Use standard thumbnail callbacks in storage

This commit is contained in:
notmatthewbeshay
2026-03-11 16:29:02 +11:00
parent d2156d417c
commit f187f89dc3
7 changed files with 16 additions and 14 deletions

View File

@@ -8,9 +8,9 @@
namespace
{
int LoadSaveDataThumbnailReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
int LoadSaveDataThumbnailReturnedThunk(void *lpParam, std::uint8_t *thumbnailData, unsigned int thumbnailBytes)
{
return UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
return UIScene_InGameSaveManagementMenu::LoadSaveDataThumbnailReturned(lpParam, thumbnailData, thumbnailBytes);
}
}