chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -7,113 +7,87 @@
#include "Texture.h"
#include "ClockTexture.h"
ClockTexture::ClockTexture() : StitchedTexture(L"compass")
{
rot = rota = 0.0;
m_dataTexture = NULL;
m_iPad = XUSER_INDEX_ANY;
ClockTexture::ClockTexture() : StitchedTexture(L"compass") {
rot = rota = 0.0;
m_dataTexture = NULL;
m_iPad = XUSER_INDEX_ANY;
}
ClockTexture::ClockTexture(int iPad, ClockTexture *dataTexture) : StitchedTexture(L"compass")
{
rot = rota = 0.0;
m_dataTexture = dataTexture;
m_iPad = iPad;
ClockTexture::ClockTexture(int iPad, ClockTexture* dataTexture)
: StitchedTexture(L"compass") {
rot = rota = 0.0;
m_dataTexture = dataTexture;
m_iPad = iPad;
}
void ClockTexture::cycleFrames()
{
void ClockTexture::cycleFrames() {
Minecraft* mc = Minecraft::GetInstance();
Minecraft *mc = Minecraft::GetInstance();
double rott = 0;
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL &&
mc->localplayers[m_iPad] != NULL) {
float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1);
rott = time;
if (!mc->localplayers[m_iPad]->level->dimension->isNaturalDimension()) {
rott = Math::random();
}
} else {
// 4J Stu - For the static version, pretend we are already on a frame
// other than 0
frame = 1;
}
double rott = 0;
if (m_iPad >= 0 && m_iPad < XUSER_MAX_COUNT && mc->level != NULL && mc->localplayers[m_iPad] != NULL)
{
float time = mc->localplayers[m_iPad]->level->getTimeOfDay(1);
rott = time;
if (!mc->localplayers[m_iPad]->level->dimension->isNaturalDimension())
{
rott = Math::random();
}
}
else
{
// 4J Stu - For the static version, pretend we are already on a frame other than 0
frame = 1;
}
double rotd = rott - rot;
while (rotd < -.5) rotd += 1.0;
while (rotd >= .5) rotd -= 1.0;
if (rotd < -1) rotd = -1;
if (rotd > 1) rotd = 1;
rota += rotd * 0.1;
rota *= 0.8;
double rotd = rott - rot;
while (rotd < -.5)
rotd += 1.0;
while (rotd >= .5)
rotd -= 1.0;
if (rotd < -1) rotd = -1;
if (rotd > 1) rotd = 1;
rota += rotd * 0.1;
rota *= 0.8;
rot += rota;
rot += rota;
// 4J Stu - We share data with another texture
if(m_dataTexture != NULL)
{
int newFrame = (int) ((rot + 1.0) * m_dataTexture->frames->size()) % m_dataTexture->frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + m_dataTexture->frames->size()) % m_dataTexture->frames->size();
}
if (newFrame != frame)
{
frame = newFrame;
m_dataTexture->source->blit(x, y, m_dataTexture->frames->at(this->frame), rotated);
}
}
else
{
int newFrame = (int) ((rot + 1.0) * frames->size()) % frames->size();
while (newFrame < 0)
{
newFrame = (newFrame + frames->size()) % frames->size();
}
if (newFrame != frame)
{
frame = newFrame;
source->blit(x, y, frames->at(this->frame), rotated);
}
}
// 4J Stu - We share data with another texture
if (m_dataTexture != NULL) {
int newFrame = (int)((rot + 1.0) * m_dataTexture->frames->size()) %
m_dataTexture->frames->size();
while (newFrame < 0) {
newFrame = (newFrame + m_dataTexture->frames->size()) %
m_dataTexture->frames->size();
}
if (newFrame != frame) {
frame = newFrame;
m_dataTexture->source->blit(
x, y, m_dataTexture->frames->at(this->frame), rotated);
}
} else {
int newFrame = (int)((rot + 1.0) * frames->size()) % frames->size();
while (newFrame < 0) {
newFrame = (newFrame + frames->size()) % frames->size();
}
if (newFrame != frame) {
frame = newFrame;
source->blit(x, y, frames->at(this->frame), rotated);
}
}
}
int ClockTexture::getSourceWidth() const
{
return source->getWidth();
int ClockTexture::getSourceWidth() const { return source->getWidth(); }
int ClockTexture::getSourceHeight() const { return source->getHeight(); }
int ClockTexture::getFrames() {
if (m_dataTexture == NULL) {
return StitchedTexture::getFrames();
} else {
return m_dataTexture->getFrames();
}
}
int ClockTexture::getSourceHeight() const
{
return source->getHeight();
void ClockTexture::freeFrameTextures() {
if (m_dataTexture == NULL) {
StitchedTexture::freeFrameTextures();
}
}
int ClockTexture::getFrames()
{
if(m_dataTexture == NULL)
{
return StitchedTexture::getFrames();
}
else
{
return m_dataTexture->getFrames();
}
}
void ClockTexture::freeFrameTextures()
{
if(m_dataTexture == NULL)
{
StitchedTexture::freeFrameTextures();
}
}
bool ClockTexture::hasOwnData()
{
return m_dataTexture == NULL;
}
bool ClockTexture::hasOwnData() { return m_dataTexture == NULL; }