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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-05-31 09:26:50 +00:00
cleanup: flatten dead branches in common app and ui code
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@@ -378,9 +378,6 @@ Tutorial::Tutorial(int iPad, bool isFullTutorial /*= false*/) : m_iPad(iPad) {
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m_CurrentState = e_Tutorial_State_Gameplay;
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m_hasStateChanged = false;
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#if 0
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m_hTutorialScene = NULL;
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#endif
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for (unsigned int i = 0; i < e_Tutorial_State_Max; ++i) {
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currentTask[i] = NULL;
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@@ -1956,14 +1953,8 @@ Tutorial::~Tutorial() {
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}
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void Tutorial::debugResetPlayerSavedProgress(int iPad) {
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#if (0 || 0 || 0 || \
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0)
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)StorageManager.GetGameDefinedProfileData(iPad);
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#else
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)ProfileManager.GetGameDefinedProfileData(iPad);
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#endif
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ZeroMemory(pGameSettings->ucTutorialCompletion,
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TUTORIAL_PROFILE_STORAGE_BYTES);
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pGameSettings->uiSpecialTutorialBitmask = 0;
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@@ -1987,14 +1978,8 @@ void Tutorial::setCompleted(int completableId) {
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if (completableIndex >= 0 &&
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completableIndex < TUTORIAL_PROFILE_STORAGE_BITS) {
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// Set the bit for this position
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#if (0 || 0 || 0 || \
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0)
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)StorageManager.GetGameDefinedProfileData(m_iPad);
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#else
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)ProfileManager.GetGameDefinedProfileData(m_iPad);
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#endif
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int arrayIndex = completableIndex >> 3;
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int bitIndex = 7 - (completableIndex % 8);
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pGameSettings->ucTutorialCompletion[arrayIndex] |= 1 << bitIndex;
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@@ -2022,14 +2007,8 @@ bool Tutorial::getCompleted(int completableId) {
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completableIndex < TUTORIAL_PROFILE_STORAGE_BITS) {
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// Read the bit for this position
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// Retrieve the data pointer from the profile
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#if (0 || 0 || 0 || \
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0)
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)StorageManager.GetGameDefinedProfileData(m_iPad);
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#else
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GAME_SETTINGS* pGameSettings =
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(GAME_SETTINGS*)ProfileManager.GetGameDefinedProfileData(m_iPad);
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#endif
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int arrayIndex = completableIndex >> 3;
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int bitIndex = 7 - (completableIndex % 8);
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return (pGameSettings->ucTutorialCompletion[arrayIndex] &
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@@ -2147,37 +2126,12 @@ void Tutorial::tick() {
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}
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if (!hasRequestedUI) {
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#if 0
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m_bSceneIsSplitscreen = app.GetLocalPlayerCount() > 1;
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if (m_bSceneIsSplitscreen) {
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app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup, (void*)this,
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false, false, &m_hTutorialScene);
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} else {
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app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup, (void*)this,
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false, false, &m_hTutorialScene);
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}
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#else
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ui.SetTutorial(m_iPad, this);
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#endif
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hasRequestedUI = true;
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} else {
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// if we've changed mode, we may need to change scene
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if (m_bSceneIsSplitscreen != (app.GetLocalPlayerCount() > 1)) {
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#if 0
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app.TutorialSceneNavigateBack(m_iPad);
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m_bSceneIsSplitscreen = app.GetLocalPlayerCount() > 1;
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if (m_bSceneIsSplitscreen) {
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app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,
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(void*)this, false, false,
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&m_hTutorialScene);
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} else {
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app.NavigateToScene(m_iPad, eUIComponent_TutorialPopup,
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(void*)this, false, false,
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&m_hTutorialScene);
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}
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#else
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ui.SetTutorial(m_iPad, this);
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#endif
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}
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}
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@@ -2979,22 +2933,15 @@ void Tutorial::addMessage(
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new TutorialMessage(messageId, limitRepeats, numRepeats);
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}
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#if 0
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void Tutorial::changeTutorialState(eTutorial_State newState,
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CXuiScene* scene /*= NULL*/)
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#else
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void Tutorial::changeTutorialState(eTutorial_State newState,
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UIScene* scene /*= NULL*/)
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#endif
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{
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if (newState == m_CurrentState) {
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// If clearing the scene, make sure that the tutorial popup has its
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// reference to this scene removed
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#if 1
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if (scene == NULL) {
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ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
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}
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#endif
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m_UIScene = scene;
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return;
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}
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@@ -3037,11 +2984,9 @@ void Tutorial::changeTutorialState(eTutorial_State newState,
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// If clearing the scene, make sure that the tutorial popup has its
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// reference to this scene removed
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#if 1
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if (scene == NULL) {
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ui.RemoveInteractSceneReference(m_iPad, m_UIScene);
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}
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#endif
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m_UIScene = scene;
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if (m_CurrentState != newState) {
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