chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -7,190 +7,196 @@
#include "TextureManager.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
TextureManager *TextureManager::instance = NULL;
TextureManager* TextureManager::instance = NULL;
void TextureManager::createInstance()
{
instance = new TextureManager();
void TextureManager::createInstance() { instance = new TextureManager(); }
TextureManager* TextureManager::getInstance() { return instance; }
TextureManager::TextureManager() { nextID = 0; }
int TextureManager::createTextureID() { return nextID++; }
Texture* TextureManager::getTexture(const std::wstring& name) {
if (stringToIDMap.find(name) != stringToIDMap.end()) {
return idToTextureMap.find(stringToIDMap.find(name)->second)->second;
}
return NULL;
}
TextureManager *TextureManager::getInstance()
{
return instance;
void TextureManager::registerName(const std::wstring& name, Texture* texture) {
stringToIDMap.insert(
stringIntMap::value_type(name, texture->getManagerId()));
if (idToTextureMap.find(texture->getManagerId()) == idToTextureMap.end()) {
idToTextureMap.insert(
intTextureMap::value_type(texture->getManagerId(), texture));
}
}
TextureManager::TextureManager()
{
nextID = 0;
void TextureManager::registerTexture(Texture* texture) {
for (AUTO_VAR(it, idToTextureMap.begin()); it != idToTextureMap.end();
++it) {
if (it->second == texture) {
// Minecraft.getInstance().getLogger().warning("TextureManager.registerTexture
// called, but this texture has " + "already been registered.
// ignoring.");
app.DebugPrintf(
"TextureManager.registerTexture called, but this texture has "
"already been registered. ignoring.");
return;
}
}
idToTextureMap.insert(
intTextureMap::value_type(texture->getManagerId(), texture));
}
int TextureManager::createTextureID()
{
return nextID++;
void TextureManager::unregisterTexture(const std::wstring& name,
Texture* texture) {
AUTO_VAR(it, idToTextureMap.find(texture->getManagerId()));
if (it != idToTextureMap.end()) idToTextureMap.erase(it);
AUTO_VAR(it2, stringToIDMap.find(name));
if (it2 != stringToIDMap.end()) stringToIDMap.erase(it2);
}
Texture *TextureManager::getTexture(const std::wstring &name)
{
if (stringToIDMap.find(name) != stringToIDMap.end())
{
return idToTextureMap.find(stringToIDMap.find(name)->second)->second;
}
Stitcher* TextureManager::createStitcher(const std::wstring& name) {
int maxTextureSize = Minecraft::maxSupportedTextureSize();
return NULL;
return new Stitcher(name, maxTextureSize, maxTextureSize, true);
}
void TextureManager::registerName(const std::wstring &name, Texture *texture)
{
stringToIDMap.insert( stringIntMap::value_type( name, texture->getManagerId() ) );
std::vector<Texture*>* TextureManager::createTextures(
const std::wstring& filename, bool mipmap) {
std::vector<Texture*>* result = new std::vector<Texture*>();
TexturePack* texturePack = Minecraft::GetInstance()->skins->getSelected();
// try {
int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get
// uploaded to videoram
int clamp = Texture::WM_WRAP; // 4J Stu - Don't clamp as it causes issues
// with how we signal non-mipmmapped textures
// to the pixel shader //Texture::WM_CLAMP;
int format = Texture::TFMT_RGBA;
int minFilter = Texture::TFLT_NEAREST;
int magFilter = Texture::TFLT_NEAREST;
if (idToTextureMap.find(texture->getManagerId()) == idToTextureMap.end())
{
idToTextureMap.insert( intTextureMap::value_type( texture->getManagerId(), texture) );
}
}
MemSect(32);
std::wstring drive = L"";
void TextureManager::registerTexture(Texture *texture)
{
for(AUTO_VAR(it, idToTextureMap.begin()); it != idToTextureMap.end(); ++it)
{
if(it->second == texture)
{
//Minecraft.getInstance().getLogger().warning("TextureManager.registerTexture called, but this texture has " + "already been registered. ignoring.");
app.DebugPrintf("TextureManager.registerTexture called, but this texture has already been registered. ignoring.");
return;
}
}
idToTextureMap.insert( intTextureMap::value_type( texture->getManagerId(), texture ) );
}
void TextureManager::unregisterTexture(const std::wstring &name, Texture *texture)
{
AUTO_VAR(it, idToTextureMap.find(texture->getManagerId()));
if(it != idToTextureMap.end()) idToTextureMap.erase(it);
AUTO_VAR(it2, stringToIDMap.find(name));
if(it2 != stringToIDMap.end()) stringToIDMap.erase(it2);
}
Stitcher *TextureManager::createStitcher(const std::wstring &name)
{
int maxTextureSize = Minecraft::maxSupportedTextureSize();
return new Stitcher(name, maxTextureSize, maxTextureSize, true);
}
std::vector<Texture *> *TextureManager::createTextures(const std::wstring &filename, bool mipmap)
{
std::vector<Texture *> *result = new std::vector<Texture *>();
TexturePack *texturePack = Minecraft::GetInstance()->skins->getSelected();
//try {
int mode = Texture::TM_CONTAINER; // Most important -- so it doesn't get uploaded to videoram
int clamp = Texture::WM_WRAP; // 4J Stu - Don't clamp as it causes issues with how we signal non-mipmmapped textures to the pixel shader //Texture::WM_CLAMP;
int format = Texture::TFMT_RGBA;
int minFilter = Texture::TFLT_NEAREST;
int magFilter = Texture::TFLT_NEAREST;
MemSect(32);
std::wstring drive = L"";
if(texturePack->hasFile(L"res/" + filename,false))
{
drive = texturePack->getPath(true);
}
else
{
if (texturePack->hasFile(L"res/" + filename, false)) {
drive = texturePack->getPath(true);
} else {
#ifdef __PS3__
if(app.GetBootedFromDiscPatch())
{
const char *pchTextureName=wstringtofilename(filename);
char *pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
std::wstring wstr (pchUsrDir, pchUsrDir+strlen(pchUsrDir));
drive= wstr + L"\\Common\\res\\TitleUpdate\\";
}
else
#endif
{
drive = Minecraft::GetInstance()->skins->getDefault()->getPath(true);
}
}
//BufferedImage *image = new BufferedImage(texturePack->getResource(L"/" + filename),false,true,drive); //ImageIO::read(texturePack->getResource(L"/" + filename));
BufferedImage *image = texturePack->getImageResource(filename, false, true, drive);
MemSect(0);
int height = image->getHeight();
int width = image->getWidth();
std::wstring texName = getTextureNameFromPath(filename);
if (isAnimation(filename, texturePack))
{
// TODO: Read this information from the animation file later
int frameWidth = width;
int frameHeight = width;
// This could end as 0 frames
int frameCount = height / frameWidth;
for (int i = 0; i < frameCount; i++)
{
BufferedImage *subImage = image->getSubimage(0, frameHeight * i, frameWidth, frameHeight);
Texture *texture = createTexture(texName, mode, frameWidth, frameHeight, clamp, format, minFilter, magFilter, mipmap || image->getData(1) != NULL, subImage);
delete subImage;
result->push_back(texture);
}
}
else
{
// TODO: Remove this hack -- fix proper rotation support (needed for 'off-aspect textures')
if (width == height)
{
result->push_back(createTexture(texName, mode, width, height, clamp, format, minFilter, magFilter, mipmap || image->getData(1) != NULL, image));
}
else
{
//Minecraft.getInstance().getLogger().warning("TextureManager.createTexture: Skipping " + filename + " because of broken aspect ratio and not animation");
#ifndef _CONTENT_PACKAGE
wprintf(L"TextureManager.createTexture: Skipping %ls because of broken aspect ratio and not animation\n", filename.c_str());
if (app.GetBootedFromDiscPatch()) {
const char* pchTextureName = wstringtofilename(filename);
char* pchUsrDir = app.GetBDUsrDirPath(pchTextureName);
std::wstring wstr(pchUsrDir, pchUsrDir + strlen(pchUsrDir));
drive = wstr + L"\\Common\\res\\TitleUpdate\\";
} else
#endif
}
}
delete image;
{
drive =
Minecraft::GetInstance()->skins->getDefault()->getPath(true);
}
}
// BufferedImage *image = new BufferedImage(texturePack->getResource(L"/" +
// filename),false,true,drive);
// //ImageIO::read(texturePack->getResource(L"/" + filename));
//return result;
//} catch (FileNotFoundException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture called for file " + filename + ", but that file does not exist. Ignoring.");
//} catch (IOException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture encountered an IOException when " + "trying to read file " + filename + ". Ignoring.");
//}
return result;
BufferedImage* image =
texturePack->getImageResource(filename, false, true, drive);
MemSect(0);
int height = image->getHeight();
int width = image->getWidth();
std::wstring texName = getTextureNameFromPath(filename);
if (isAnimation(filename, texturePack)) {
// TODO: Read this information from the animation file later
int frameWidth = width;
int frameHeight = width;
// This could end as 0 frames
int frameCount = height / frameWidth;
for (int i = 0; i < frameCount; i++) {
BufferedImage* subImage =
image->getSubimage(0, frameHeight * i, frameWidth, frameHeight);
Texture* texture =
createTexture(texName, mode, frameWidth, frameHeight, clamp,
format, minFilter, magFilter,
mipmap || image->getData(1) != NULL, subImage);
delete subImage;
result->push_back(texture);
}
} else {
// TODO: Remove this hack -- fix proper rotation support (needed for
// 'off-aspect textures')
if (width == height) {
result->push_back(createTexture(
texName, mode, width, height, clamp, format, minFilter,
magFilter, mipmap || image->getData(1) != NULL, image));
} else {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture:
// Skipping " + filename + " because of broken aspect ratio and not
// animation");
#ifndef _CONTENT_PACKAGE
wprintf(
L"TextureManager.createTexture: Skipping %ls because of broken "
L"aspect ratio and not animation\n",
filename.c_str());
#endif
}
}
delete image;
// return result;
// } catch (FileNotFoundException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture
//called for file " + filename + ", but that file does not exist.
//Ignoring."); } catch (IOException e) {
// Minecraft.getInstance().getLogger().warning("TextureManager.createTexture
//encountered an IOException when " + "trying to read file " + filename + ".
//Ignoring.");
// }
return result;
}
std::wstring TextureManager::getTextureNameFromPath(const std::wstring &filename)
{
File file(filename);
return file.getName().substr(0, file.getName().find_last_of(L'.'));
std::wstring TextureManager::getTextureNameFromPath(
const std::wstring& filename) {
File file(filename);
return file.getName().substr(0, file.getName().find_last_of(L'.'));
}
bool TextureManager::isAnimation(const std::wstring &filename, TexturePack *texturePack)
{
std::wstring dataFileName = L"/" + filename.substr(0, filename.find_last_of(L'.')) + L".txt";
bool hasOriginalImage = texturePack->hasFile(L"/" + filename, false);
return Minecraft::GetInstance()->skins->getSelected()->hasFile(dataFileName, !hasOriginalImage);
bool TextureManager::isAnimation(const std::wstring& filename,
TexturePack* texturePack) {
std::wstring dataFileName =
L"/" + filename.substr(0, filename.find_last_of(L'.')) + L".txt";
bool hasOriginalImage = texturePack->hasFile(L"/" + filename, false);
return Minecraft::GetInstance()->skins->getSelected()->hasFile(
dataFileName, !hasOriginalImage);
}
Texture *TextureManager::createTexture(const std::wstring &name, int mode, int width, int height, int wrap, int format, int minFilter, int magFilter, bool mipmap, BufferedImage *image)
{
Texture *newTex = new Texture(name, mode, width, height, wrap, format, minFilter, magFilter, image, mipmap);
registerTexture(newTex);
return newTex;
Texture* TextureManager::createTexture(const std::wstring& name, int mode,
int width, int height, int wrap,
int format, int minFilter, int magFilter,
bool mipmap, BufferedImage* image) {
Texture* newTex = new Texture(name, mode, width, height, wrap, format,
minFilter, magFilter, image, mipmap);
registerTexture(newTex);
return newTex;
}
Texture *TextureManager::createTexture(const std::wstring &name, int mode, int width, int height, int format, bool mipmap)
{
// 4J Stu - Don't clamp as it causes issues with how we signal non-mipmmapped textures to the pixel shader
//return createTexture(name, mode, width, height, Texture::WM_CLAMP, format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
return createTexture(name, mode, width, height, Texture::WM_WRAP, format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
Texture* TextureManager::createTexture(const std::wstring& name, int mode,
int width, int height, int format,
bool mipmap) {
// 4J Stu - Don't clamp as it causes issues with how we signal
// non-mipmmapped textures to the pixel shader
// return createTexture(name, mode, width, height, Texture::WM_CLAMP,
// format, Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap, NULL);
return createTexture(name, mode, width, height, Texture::WM_WRAP, format,
Texture::TFLT_NEAREST, Texture::TFLT_NEAREST, mipmap,
NULL);
}