cleanup: flatten dead branches in common app and ui code

This commit is contained in:
MatthewBeshay
2026-03-26 20:18:29 +11:00
parent 1fecbf297a
commit f19563bbd7
154 changed files with 297 additions and 15903 deletions

View File

@@ -13,16 +13,8 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
IggyDataValue result;
IggyDataValue value[1];
value[0].type = IGGY_DATATYPE_number;
#if 0 || defined(_WIN64)
#if defined(_WIN64)
value[0].number = (F64)0;
#elif 0
value[0].number = (F64)1;
#elif 0
value[0].number = (F64)2;
#elif 0
value[0].number = (F64)3;
#elif 0
value[0].number = (F64)4;
#endif
IggyResult out = IggyPlayerCallMethodRS(getMovie(), &result,
IggyPlayerRootPath(getMovie()),
@@ -44,17 +36,11 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
!bNotInGame && Minecraft::GetInstance()->localplayers[m_iPad] &&
Minecraft::GetInstance()->localplayers[m_iPad]->abilities.mayfly;
#if 1
#if 0
// no buttons to initialise if we're running this on PS4 remote play
if (!InputManager.UsingRemoteVita())
#endif
{
m_buttonLayouts[0].init(L"1", eControl_Button0);
m_buttonLayouts[1].init(L"2", eControl_Button1);
m_buttonLayouts[2].init(L"3", eControl_Button2);
}
#endif
m_checkboxInvert.init(
app.GetString(IDS_INVERT_LOOK), eControl_InvertLook,
@@ -69,24 +55,15 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
int iSelected = app.GetGameSettings(m_iPad, eGameSetting_ControlScheme);
#if 1
LPWSTR layoutString = new wchar_t[128];
swprintf(layoutString, 128, L"%ls : %ls", app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[iSelected]));
#if 0
if (!InputManager.UsingRemoteVita())
#endif
{
m_labelCurrentLayout.init(layoutString);
}
#endif
m_iCurrentNavigatedControlsLayout = iSelected;
#if 0
// don't set controller layout if we're entering the PS4 remote play scene
if (!InputManager.UsingRemoteVita())
#endif
{
IggyDataValue result;
IggyDataValue value[1];
@@ -97,13 +74,6 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
m_funcSetControllerLayout, 1, value);
}
#if 0
// Set mapping to Vita mapping
if (InputManager.UsingRemoteVita()) m_iCurrentNavigatedControlsLayout = 3;
#elif 0
// Set mapping to Vita mapping
if (InputManager.IsVitaTV()) m_iCurrentNavigatedControlsLayout = 1;
#endif
for (unsigned int i = 0; i < e_PadCOUNT; ++i) {
m_labelsPad[i].init(L"");
@@ -115,16 +85,6 @@ UIScene_ControlsMenu::UIScene_ControlsMenu(int iPad, void* initData,
}
std::wstring UIScene_ControlsMenu::getMoviePath() {
#if 0
if (InputManager.UsingRemoteVita()) {
return L"ControlsRemotePlay";
} else
#endif
#if 0
if (InputManager.IsVitaTV()) {
return L"ControlsTV";
} else
#endif
if (app.GetLocalPlayerCount() > 1) {
return L"ControlsSplit";
} else {
@@ -157,9 +117,6 @@ void UIScene_ControlsMenu::handleInput(int iPad, int key, bool repeat,
}
break;
case ACTION_MENU_OK:
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
if (pressed) {
// CD - Added for audio
ui.PlayUISFX(eSFX_Press);
@@ -201,9 +158,6 @@ void UIScene_ControlsMenu::handlePress(F64 controlId, F64 childId) {
swprintf(layoutString, 128, L"%ls : %ls",
app.GetString(IDS_CURRENT_LAYOUT),
app.GetString(m_iSchemeTextA[control]));
#if 0
if (!InputManager.UsingRemoteVita())
#endif
{
m_labelCurrentLayout.setLabel(layoutString);
}
@@ -268,11 +222,7 @@ void UIScene_ControlsMenu::PositionAllText(int iPad) {
}
bool layoutHasDpadFly;
#if 0
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 1;
#else
layoutHasDpadFly = m_iCurrentNavigatedControlsLayout == 0;
#endif
// If we're in controls mode 1, and creative mode show the dpad for Creative
// Mode
@@ -296,13 +246,7 @@ void UIScene_ControlsMenu::PositionText(int iPad, int iTextID,
if (uiVal & _360_JOY_BUTTON_Y)
PositionTextDirect(iPad, iTextID, e_PadY, true);
if (uiVal & _360_JOY_BUTTON_BACK) {
#if 0
PositionTextDirect(
iPad, iTextID,
(InputManager.UsingRemoteVita() ? e_PadTouch : e_PadBack), true);
#else
PositionTextDirect(iPad, iTextID, e_PadBack, true);
#endif
}
if (uiVal & _360_JOY_BUTTON_START)
PositionTextDirect(iPad, iTextID, e_PadStart, true);