chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -5,64 +5,62 @@
#include "../../../Minecraft.World/Headers/net.minecraft.world.entity.player.h"
#include "../../../Minecraft.World/Headers/net.minecraft.world.phys.h"
PlayerCloudParticle::PlayerCloudParticle(Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0)
{
float scale = 2.5f;
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
PlayerCloudParticle::PlayerCloudParticle(Level* level, double x, double y,
double z, double xa, double ya,
double za)
: Particle(level, x, y, z, 0, 0, 0) {
float scale = 2.5f;
xd *= 0.1f;
yd *= 0.1f;
zd *= 0.1f;
xd += xa;
yd += ya;
zd += za;
rCol = gCol = bCol = 1 - (float) (Math::random() * 0.3f);
size *= 0.75f;
size *= scale;
oSize = size;
rCol = gCol = bCol = 1 - (float)(Math::random() * 0.3f);
size *= 0.75f;
size *= scale;
oSize = size;
lifetime = (int) (8 / (Math::random() * 0.8 + 0.3));
lifetime *= scale;
noPhysics = false;
lifetime = (int)(8 / (Math::random() * 0.8 + 0.3));
lifetime *= scale;
noPhysics = false;
}
void PlayerCloudParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
{
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
void PlayerCloudParticle::render(Tesselator* t, float a, float xa, float ya,
float za, float xa2, float za2) {
float l = ((age + a) / lifetime) * 32;
if (l < 0) l = 0;
if (l > 1) l = 1;
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
size = oSize * l;
Particle::render(t, a, xa, ya, za, xa2, za2);
}
void PlayerCloudParticle::tick()
{
xo = x;
yo = y;
zo = z;
void PlayerCloudParticle::tick() {
xo = x;
yo = y;
zo = z;
if (age++ >= lifetime) remove();
if (age++ >= lifetime) remove();
setMiscTex(7 - age * 8 / lifetime);
setMiscTex(7 - age * 8 / lifetime);
move(xd, yd, zd);
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
std::shared_ptr<Player> p = level->getNearestPlayer(shared_from_this(), 2);
if (p != NULL)
{
if (y > p->bb->y0)
{
y+=(p->bb->y0-y)*0.2;
yd += (p->yd-yd)*0.2;
setPos(x, y, z);
}
}
move(xd, yd, zd);
xd *= 0.96f;
yd *= 0.96f;
zd *= 0.96f;
std::shared_ptr<Player> p = level->getNearestPlayer(shared_from_this(), 2);
if (p != NULL) {
if (y > p->bb->y0) {
y += (p->bb->y0 - y) * 0.2;
yd += (p->yd - yd) * 0.2;
setPos(x, y, z);
}
}
if (onGround)
{
xd *= 0.7f;
zd *= 0.7f;
}
if (onGround) {
xd *= 0.7f;
zd *= 0.7f;
}
}