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refactor: remove calls to Vec3::newTemp and Vec3::newPermanent
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@@ -24,10 +24,12 @@ AreaHint::~AreaHint() { delete area; }
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int AreaHint::tick() {
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Minecraft* minecraft = Minecraft::GetInstance();
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Vec3 player_pos = minecraft->player->getPos(1);
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if ((m_displayState == e_Tutorial_State_Any ||
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m_tutorial->getCurrentState() == m_displayState) &&
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m_hintNeeded &&
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area->contains(minecraft->player->getPos(1)) == contains) {
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area->contains(&player_pos) == contains) {
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if (m_completeState == e_Tutorial_State_None) {
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m_hintNeeded = false;
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} else if (m_tutorial->isStateCompleted(m_completeState)) {
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