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cleanup: flatten dead branches in common app and ui code
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@@ -67,10 +67,6 @@ private:
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static int m_iTutorialFreezeTimeValue;
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eTutorial_State m_CurrentState;
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bool m_hasStateChanged;
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#if 0
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HXUIOBJ
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m_hTutorialScene; // to store the popup scene (splitscreen or normal)
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#endif
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bool m_bSceneIsSplitscreen;
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bool m_bHasTickedOnce;
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@@ -113,11 +109,7 @@ private:
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bool hasRequestedUI;
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bool uiTempDisabled;
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#if 0
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CXuiScene* m_UIScene;
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#else
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UIScene* m_UIScene;
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#endif
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int m_iPad;
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@@ -143,11 +135,7 @@ public:
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void setCompleted(int completableId);
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bool getCompleted(int completableId);
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#if 0
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void changeTutorialState(eTutorial_State newState, CXuiScene* scene = NULL);
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#else
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void changeTutorialState(eTutorial_State newState, UIScene* scene = NULL);
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#endif
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bool isSelectedItemState();
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bool setMessage(PopupMessageDetails* message);
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@@ -198,11 +186,7 @@ public:
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std::vector<TutorialTask*>* getTasks();
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unsigned int getCurrentTaskIndex();
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#if 0
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CXuiScene* getScene() { return m_UIScene; }
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#else
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UIScene* getScene() { return m_UIScene; }
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#endif
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eTutorial_State getCurrentState() { return m_CurrentState; }
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// These are required so that we have a consistent mapping of the completion
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