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chore: format Minecraft.Client
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@@ -5,25 +5,25 @@
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.material.h"
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#include "../../../Minecraft.World/Headers/net.minecraft.world.level.tile.h"
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WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0)
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{
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WaterDropParticle::WaterDropParticle(Level* level, double x, double y, double z)
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: Particle(level, x, y, z, 0, 0, 0) {
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xd *= 0.3f;
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yd = (float) Math::random() * 0.2f + 0.1f;
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yd = (float)Math::random() * 0.2f + 0.1f;
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zd *= 0.3f;
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rCol = 1.0f;
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gCol = 1.0f;
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bCol = 1.0f;
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setMiscTex(16+3+random->nextInt(4));
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setMiscTex(16 + 3 + random->nextInt(4));
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this->setSize(0.01f, 0.01f);
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gravity = 0.06f;
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noPhysics = true; // 4J - optimisation - do we really need collision on these? its really slow...
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lifetime = (int) (8 / (Math::random() * 0.8 + 0.2));
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noPhysics = true; // 4J - optimisation - do we really need collision on
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// these? its really slow...
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lifetime = (int)(8 / (Math::random() * 0.8 + 0.2));
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}
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void WaterDropParticle::tick()
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{
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void WaterDropParticle::tick() {
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xo = x;
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yo = y;
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zo = z;
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@@ -36,19 +36,19 @@ void WaterDropParticle::tick()
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if (lifetime-- <= 0) remove();
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if (onGround)
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{
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if (onGround) {
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if (Math::random() < 0.5) remove();
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xd *= 0.7f;
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zd *= 0.7f;
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}
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Material *m = level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z));
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if (m->isLiquid() || m->isSolid())
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{
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double y0 = Mth::floor(y) + 1 - LiquidTile::getHeight(level->getData(Mth::floor(x), Mth::floor(y), Mth::floor(z)));
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if (y < y0)
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{
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Material* m =
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level->getMaterial(Mth::floor(x), Mth::floor(y), Mth::floor(z));
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if (m->isLiquid() || m->isSolid()) {
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double y0 = Mth::floor(y) + 1 -
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LiquidTile::getHeight(level->getData(
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Mth::floor(x), Mth::floor(y), Mth::floor(z)));
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if (y < y0) {
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remove();
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}
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}
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