverrideAnim);
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float attack2 = Mth::sin(attackTime*PI);
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float attack = Mth::sin((1-(1-attackTime)*(1-attackTime))*PI);
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void ZombieModel::setupAnim(float time, float r, float bob, float yRot,
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float xRot, float scale,
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unsigned int uiBitmaskOverrideAnim) {
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HumanoidModel::setupAnim(time, r, bob, yRot, xRot, scale,
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uiBitmaskOverrideAnim);
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float attack2 = Mth::sin(attackTime * PI);
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float attack = Mth::sin((1 - (1 - attackTime) * (1 - attackTime)) * PI);
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arm0->zRot = 0;
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arm1->zRot = 0;
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arm0->yRot = -(0.1f-attack2*0.6f);
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arm1->yRot = +(0.1f-attack2*0.6f);
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arm0->xRot = -(float)PI/2.0f;
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arm1->xRot = -(float)PI/2.0f;
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arm0->xRot -= attack2*1.2f-attack*0.4f;
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arm1->xRot -= attack2*1.2f-attack*0.4f;
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arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f);
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arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f+0.05f);
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arm0->yRot = -(0.1f - attack2 * 0.6f);
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arm1->yRot = +(0.1f - attack2 * 0.6f);
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arm0->xRot = -(float)PI / 2.0f;
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arm1->xRot = -(float)PI / 2.0f;
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arm0->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm1->xRot -= attack2 * 1.2f - attack * 0.4f;
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arm0->zRot += ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
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arm1->zRot -= ((Mth::cos(bob * 0.09f)) * 0.05f + 0.05f);
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arm0->xRot += ((Mth::sin(bob * 0.067f)) * 0.05f);
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arm1->xRot -= ((Mth::sin(bob * 0.067f)) * 0.05f);
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}
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