cleanup: flatten dead branches in common app and ui code

This commit is contained in:
MatthewBeshay
2026-03-26 20:18:29 +11:00
parent 1fecbf297a
commit f19563bbd7
154 changed files with 297 additions and 15903 deletions

View File

@@ -9,10 +9,6 @@
#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
#if 0
#define GAME_CREATIVE_TOUCHUPDATE_TIMER_ID 0
#define GAME_CREATIVE_TOUCHUPDATE_TIMER_TIME 100
#endif
UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void* _initData,
UILayer* parentLayer)
@@ -59,12 +55,6 @@ UIScene_CreativeMenu::UIScene_CreativeMenu(int iPad, void* _initData,
m_curTab = eCreativeInventoryTab_COUNT;
switchTab(eCreativeInventoryTab_BuildingBlocks);
#if 0
// initialise vita touch controls with ids
for (unsigned int i = 0; i < ETouchInput_Count; ++i) {
m_TouchInput[i].init(i);
}
#endif
}
std::wstring UIScene_CreativeMenu::getMoviePath() {
@@ -75,61 +65,6 @@ std::wstring UIScene_CreativeMenu::getMoviePath() {
}
}
#if 0
UIControl* UIScene_CreativeMenu::GetMainPanel() { return &m_controlMainPanel; }
void UIScene_CreativeMenu::handleTouchInput(unsigned int iPad, S32 x, S32 y,
int iId, bool bPressed,
bool bRepeat, bool bReleased) {
// perform action on release
if (bReleased) {
if (iId >= eCreativeInventoryTab_BuildingBlocks &&
iId <= eCreativeInventoryTab_Misc) {
switchTab((ECreativeInventoryTabs)iId);
ui.PlayUISFX(eSFX_Focus);
}
}
if (bRepeat && iId == ETouchInput_TouchSlider &&
specs[m_curTab]->getPageCount() > 1) {
// calculate relative touch position on slider
float fPosition =
((float)y - (float)m_TouchInput[ETouchInput_TouchSlider].getYPos() -
m_controlMainPanel.getYPos()) /
(float)m_TouchInput[ETouchInput_TouchSlider].getHeight();
// clamp
if (fPosition > 1)
fPosition = 1.0f;
else if (fPosition < 0)
fPosition = 0.0f;
// calculate page position according to page count
int iCurrentPage =
Math::round(fPosition * (specs[m_curTab]->getPageCount() - 1));
// set tab page
m_tabPage[m_curTab] = iCurrentPage;
// update tab
switchTab(m_curTab);
}
}
void UIScene_CreativeMenu::handleTouchBoxRebuild() {
addTimer(GAME_CREATIVE_TOUCHUPDATE_TIMER_ID,
GAME_CREATIVE_TOUCHUPDATE_TIMER_TIME);
}
void UIScene_CreativeMenu::handleTimerComplete(int id) {
if (id == GAME_CREATIVE_TOUCHUPDATE_TIMER_ID) {
// we cannot rebuild touch boxes in an iggy callback because it requires
// further iggy calls
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
killTimer(GAME_CREATIVE_TOUCHUPDATE_TIMER_ID);
}
}
#endif
void UIScene_CreativeMenu::handleOtherClicked(int iPad, ESceneSection eSection,
int buttonNum, bool quickKey) {