mirror of
https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-18 02:18:20 +00:00
cleanup: flatten dead branches in common app and ui code
This commit is contained in:
@@ -28,9 +28,6 @@ void UIScene_JoinMenu::updateTooltips() {
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int iA = -1;
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int iY = -1;
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if (getControlFocus() == eControl_GamePlayers) {
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#if 0
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iY = IDS_TOOLTIPS_VIEW_GAMERCARD;
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#endif
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} else {
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iA = IDS_TOOLTIPS_SELECT;
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}
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@@ -53,51 +50,6 @@ void UIScene_JoinMenu::tick() {
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m_buttonListPlayers.init(eControl_GamePlayers);
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#if 0 || 0 || 0
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for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++) {
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if (m_selectedSession->data.players[i] != NULL) {
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#ifndef _CONTENT_PACKAGE
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if (app.DebugSettingsOn() &&
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(app.GetGameSettingsDebugMask() &
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(1L << eDebugSetting_DebugLeaderboards))) {
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m_buttonListPlayers.addItem(L"WWWWWWWWWWWWWWWW");
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} else
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#endif
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{
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std::string playerName(
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m_selectedSession->data.players[i].getOnlineID());
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#if 1
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// Append guest number (any players in an online game not
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// signed into PSN are guests)
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if (m_selectedSession->data.players[i].isSignedIntoPSN() ==
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false) {
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char suffix[5];
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sprintf(
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suffix, " (%d)",
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m_selectedSession->data.players[i].getQuadrant() +
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1);
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playerName.append(suffix);
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}
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#endif
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m_buttonListPlayers.addItem(playerName);
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}
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} else {
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// Leave the loop when we hit the first NULL player
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break;
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}
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}
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#elif 0
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for (int i = 0; i < MINECRAFT_NET_MAX_PLAYERS; i++) {
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if (m_selectedSession->searchResult.m_playerNames[i].size()) {
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m_buttonListPlayers.addItem(
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m_selectedSession->searchResult.m_playerNames[i]);
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} else {
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// Leave the loop when we hit the first empty player name
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break;
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}
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}
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#endif
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m_labelLabels[eLabel_Difficulty].init(
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app.GetString(IDS_LABEL_DIFFICULTY));
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@@ -238,14 +190,8 @@ void UIScene_JoinMenu::tick() {
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// network manager so this is the best we can do
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_CONFIRM_OK;
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#if 0
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ui.RequestErrorMessage(IDS_CONNECTION_FAILED,
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IDS_DISCONNECTED_SERVER_QUIT, uiIDA, 1, m_iPad,
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ErrorDialogReturned, this);
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#else
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ui.RequestErrorMessage(IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK,
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uiIDA, 1, m_iPad, ErrorDialogReturned, this);
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#endif
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}
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UIScene::tick();
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@@ -289,28 +235,12 @@ void UIScene_JoinMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
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handled = true;
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}
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break;
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#if 0
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case ACTION_MENU_Y:
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if (m_selectedSession != NULL &&
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getControlFocus() == eControl_GamePlayers &&
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m_buttonListPlayers.getItemCount() > 0) {
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PlayerUID uid = m_selectedSession->searchResult.m_playerXuids
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[m_buttonListPlayers.getCurrentSelection()];
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if (uid != INVALID_XUID)
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ProfileManager.ShowProfileCard(
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ProfileManager.GetLockedProfile(), uid);
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}
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break;
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#endif
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case ACTION_MENU_OK:
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if (getControlFocus() != eControl_GamePlayers) {
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sendInputToMovie(key, repeat, pressed, released);
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}
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handled = true;
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break;
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#if 0
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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case ACTION_MENU_UP:
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case ACTION_MENU_DOWN:
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case ACTION_MENU_PAGEUP:
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@@ -329,12 +259,7 @@ void UIScene_JoinMenu::handlePress(F64 controlId, F64 childId) {
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// CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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#if 0
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ProfileManager.CheckMultiplayerPrivileges(
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m_iPad, true, &checkPrivilegeCallback, this);
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#else
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StartSharedLaunchFlow();
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#endif
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} break;
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case eControl_GamePlayers:
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break;
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@@ -349,21 +274,6 @@ void UIScene_JoinMenu::handleFocusChange(F64 controlId, F64 childId) {
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updateTooltips();
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}
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#if 0
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void UIScene_JoinMenu::checkPrivilegeCallback(void* lpParam, bool hasPrivilege,
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int iPad) {
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UIScene_JoinMenu* pClass = (UIScene_JoinMenu*)lpParam;
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pClass->m_bIgnoreInput = false;
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if (pClass) {
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if (hasPrivilege) {
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pClass->StartSharedLaunchFlow();
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} else {
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pClass->m_bIgnoreInput = false;
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}
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}
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}
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#endif
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void UIScene_JoinMenu::StartSharedLaunchFlow() {
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if (!app.IsLocalMultiplayerAvailable()) {
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@@ -440,33 +350,12 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
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isSignedInLive =
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ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad());
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#if 0
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if (CGameNetworkManager::usingAdhocMode() &&
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SQRNetworkManager_AdHoc_Vita::GetAdhocStatus())
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isSignedInLive = true;
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#endif
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}
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}
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// If this is an online game but not all players are signed in to Live,
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// stop!
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if (!isSignedInLive) {
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#if 0
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// Check if PSN is unavailable because of age restriction
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int npAvailability =
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ProfileManager.getNPAvailability(iPadNotSignedInLive);
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if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
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pClass->m_bIgnoreInput = false;
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// 4J Stu - This is a bit messy and is due to the library
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// incorrectly returning false for IsSignedInLive if the
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// npAvailability isn't SCE_OK
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unsigned int uiIDA[1];
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uiIDA[0] = IDS_OK;
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ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
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IDS_CONTENT_RESTRICTION, uiIDA, 1,
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iPadNotSignedInLive);
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} else
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#endif
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{
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pClass->m_bIgnoreInput = false;
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unsigned int uiIDA[1];
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@@ -484,23 +373,10 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
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bool pccAllowed = true;
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bool pccFriendsAllowed = true;
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#if 0 || 0
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if (isSignedInLive) {
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ProfileManager.GetChatAndContentRestrictions(
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ProfileManager.GetPrimaryPad(), false, &noUGC, NULL, NULL);
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}
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#else
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ProfileManager.AllowedPlayerCreatedContent(
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ProfileManager.GetPrimaryPad(), false, &pccAllowed, &pccFriendsAllowed);
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if (!pccAllowed && !pccFriendsAllowed) noUGC = true;
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#endif
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#if 0
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if (CGameNetworkManager::usingAdhocMode()) {
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noPrivileges = false;
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noUGC = false;
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}
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#endif
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if (noUGC) {
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pClass->setVisible(true);
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@@ -520,16 +396,6 @@ void UIScene_JoinMenu::JoinGame(UIScene_JoinMenu* pClass) {
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IDS_NO_MULTIPLAYER_PRIVILEGE_JOIN_TEXT, uiIDA, 1,
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ProfileManager.GetPrimaryPad());
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} else {
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#if 0 || 0
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bool chatRestricted = false;
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ProfileManager.GetChatAndContentRestrictions(
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ProfileManager.GetPrimaryPad(), false, &chatRestricted, NULL, NULL);
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if (chatRestricted) {
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ProfileManager.DisplaySystemMessage(
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SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
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ProfileManager.GetPrimaryPad());
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}
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#endif
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CGameNetworkManager::eJoinGameResult result = g_NetworkManager.JoinGame(
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pClass->m_selectedSession, dwLocalUsersMask);
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@@ -582,7 +448,7 @@ void UIScene_JoinMenu::handleTimerComplete(int id) {
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selectedPlayerXUID)
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selectedIndex = i;
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playersList.InsertItems(i, 1);
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#ifndef _CONTENT_PACKAGE
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#if !defined(_CONTENT_PACKAGE)
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if (app.DebugSettingsOn() &&
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(app.GetGameSettingsDebugMask() &
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(1L << eDebugSetting_DebugLeaderboards))) {
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