nuke telemetry recording calls

This commit is contained in:
Tropical
2026-03-30 20:40:50 -05:00
parent 8580100ce4
commit ed9701fc4d
22 changed files with 1 additions and 158 deletions

View File

@@ -333,13 +333,8 @@ bool CGameNetworkManager::StartNetworkGame(Minecraft* minecraft,
if (!g_NetworkManager.IsHost()) {
Minecraft::GetInstance()->progressRenderer->progressStart(
IDS_PROGRESS_CONNECTING);
} else {
// 4J Stu - Host needs to generate a unique multiplayer id for sentient
// telemetry reporting
int multiplayerInstanceId =
TelemetryManager->GenerateMultiplayerInstanceId();
TelemetryManager->SetMultiplayerInstanceId(multiplayerInstanceId);
}
TexturePack* tPack = Minecraft::GetInstance()->skins->getSelected();
do {
app.DebugPrintf("ticking connection A\n");
@@ -1268,20 +1263,12 @@ void CGameNetworkManager::PlayerJoining(INetworkPlayer* pNetworkPlayer) {
}
}
}
if (pNetworkPlayer->IsLocal()) {
TelemetryManager->RecordPlayerSessionStart(
pNetworkPlayer->GetUserIndex());
}
}
void CGameNetworkManager::PlayerLeaving(INetworkPlayer* pNetworkPlayer) {
if (pNetworkPlayer->IsLocal()) {
ProfileManager.SetCurrentGameActivity(pNetworkPlayer->GetUserIndex(),
CONTEXT_PRESENCE_IDLE, false);
TelemetryManager->RecordPlayerSessionExit(
pNetworkPlayer->GetUserIndex(), app.GetDisconnectReason());
}
}