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chore: format Minecraft.Client
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@@ -4,8 +4,8 @@
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#include "../../../Minecraft.World/Util/Random.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.h"
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LavaParticle::LavaParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0)
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{
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LavaParticle::LavaParticle(Level* level, double x, double y, double z)
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: Particle(level, x, y, z, 0, 0, 0) {
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xd *= 0.8f;
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yd *= 0.8f;
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zd *= 0.8f;
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@@ -15,14 +15,13 @@ LavaParticle::LavaParticle(Level *level, double x, double y, double z) : Particl
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size *= (random->nextFloat() * 2 + 0.2f);
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oSize = size;
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lifetime = (int) (16 / (Math::random() * 0.8 + 0.2));
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lifetime = (int)(16 / (Math::random() * 0.8 + 0.2));
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noPhysics = false;
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setMiscTex(49);
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}
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// 4J - brought forward from 1.8.2
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int LavaParticle::getLightColor(float a)
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{
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int LavaParticle::getLightColor(float a) {
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float l = (age + a) / lifetime;
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if (l < 0) l = 0;
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if (l > 1) l = 1;
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@@ -33,27 +32,24 @@ int LavaParticle::getLightColor(float a)
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return br1 | br2 << 16;
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}
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float LavaParticle::getBrightness(float a)
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{
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return 1;
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}
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float LavaParticle::getBrightness(float a) { return 1; }
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void LavaParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
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{
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float s = (age + a) / (float) lifetime;
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size = oSize * (1 - s*s);
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void LavaParticle::render(Tesselator* t, float a, float xa, float ya, float za,
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float xa2, float za2) {
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float s = (age + a) / (float)lifetime;
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size = oSize * (1 - s * s);
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Particle::render(t, a, xa, ya, za, xa2, za2);
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}
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void LavaParticle::tick()
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{
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void LavaParticle::tick() {
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xo = x;
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yo = y;
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zo = z;
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if (age++ >= lifetime) remove();
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float odds = age / (float) lifetime;
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if (random->nextFloat() > odds) level->addParticle(eParticleType_smoke, x, y, z, xd, yd, zd);
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float odds = age / (float)lifetime;
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if (random->nextFloat() > odds)
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level->addParticle(eParticleType_smoke, x, y, z, xd, yd, zd);
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yd -= 0.03;
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move(xd, yd, zd);
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@@ -61,8 +57,7 @@ void LavaParticle::tick()
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yd *= 0.999f;
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zd *= 0.999f;
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if (onGround)
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{
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if (onGround) {
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xd *= 0.7f;
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zd *= 0.7f;
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}
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