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WCHAR -> wchar_t
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@@ -245,7 +245,7 @@ void UIScene_InGameSaveManagementMenu::tick() {
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// in CHAR's (= bytes), including end-of-string \0
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(wchar_t*)u16Message, // destination buffer
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MAX_SAVEFILENAME_LENGTH // size of destination buffer, in
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// WCHAR's
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// wchar_t's
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);
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#else
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uint32_t srcmax, dstmax;
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