chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -5,20 +5,20 @@
#include "../Textures/Textures.h"
#include "../../Minecraft.World/Platform/System.h"
ScrolledSelectionList::ScrolledSelectionList(Minecraft *minecraft, int width, int height, int y0, int y1, int itemHeight)
{
this->minecraft = minecraft;
this->width = width;
this->height = height;
this->y0 = y0;
this->y1 = y1;
this->itemHeight = itemHeight;
this->x0 = 0;
this->x1 = width;
ScrolledSelectionList::ScrolledSelectionList(Minecraft* minecraft, int width,
int height, int y0, int y1,
int itemHeight) {
this->minecraft = minecraft;
this->width = width;
this->height = height;
this->y0 = y0;
this->y1 = y1;
this->itemHeight = itemHeight;
this->x0 = 0;
this->x1 = width;
// 4J Stu - Smoe default initialisers
upId = 0;
// 4J Stu - Smoe default initialisers
upId = 0;
downId = 0;
yDrag = 0.0f;
@@ -31,90 +31,75 @@ ScrolledSelectionList::ScrolledSelectionList(Minecraft *minecraft, int width, in
renderSelection = false;
_renderHeader = false;
headerHeight = 0;
//End
// End
}
void ScrolledSelectionList::setRenderSelection(bool renderSelection)
{
this->renderSelection = renderSelection;
void ScrolledSelectionList::setRenderSelection(bool renderSelection) {
this->renderSelection = renderSelection;
}
void ScrolledSelectionList::setRenderHeader(bool renderHeader, int headerHeight)
{
void ScrolledSelectionList::setRenderHeader(bool renderHeader,
int headerHeight) {
this->_renderHeader = renderHeader;
this->headerHeight = headerHeight;
if (!_renderHeader)
{
if (!_renderHeader) {
this->headerHeight = 0;
}
}
int ScrolledSelectionList::getMaxPosition()
{
return getNumberOfItems() * itemHeight + headerHeight;
int ScrolledSelectionList::getMaxPosition() {
return getNumberOfItems() * itemHeight + headerHeight;
}
void ScrolledSelectionList::renderHeader(int x, int y, Tesselator *t)
{
}
void ScrolledSelectionList::renderHeader(int x, int y, Tesselator* t) {}
void ScrolledSelectionList::clickedHeader(int headerMouseX, int headerMouseY)
{
}
void ScrolledSelectionList::clickedHeader(int headerMouseX, int headerMouseY) {}
void ScrolledSelectionList::renderDecorations(int mouseX, int mouseY)
{
}
void ScrolledSelectionList::renderDecorations(int mouseX, int mouseY) {}
int ScrolledSelectionList::getItemAtPosition(int x, int y)
{
int ScrolledSelectionList::getItemAtPosition(int x, int y) {
int x0 = width / 2 - (92 + 16 + 2);
int x1 = width / 2 + (92 + 16 + 2);
int clickSlotPos = (y - y0 - headerHeight + (int) yo - 4);
int clickSlotPos = (y - y0 - headerHeight + (int)yo - 4);
int slot = clickSlotPos / itemHeight;
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 && slot < getNumberOfItems())
{
if (x >= x0 && x <= x1 && slot >= 0 && clickSlotPos >= 0 &&
slot < getNumberOfItems()) {
return slot;
}
return -1;
}
void ScrolledSelectionList::init(std::vector<Button *> *buttons, int upButtonId, int downButtonId)
{
void ScrolledSelectionList::init(std::vector<Button*>* buttons, int upButtonId,
int downButtonId) {
this->upId = upButtonId;
this->downId = downButtonId;
}
void ScrolledSelectionList::capYPosition()
{
void ScrolledSelectionList::capYPosition() {
int max = getMaxPosition() - (y1 - y0 - 4);
if (max < 0) max /= 2;
if (yo < 0) yo = 0;
if (yo > max) yo = (float)max;
}
void ScrolledSelectionList::buttonClicked(Button *button)
{
void ScrolledSelectionList::buttonClicked(Button* button) {
if (!button->active) return;
if (button->id == upId)
{
if (button->id == upId) {
yo -= (itemHeight * 2) / 3;
yDrag = DRAG_OUTSIDE;
capYPosition();
} else if (button->id == downId)
{
} else if (button->id == downId) {
yo += (itemHeight * 2) / 3;
yDrag = DRAG_OUTSIDE;
capYPosition();
}
}
void ScrolledSelectionList::render(int xm, int ym, float a)
{
// 4J Unused
void ScrolledSelectionList::render(int xm, int ym, float a) {
// 4J Unused
#if 0
renderBackground();
@@ -338,9 +323,9 @@ void ScrolledSelectionList::render(int xm, int ym, float a)
#endif
}
void ScrolledSelectionList::renderHoleBackground(int y0, int y1, int a0, int a1)
{
// 4J Unused
void ScrolledSelectionList::renderHoleBackground(int y0, int y1, int a0,
int a1) {
// 4J Unused
#if 0
Tesselator *t = Tesselator::getInstance();
glBindTexture(GL_TEXTURE_2D, minecraft->textures->loadTexture(L"/gui/background.png"));