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WCHAR -> wchar_t
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@@ -12,7 +12,7 @@
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#include "ConsoleGameRules.h"
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#include "GameRuleManager.h"
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const WCHAR* GameRuleManager::wchTagNameA[] = {
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const wchar_t* GameRuleManager::wchTagNameA[] = {
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L"", // eGameRuleType_Root
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L"MapOptions", // eGameRuleType_LevelGenerationOptions
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L"ApplySchematic", // eGameRuleType_ApplySchematic
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@@ -33,7 +33,7 @@ const WCHAR* GameRuleManager::wchTagNameA[] = {
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L"UpdatePlayer", // eGameRuleType_UpdatePlayerRule
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};
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const WCHAR* GameRuleManager::wchAttrNameA[] = {
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const wchar_t* GameRuleManager::wchAttrNameA[] = {
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L"descriptionName", // eGameRuleAttr_descriptionName
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L"promptName", // eGameRuleAttr_promptName
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L"dataTag", // eGameRuleAttr_dataTag
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