chore: format Minecraft.Client

This commit is contained in:
Tropical
2026-03-13 17:10:10 -05:00
parent 33d0737d1d
commit e8424f2000
531 changed files with 67709 additions and 62690 deletions

View File

@@ -4,67 +4,56 @@
#include "../../Minecraft.World/IO/Streams/ByteBuffer.h"
#include "../../Minecraft.World/IO/Streams/FloatBuffer.h"
std::unordered_map<int,int> MemoryTracker::GL_LIST_IDS;
std::unordered_map<int, int> MemoryTracker::GL_LIST_IDS;
std::vector<int> MemoryTracker::TEXTURE_IDS;
int MemoryTracker::genLists(int count)
{
int id = glGenLists(count);
GL_LIST_IDS.insert( std::pair<int,int>(id,count) );
return id;
int MemoryTracker::genLists(int count) {
int id = glGenLists(count);
GL_LIST_IDS.insert(std::pair<int, int>(id, count));
return id;
}
int MemoryTracker::genTextures()
{
int id = glGenTextures();
TEXTURE_IDS.push_back(id);
return id;
int MemoryTracker::genTextures() {
int id = glGenTextures();
TEXTURE_IDS.push_back(id);
return id;
}
void MemoryTracker::releaseLists(int id)
{
AUTO_VAR(it, GL_LIST_IDS.find(id));
if( it != GL_LIST_IDS.end() )
{
glDeleteLists(id, it->second);
GL_LIST_IDS.erase(it);
}
void MemoryTracker::releaseLists(int id) {
AUTO_VAR(it, GL_LIST_IDS.find(id));
if (it != GL_LIST_IDS.end()) {
glDeleteLists(id, it->second);
GL_LIST_IDS.erase(it);
}
}
void MemoryTracker::releaseTextures()
{
for (int i = 0; i < TEXTURE_IDS.size(); i++)
{
glDeleteTextures(TEXTURE_IDS.at(i));
}
TEXTURE_IDS.clear();
void MemoryTracker::releaseTextures() {
for (int i = 0; i < TEXTURE_IDS.size(); i++) {
glDeleteTextures(TEXTURE_IDS.at(i));
}
TEXTURE_IDS.clear();
}
void MemoryTracker::release()
{
//for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
for(AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it)
{
glDeleteLists(it->first, it->second);
}
GL_LIST_IDS.clear();
void MemoryTracker::release() {
// for (Map.Entry<Integer, Integer> entry : GL_LIST_IDS.entrySet())
for (AUTO_VAR(it, GL_LIST_IDS.begin()); it != GL_LIST_IDS.end(); ++it) {
glDeleteLists(it->first, it->second);
}
GL_LIST_IDS.clear();
releaseTextures();
releaseTextures();
}
ByteBuffer *MemoryTracker::createByteBuffer(int size)
{
// 4J - was ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
ByteBuffer *bb = ByteBuffer::allocate(size);
return bb;
ByteBuffer* MemoryTracker::createByteBuffer(int size) {
// 4J - was ByteBuffer.allocateDirect(size).order(ByteOrder.nativeOrder())
ByteBuffer* bb = ByteBuffer::allocate(size);
return bb;
}
IntBuffer *MemoryTracker::createIntBuffer(int size)
{
return createByteBuffer(size << 2)->asIntBuffer();
IntBuffer* MemoryTracker::createIntBuffer(int size) {
return createByteBuffer(size << 2)->asIntBuffer();
}
FloatBuffer *MemoryTracker::createFloatBuffer(int size)
{
return createByteBuffer(size << 2)->asFloatBuffer();
FloatBuffer* MemoryTracker::createFloatBuffer(int size) {
return createByteBuffer(size << 2)->asFloatBuffer();
}