cleanup: flatten dead branches in common app and ui code

This commit is contained in:
MatthewBeshay
2026-03-26 20:18:29 +11:00
parent 1fecbf297a
commit f19563bbd7
154 changed files with 297 additions and 15903 deletions

View File

@@ -12,10 +12,8 @@
#include "../../Minecraft.World/Level/Storage/LevelType.h"
#include "../../Minecraft.Client/Textures/Packs/DLCTexturePack.h"
#if 0
#endif
#ifdef _WINDOWS64
#if defined(_WINDOWS64)
#include <windows.h>
#include "../../Minecraft.Client/Platform/Windows64/Resource.h"
@@ -263,14 +261,8 @@ UIControl* UIScene_CreateWorldMenu::GetMainPanel() {
}
void UIScene_CreateWorldMenu::handleDestroy() {
#if 0
app.DebugPrintf("missing InputManager.DestroyKeyboard on Vita !!!!!!\n");
#endif
// shut down the keyboard if it is displayed
#if (0 || 0 || 0)
InputManager.DestroyKeyboard();
#endif
}
void UIScene_CreateWorldMenu::tick() {
@@ -287,52 +279,8 @@ void UIScene_CreateWorldMenu::tick() {
m_bShowTexturePackDescription = false;
}
#if 0
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus()) {
case SCE_COMMON_DIALOG_STATUS_FINISHED: {
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if (Result.authorized) {
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(),
&Result);
// they just became a PSPlus member
checkStateAndStartGame();
} else {
// continue offline?
unsigned int uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(
IDS_PLAY_OFFLINE, IDS_NO_PLAYSTATIONPLUS, uiIDA, 1,
ProfileManager.GetPrimaryPad(),
&UIScene_CreateWorldMenu::ContinueOffline,
dynamic_cast<UIScene_CreateWorldMenu*>(this));
}
} break;
default:
break;
}
#endif
}
#if 0
int UIScene_CreateWorldMenu::ContinueOffline(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
// results switched for this dialog
if (result == C4JStorage::EMessage_ResultAccept) {
pClass->m_MoreOptionsParams.bOnlineGame = false;
pClass->checkStateAndStartGame();
}
return 0;
}
#endif
void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
@@ -349,20 +297,8 @@ void UIScene_CreateWorldMenu::handleInput(int iPad, int key, bool repeat,
}
break;
case ACTION_MENU_OK:
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if 0
if (pressed && controlHasFocus(m_checkboxOnline.getId()) &&
!m_checkboxOnline.IsEnabled()) {
unsigned int uiIDA[1] = {IDS_CONFIRM_OK};
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
@@ -426,13 +362,6 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) {
UpdateCurrentTexturePack((int)childId);
} break;
case eControl_NewWorld: {
#if 0
if (m_MoreOptionsParams.bOnlineGame) {
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(
m_iPad, true, &checkPrivilegeCallback, this);
} else
#endif
{
StartSharedLaunchFlow();
}
@@ -441,19 +370,6 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId) {
}
}
#if 0
void UIScene_CreateWorldMenu::checkPrivilegeCallback(void* lpParam,
bool hasPrivilege,
int iPad) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)lpParam;
if (hasPrivilege) {
pClass->StartSharedLaunchFlow();
} else {
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_CreateWorldMenu::StartSharedLaunchFlow() {
Minecraft* pMinecraft = Minecraft::GetInstance();
@@ -547,26 +463,8 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() {
else */
{
// upsell
#if 0
DLC_INFO* pDLCInfo = app.GetDLCInfoForTrialOfferID(
m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if (pDLCInfo != NULL) {
ullOfferID_Full = pDLCInfo->ullOfferID_Full;
} else {
ullOfferID_Full =
pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the
// texture pack
TelemetryManager->RecordUpsellPresented(
m_iPad, eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
#endif
#if 0 || defined(_WINDOWS64)
#if defined(_WINDOWS64)
// trial pack warning
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -574,29 +472,12 @@ void UIScene_CreateWorldMenu::StartSharedLaunchFlow() {
IDS_USING_TRIAL_TEXUREPACK_WARNING,
uiIDA, 1, m_iPad,
&TrialTexturePackWarningReturned, this);
#elif 0 || 0 || 0
// trial pack warning
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE,
IDS_USING_TRIAL_TEXUREPACK_WARNING,
uiIDA, 2, m_iPad,
&TrialTexturePackWarningReturned, this);
#endif
#if 0 || 0
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
#if 0 || 0
app.SetGameHostOption(eGameHostOption_DisableSaving,
m_MoreOptionsParams.bDisableSaving ? 1 : 0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
#endif
checkStateAndStartGame();
}
@@ -617,15 +498,6 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue) {
}
void UIScene_CreateWorldMenu::handleTimerComplete(int id) {
#if 0
// we cannot rebuild touch boxes in an iggy callback because it requires
// further iggy calls
if (m_bRebuildTouchBoxes) {
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch (id) {
case GAME_CREATE_ONLINE_TIMER_ID: {
@@ -662,46 +534,6 @@ void UIScene_CreateWorldMenu::handleTimerComplete(int id) {
}
} break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#if 0
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: {
// also check for any new texture packs info being available
// for each item in the mem list, check it's in the data list
CXuiCtrl4JList::LIST_ITEM_INFO ListInfo;
// for each iConfig, check if the data is available, and add it to
// the List, then remove it from the viConfig
for (int i = 0; i < m_iTexturePacksNotInstalled; i++) {
if (m_iConfigA[i] != -1) {
unsigned int dwBytes = 0;
std::uint8_t* pbData = NULL;
// app.DebugPrintf("Retrieving iConfig %d from
// TPD\n",m_iConfigA[i]);
app.GetTPD(m_iConfigA[i], &pbData, &dwBytes);
ZeroMemory(&ListInfo,
sizeof(CXuiCtrl4JList::LIST_ITEM_INFO));
if (dwBytes > 0 && pbData) {
unsigned int dwImageBytes = 0;
std::uint8_t* pbImageData = NULL;
app.GetFileFromTPD(eTPDFileType_Icon, pbData, dwBytes,
&pbImageData, &dwImageBytes);
ListInfo.fEnabled = TRUE;
ListInfo.iData = m_iConfigA[i];
HRESULT hr = XuiCreateTextureBrushFromMemory(
pbImageData, dwImageBytes, &ListInfo.hXuiBrush);
app.DebugPrintf("Adding texturepack %d from TPD\n",
m_iConfigA[i]);
m_pTexturePacksList->AddData(ListInfo);
m_iConfigA[i] = -1;
}
}
}
} break;
#endif
};
}
@@ -753,118 +585,14 @@ void UIScene_CreateWorldMenu::checkStateAndStartGame() {
// If this is an online game but not all players are signed in to Live,
// stop!
if (isOnlineGame && !isSignedInLive) {
#if 0
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else {
m_bIgnoreInput = true;
unsigned int uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage(
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2,
iPadNotSignedInLive,
&UIScene_CreateWorldMenu::MustSignInReturnedPSN, this);
}
return;
/* 4J-PB - Add this after release
#elif 0
m_bIgnoreInput=false;
// Determine why they're not "signed in live"
if
(ProfileManager.IsSignedInPSN(ProfileManager.GetPrimaryPad()))
{
// Signed in to PSN but not connected (no internet
access) UINT uiIDA[1]; uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_CURRENTLY_NOT_ONLINE_TITLE,
IDS_PRO_PSNOFFLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad());
}
else
{
// Not signed in to PSN
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); return;
}*/
#else
m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestAlertMessage(IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT,
uiIDA, 1, ProfileManager.GetPrimaryPad());
return;
#endif
}
#if 0
bool bPlayStationPlus = true;
int iPadWithNoPlaystationPlus = 0;
if (isOnlineGame && isSignedInLive) {
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (ProfileManager.IsSignedIn(i) &&
(i == primaryPad || isLocalMultiplayerAvailable)) {
if (ProfileManager.HasPlayStationPlus(i) == false) {
bPlayStationPlus = false;
iPadWithNoPlaystationPlus = i;
break;
}
}
}
if (bPlayStationPlus == false) {
m_bIgnoreInput = false;
if (ProfileManager.RequestingPlaystationPlus(
iPadWithNoPlaystationPlus)) {
// MGH - added this so we don't try and upsell when we don't
// know if the player has PS Plus yet (if it can't connect to
// the PS Plus server).
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus -
// have to call the upsell all the time! upsell psplus
std::int32_t iResult = sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode = SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId = ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult = sceNpCommerceDialogOpen(&param);
// unsigned int uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox(
// IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS,
// uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this,
// app.GetStringTable(),NULL,0,false);
return;
}
}
#endif
unsigned int uiIDA[2];
if (m_bGameModeCreative == true ||
@@ -903,13 +631,6 @@ IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); return;
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
#if 0 || 0
if (isOnlineGame && isSignedInLive) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, NULL,
&bContentRestricted, NULL);
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
@@ -925,44 +646,6 @@ IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); return;
m_bIgnoreInput = false;
ui.RequestContentRestrictedMessageBox();
}
#if 0
else if (bPlayStationPlus == false) {
m_bIgnoreInput = false;
if (ProfileManager.RequestingPlaystationPlus(
iPadWithNoPlaystationPlus)) {
// MGH - added this so we don't try and upsell when we
// don't know if the player has PS Plus yet (if it can't
// connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
// 4J-PB - we're not allowed to show the text Playstation Plus -
// have to call the upsell all the time! upsell psplus
std::int32_t iResult = sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode = SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId =
ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult = sceNpCommerceDialogOpen(&param);
// unsigned int uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox(
// IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS,
// uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this,
// app.GetStringTable(),NULL,0,false);
}
#endif
else {
// ProfileManager.RequestSignInUI(false, false, false, true,
// false,&CScene_MultiGameCreate::StartGame_SignInReturned,
@@ -984,61 +667,7 @@ IDS_PRO_NOTONLINE_TEXT, uiIDA, 1, ProfileManager.GetPrimaryPad()); return;
m_bIgnoreInput = false;
ui.RequestContentRestrictedMessageBox();
}
#if 0
else if (isOnlineGame && isSignedInLive &&
(bPlayStationPlus == false)) {
m_bIgnoreInput = false;
if (ProfileManager.RequestingPlaystationPlus(
iPadWithNoPlaystationPlus)) {
// MGH - added this so we don't try and upsell when we
// don't know if the player has PS Plus yet (if it can't
// connect to the PS Plus server).
UINT uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL);
return;
}
setVisible(true);
// 4J-PB - we're not allowed to show the text Playstation Plus -
// have to call the upsell all the time! upsell psplus
std::int32_t iResult = sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode = SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId =
ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult = sceNpCommerceDialogOpen(&param);
// unsigned int uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox(
// IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS,
// uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_CreateWorldMenu::PSPlusReturned,this,
// app.GetStringTable(),NULL,0,false);
}
#endif
else {
#if 0 || 0
if (isOnlineGame) {
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted,
NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
}
#endif
CreateGame(this, 0);
}
}
@@ -1059,14 +688,6 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
#if 0
if (CGameNetworkManager::usingAdhocMode()) {
if (SQRNetworkManager_AdHoc_Vita::
GetAdhocStatus()) // &&
// pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // 0
bool isPrivate = pClass->m_MoreOptionsParams.bInviteOnly ? true : false;
@@ -1190,7 +811,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
pClass->m_MoreOptionsParams.bDoDaylightCycle);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, false);
#ifdef _LARGE_WORLDS
#if defined(_LARGE_WORLDS)
app.SetGameHostOption(eGameHostOption_WorldSize,
pClass->m_MoreOptionsParams.worldSize +
1); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
@@ -1205,7 +826,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
param->settings = app.GetGameHostOption(eGameHostOption_All);
#ifdef _LARGE_WORLDS
#if defined(_LARGE_WORLDS)
switch (pClass->m_MoreOptionsParams.worldSize) {
case 0:
// Classic
@@ -1237,9 +858,7 @@ void UIScene_CreateWorldMenu::CreateGame(UIScene_CreateWorldMenu* pClass,
param->hellScale = HELL_LEVEL_MAX_SCALE;
#endif
#if 1
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
@@ -1300,35 +919,6 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void* pParam,
// If this is an online game but not all players are signed in to
// Live, stop!
if (isOnlineGame && !isSignedInLive) {
#if 0
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else {
pClass->m_bIgnoreInput = true;
unsigned int uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage(
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,
2, iPadNotSignedInLive,
&UIScene_CreateWorldMenu::MustSignInReturnedPSN,
pClass);
}
return 0;
#else
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -1336,7 +926,6 @@ int UIScene_CreateWorldMenu::StartGame_SignInReturned(void* pParam,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play
@@ -1431,22 +1020,6 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(
IDS_NO_USER_CREATED_CONTENT_PRIVILEGE_CREATE, uiIDA, 1,
ProfileManager.GetPrimaryPad());
} else {
#if 0 || 0
bool isOnlineGame = ProfileManager.IsSignedInLive(
ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
if (isOnlineGame) {
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted,
NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
}
#endif
CreateGame(pClass, 0);
}
}
@@ -1456,52 +1029,6 @@ int UIScene_CreateWorldMenu::ConfirmCreateReturned(
return 0;
}
#if 0
int UIScene_CreateWorldMenu::MustSignInReturnedPSN(
void* pParam, int iPad, C4JStorage::EMessageResult result) {
UIScene_CreateWorldMenu* pClass = (UIScene_CreateWorldMenu*)pParam;
pClass->m_bIgnoreInput = false;
if (result == C4JStorage::EMessage_ResultAccept) {
SQRNetworkManager_Orbis::AttemptPSNSignIn(
&UIScene_CreateWorldMenu::StartGame_SignInReturned, pClass, false,
iPad);
}
return 0;
}
// int UIScene_CreateWorldMenu::PSPlusReturned(void *pParam,int
// iPad,C4JStorage::EMessageResult result)
// {
// std::int32_t iResult;
// UIScene_CreateWorldMenu *pClass = (UIScene_CreateWorldMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// std::int32_t iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->checkStateAndStartGame();
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif
void UIScene_CreateWorldMenu::handleTouchBoxRebuild() {
m_bRebuildTouchBoxes = true;