cleanup: flatten dead branches in common app and ui code

This commit is contained in:
MatthewBeshay
2026-03-26 20:18:29 +11:00
parent 1fecbf297a
commit f19563bbd7
154 changed files with 297 additions and 15903 deletions

View File

@@ -7,21 +7,11 @@
#include "../../Minecraft.Client/MinecraftServer.h"
#include "../../Minecraft.World/Level/Storage/LevelSettings.h"
#include "../../Minecraft.World/Util/StringHelpers.h"
#if 0 || 0 || 0
#include "../Network/Sony/SonyHttp.h"
#endif
#include "../../Minecraft.Client/Textures/Packs/DLCTexturePack.h"
#if 0 || 0
#include <ces.h>
#endif
#define GAME_CREATE_ONLINE_TIMER_ID 0
#define GAME_CREATE_ONLINE_TIMER_TIME 100
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#if 0
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID 1
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
namespace {
int LoadMenuThumbnailReturnedThunk(void* lpParam, std::uint8_t* thumbnailData,
@@ -197,70 +187,6 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void* initData,
m_labelCreatedMode.setLabel(app.GetString(IDS_CREATED_IN_SURVIVAL));
}
} else {
#if 0 || 0 || 0 || \
0
// convert to utf16
uint16_t u16Message[MAX_SAVEFILENAME_LENGTH];
size_t srclen, dstlen;
srclen = MAX_SAVEFILENAME_LENGTH;
dstlen = MAX_SAVEFILENAME_LENGTH;
#if 0
L10nResult lres =
UTF8stoUTF16s((uint8_t*)params->saveDetails->UTF8SaveFilename,
&srclen, u16Message, &dstlen);
#elif 0
// Already utf16 on durango
memcpy(u16Message, params->saveDetails->UTF16SaveFilename,
MAX_SAVEFILENAME_LENGTH);
#else // 0
{
SceCesUcsContext Context;
sceCesUcsContextInit(&Context);
uint32_t utf8Len, utf16Len;
sceCesUtf8StrToUtf16Str(
&Context, (uint8_t*)params->saveDetails->UTF8SaveFilename,
srclen, &utf8Len, u16Message, dstlen, &utf16Len);
}
#endif
m_thumbnailName = (wchar_t*)u16Message;
if (params->saveDetails->pbThumbnailData) {
m_pbThumbnailData = params->saveDetails->pbThumbnailData;
m_uiThumbnailSize = params->saveDetails->dwThumbnailSize;
m_bSaveThumbnailReady = true;
} else {
app.DebugPrintf("Requesting the save thumbnail\n");
// set the save to load
PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo();
#if 0
// On Durango, we have an extra flag possible with
// LoadSaveDataThumbnail, which if true will force the loading of
// this thumbnail even if the save data isn't sync'd from the cloud
// at this stage. This could mean that there could be a pretty large
// delay before the callback happens, in this case.
C4JStorage::ESaveGameState eLoadStatus =
StorageManager.LoadSaveDataThumbnail(
&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],
&LoadSaveDataThumbnailReturned,
(void*)GetCallbackUniqueId(), true);
#else
C4JStorage::ESaveGameState eLoadStatus =
StorageManager.LoadSaveDataThumbnail(
&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],
&LoadSaveDataThumbnailReturned,
(void*)GetCallbackUniqueId());
#endif
m_bShowTimer = true;
}
#if 0
m_labelGameName.init(params->saveDetails->UTF16SaveName);
#else
wchar_t wSaveName[128];
ZeroMemory(wSaveName, 128 * sizeof(wchar_t));
mbstowcs(wSaveName, params->saveDetails->UTF8SaveName,
strlen(params->saveDetails->UTF8SaveName) + 1); // plus null
m_labelGameName.init(wSaveName);
#endif
#endif
}
TelemetryManager->RecordMenuShown(m_iPad, eUIScene_LoadMenu, 0);
@@ -295,96 +221,8 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void* initData,
m_texturePackList.selectSlot(m_currentTexturePackIndex);
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#if 0
// 4J-PB - there may be texture packs we don't have, so use the info
// from TMS for this
// 4J-PB - Any texture packs available that we don't have installed?
#if 0 || 0
if (!m_bAvailableTexturePacksChecked &&
app.GetCommerceProductListRetrieved() &&
app.GetCommerceProductListInfoRetrieved())
#else
if (!m_bAvailableTexturePacksChecked)
#endif
{
DLC_INFO* pDLCInfo = NULL;
// first pass - look to see if there are any that are not in the
// list
bool bTexturePackAlreadyListed;
bool bNeedToGetTPD = false;
for (unsigned int i = 0; i < app.GetDLCInfoTexturesOffersCount();
++i) {
bTexturePackAlreadyListed = false;
#if 0 || 0
char* pchName = app.GetDLCInfoTextures(i);
pDLCInfo = app.GetDLCInfo(pchName);
#else
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
#endif
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp =
pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo &&
pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
// some missing
bNeedToGetTPD = true;
m_iTexturePacksNotInstalled++;
}
}
if (bNeedToGetTPD == true) {
// add a TMS request for them
app.DebugPrintf(
"+++ Adding TMSPP request for texture pack data\n");
app.AddTMSPPFileTypeRequest(e_DLC_TexturePackData);
m_iConfigA = new int[m_iTexturePacksNotInstalled];
m_iTexturePacksNotInstalled = 0;
for (unsigned int i = 0;
i < app.GetDLCInfoTexturesOffersCount(); ++i) {
bTexturePackAlreadyListed = false;
#if 0 || 0
char* pchName = app.GetDLCInfoTextures(i);
pDLCInfo = app.GetDLCInfo(pchName);
#else
ULONGLONG ull = app.GetDLCInfoTexturesFullOffer(i);
pDLCInfo = app.GetDLCInfoForFullOfferID(ull);
#endif
if (pDLCInfo) {
for (unsigned int i = 0; i < texturePacksCount; ++i) {
TexturePack* tp =
pMinecraft->skins->getTexturePackByIndex(i);
if (pDLCInfo &&
pDLCInfo->iConfig == tp->getDLCParentPackId()) {
bTexturePackAlreadyListed = true;
}
}
if (bTexturePackAlreadyListed == false) {
m_iConfigA[m_iTexturePacksNotInstalled++] =
pDLCInfo->iConfig;
}
}
}
}
}
#endif
}
#if 0
addTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID,
CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME);
#endif
if (params) delete params;
addTimer(GAME_CREATE_ONLINE_TIMER_ID, GAME_CREATE_ONLINE_TIMER_TIME);
@@ -438,9 +276,6 @@ void UIScene_LoadMenu::tick() {
m_pbThumbnailData, m_uiThumbnailSize, (unsigned char*)&szSeed,
uiHostOptions, bHostOptionsRead, m_MoreOptionsParams.dwTexturePack);
#if 0 || 0
sscanf_s(szSeed, "%I64d", &m_seed);
#endif
// #ifdef _DEBUG
// // dump out the thumbnail
@@ -542,7 +377,7 @@ void UIScene_LoadMenu::tick() {
m_bGameModeCreative = true;
m_iGameModeId = GameType::CREATIVE->getId();
break;
#ifdef _ADVENTURE_MODE_ENABLED
#if defined(_ADVENTURE_MODE_ENABLED)
case 2: // Adventure
m_buttonGamemode.setLabel(
app.GetString(IDS_GAMEMODE_ADVENTURE));
@@ -602,53 +437,10 @@ void UIScene_LoadMenu::tick() {
eUIScene_QuadrantSignin, &info);
}
#if 0
// check the status of the PSPlus common dialog
switch (sceNpCommerceDialogUpdateStatus()) {
case SCE_COMMON_DIALOG_STATUS_FINISHED: {
SceNpCommerceDialogResult Result;
sceNpCommerceDialogGetResult(&Result);
sceNpCommerceDialogTerminate();
if (Result.authorized) {
ProfileManager.PsPlusUpdate(ProfileManager.GetPrimaryPad(),
&Result);
// they just became a PSPlus member
LoadDataComplete(this);
} else {
// continue offline?
unsigned int uiIDA[1];
uiIDA[0] = IDS_PRO_NOTONLINE_DECLINE;
// Give the player a warning about the texture pack missing
ui.RequestAlertMessage(IDS_PLAY_OFFLINE, IDS_NO_PLAYSTATIONPLUS,
uiIDA, 1, ProfileManager.GetPrimaryPad(),
&UIScene_LoadMenu::ContinueOffline,
this);
}
} break;
default:
break;
}
#endif
UIScene::tick();
}
#if 0
int UIScene_LoadMenu::ContinueOffline(void* pParam, int iPad,
C4JStorage::EMessageResult result) {
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
// results switched for this dialog
if (result == C4JStorage::EMessage_ResultAccept) {
pClass->m_MoreOptionsParams.bOnlineGame = false;
pClass->LoadDataComplete(pClass);
}
return 0;
}
#endif
void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
bool released, bool& handled) {
@@ -665,20 +457,8 @@ void UIScene_LoadMenu::handleInput(int iPad, int key, bool repeat, bool pressed,
}
break;
case ACTION_MENU_OK:
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
// 4J-JEV: Inform user why their game must be offline.
#if 0
if (pressed && controlHasFocus(m_checkboxOnline.getId()) &&
!m_checkboxOnline.IsEnabled()) {
unsigned int uiIDA[1] = {IDS_CONFIRM_OK};
ui.RequestErrorMessage(IDS_PRO_NOTONLINE_TITLE,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
iPad);
}
#endif
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
@@ -719,7 +499,7 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) {
m_bGameModeCreative = true;
break;
case 1: // Creative
#ifdef _ADVENTURE_MODE_ENABLED
#if defined(_ADVENTURE_MODE_ENABLED)
m_buttonGamemode.setLabel(
app.GetString(IDS_GAMEMODE_ADVENTURE));
m_iGameModeId = GameType::ADVENTURE->getId();
@@ -742,13 +522,6 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) {
UpdateCurrentTexturePack((int)childId);
} break;
case eControl_LoadWorld: {
#if 0
if (m_MoreOptionsParams.bOnlineGame) {
m_bIgnoreInput = true;
ProfileManager.CheckMultiplayerPrivileges(
m_iPad, true, &checkPrivilegeCallback, this);
} else
#endif
{
StartSharedLaunchFlow();
}
@@ -756,18 +529,6 @@ void UIScene_LoadMenu::handlePress(F64 controlId, F64 childId) {
};
}
#if 0
void UIScene_LoadMenu::checkPrivilegeCallback(void* lpParam, bool hasPrivilege,
int iPad) {
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)lpParam;
if (hasPrivilege) {
pClass->StartSharedLaunchFlow();
} else {
pClass->m_bIgnoreInput = false;
}
}
#endif
void UIScene_LoadMenu::StartSharedLaunchFlow() {
Minecraft* pMinecraft = Minecraft::GetInstance();
@@ -861,26 +622,8 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() {
else */
{
// upsell
#if 0
DLC_INFO* pDLCInfo = app.GetDLCInfoForTrialOfferID(
m_pDLCPack->getPurchaseOfferId());
ULONGLONG ullOfferID_Full;
if (pDLCInfo != NULL) {
ullOfferID_Full = pDLCInfo->ullOfferID_Full;
} else {
ullOfferID_Full =
pTexturePack->getDLCPack()->getPurchaseOfferId();
}
// tell sentient about the upsell of the full version of the
// texture pack
TelemetryManager->RecordUpsellPresented(
m_iPad, eSet_UpsellID_Texture_DLC,
ullOfferID_Full & 0xFFFFFFFF);
#endif
#if defined(_WINDOWS64) || 0
#if defined(_WINDOWS64)
// trial pack warning
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -888,65 +631,14 @@ void UIScene_LoadMenu::StartSharedLaunchFlow() {
IDS_USING_TRIAL_TEXUREPACK_WARNING,
uiIDA, 1, m_iPad,
&TrialTexturePackWarningReturned, this);
#elif 0 || 0 || 0
// trial pack warning
unsigned int uiIDA[2];
uiIDA[0] = IDS_CONFIRM_OK;
uiIDA[1] = IDS_CONFIRM_CANCEL;
ui.RequestAlertMessage(IDS_WARNING_DLC_TRIALTEXTUREPACK_TITLE,
IDS_USING_TRIAL_TEXUREPACK_WARNING,
uiIDA, 2, m_iPad,
&TrialTexturePackWarningReturned, this);
#endif
#if 0 || 0
StorageManager.SetSaveDisabled(true);
#endif
return;
}
}
}
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, (!m_bIsSaveOwner));
#if 0 || 0
app.SetGameHostOption(eGameHostOption_DisableSaving,
m_MoreOptionsParams.bDisableSaving ? 1 : 0);
StorageManager.SetSaveDisabled(m_MoreOptionsParams.bDisableSaving);
int newWorldSize = 0;
int newHellScale = 0;
switch (m_MoreOptionsParams.newWorldSize) {
case e_worldSize_Unknown:
newWorldSize = 0;
newHellScale = 0;
break;
case e_worldSize_Classic:
newWorldSize = LEVEL_WIDTH_CLASSIC;
newHellScale = HELL_LEVEL_SCALE_CLASSIC;
break;
case e_worldSize_Small:
newWorldSize = LEVEL_WIDTH_SMALL;
newHellScale = HELL_LEVEL_SCALE_SMALL;
break;
case e_worldSize_Medium:
newWorldSize = LEVEL_WIDTH_MEDIUM;
newHellScale = HELL_LEVEL_SCALE_MEDIUM;
break;
case e_worldSize_Large:
newWorldSize = LEVEL_WIDTH_LARGE;
newHellScale = HELL_LEVEL_SCALE_LARGE;
break;
default:
assert(0);
break;
}
bool bUseMoat = !m_MoreOptionsParams.newWorldSizeOverwriteEdges;
app.SetGameNewWorldSize(newWorldSize, bUseMoat);
app.SetGameNewHellScale(newHellScale);
app.SetGameHostOption(eGameHostOption_WorldSize,
m_MoreOptionsParams.newWorldSize);
#endif
#if TO_BE_IMPLEMENTED
// Reset the background downloading, in case we changed it by attempting to
@@ -988,15 +680,6 @@ void UIScene_LoadMenu::handleSliderMove(F64 sliderId, F64 currentValue) {
void UIScene_LoadMenu::handleTouchBoxRebuild() { m_bRebuildTouchBoxes = true; }
void UIScene_LoadMenu::handleTimerComplete(int id) {
#if 0
// we cannot rebuild touch boxes in an iggy callback because it requires
// further iggy calls
if (m_bRebuildTouchBoxes) {
GetMainPanel()->UpdateControl();
ui.TouchBoxRebuild(this);
m_bRebuildTouchBoxes = false;
}
#endif
switch (id) {
case GAME_CREATE_ONLINE_TIMER_ID: {
@@ -1038,62 +721,6 @@ void UIScene_LoadMenu::handleTimerComplete(int id) {
}
} break;
// 4J-PB - Only Xbox will not have trial DLC patched into the game
#if 0
case CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID: {
#if 0 || 0
for (int i = 0; i < m_iTexturePacksNotInstalled; i++) {
if (m_iConfigA[i] != -1) {
DLC_INFO* pDLCInfo =
app.GetDLCInfoFromTPackID(m_iConfigA[i]);
if (pDLCInfo) {
// retrieve the image - if we haven't already
std::wstring textureName =
filenametowstring(pDLCInfo->chImageURL);
if (hasRegisteredSubstitutionTexture(textureName) ==
false) {
std::uint8_t* pbImageData = NULL;
int iImageDataBytes = 0;
SonyHttp::getDataFromURL(pDLCInfo->chImageURL,
(void**)&pbImageData,
&iImageDataBytes);
if (iImageDataBytes != 0) {
// set the image
registerSubstitutionTexture(
textureName, pbImageData, iImageDataBytes,
true);
// add an item in
m_texturePackList.addPack(m_iConfigA[i],
textureName);
m_iConfigA[i] = -1;
}
} else {
// already have the image, so add an item in
m_texturePackList.addPack(m_iConfigA[i],
textureName);
m_iConfigA[i] = -1;
}
}
}
}
bool bAllDone = true;
for (int i = 0; i < m_iTexturePacksNotInstalled; i++) {
if (m_iConfigA[i] != -1) {
bAllDone = false;
}
}
if (bAllDone) {
// kill this timer
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
}
#endif
} break;
#endif
}
}
@@ -1101,9 +728,6 @@ void UIScene_LoadMenu::LaunchGame(void) {
// stop the timer running that causes a check for new texture packs in TMS
// but not installed, since this will run all through the load game, and
// will crash if it tries to create an hbrush
#if 0
killTimer(CHECKFORAVAILABLETEXTUREPACKS_TIMER_ID);
#endif
if ((m_bGameModeCreative == true || m_bHasBeenInCreative) ||
m_MoreOptionsParams.bHostPrivileges == true) {
@@ -1137,14 +761,12 @@ void UIScene_LoadMenu::LaunchGame(void) {
// set the save to load
PSAVE_DETAILS pSaveDetails =
StorageManager.ReturnSavesInfo();
#if 1
app.DebugPrintf(
"Loading save s [%s]\n",
pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex]
.UTF8SaveTitle,
pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex]
.UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus =
StorageManager.LoadSaveData(
&pSaveDetails
@@ -1189,13 +811,11 @@ void UIScene_LoadMenu::LaunchGame(void) {
} else {
// set the save to load
PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo();
#if 1
app.DebugPrintf("Loading save %s [%s]\n",
pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex]
.UTF8SaveTitle,
pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex]
.UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus =
StorageManager.LoadSaveData(
&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],
@@ -1250,14 +870,12 @@ int UIScene_LoadMenu::ConfirmLoadReturned(void* pParam, int iPad,
} else {
// set the save to load
PSAVE_DETAILS pSaveDetails = StorageManager.ReturnSavesInfo();
#if 1
app.DebugPrintf(
"Loading save %s [%s]\n",
pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex]
.UTF8SaveTitle,
pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex]
.UTF8SaveFilename);
#endif
C4JStorage::ESaveGameState eLoadStatus =
StorageManager.LoadSaveData(
&pSaveDetails->SaveInfoA[(int)pClass->m_iSaveGameInfoIndex],
@@ -1310,33 +928,6 @@ int UIScene_LoadMenu::LoadDataComplete(void* pParam) {
// If this is an online game but not all players are signed in to Live,
// stop!
if (isOnlineGame && !isSignedInLive) {
#if 0
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else {
pClass->m_bIgnoreInput = true;
unsigned int uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage(
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA, 2,
iPadNotSignedInLive,
&UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -1344,7 +935,6 @@ int UIScene_LoadMenu::LoadDataComplete(void* pParam) {
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play
@@ -1356,28 +946,7 @@ int UIScene_LoadMenu::LoadDataComplete(void* pParam) {
ProfileManager.AllowedPlayerCreatedContent(
ProfileManager.GetPrimaryPad(), false, &pccAllowed,
&pccFriendsAllowed);
#if 0 || 0
if (isOnlineGame) {
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, NULL,
&bContentRestricted, NULL);
}
#endif
#if 0
bool bPlayStationPlus = true;
int iPadWithNoPlaystationPlus = 0;
for (unsigned int i = 0; i < XUSER_MAX_COUNT; ++i) {
if (ProfileManager.IsSignedIn(i) &&
((i == iPrimaryPad) || isLocalMultiplayerAvailable)) {
if (!ProfileManager.HasPlayStationPlus(i)) {
bPlayStationPlus = false;
iPadWithNoPlaystationPlus = i;
break;
}
}
}
#endif
noUGC = !pccAllowed && !pccFriendsAllowed;
if (!isOnlineGame || !isLocalMultiplayerAvailable) {
@@ -1393,61 +962,8 @@ int UIScene_LoadMenu::LoadDataComplete(void* pParam) {
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput = false;
}
#if 0
else if (isOnlineGame && (bPlayStationPlus == false)) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
if (ProfileManager.RequestingPlaystationPlus(
iPadWithNoPlaystationPlus)) {
// MGH - added this so we don't try and upsell when we
// don't know if the player has PS Plus yet (if it can't
// connect to the PS Plus server).
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus -
// have to call the upsell all the time! upsell psplus
int32_t iResult = sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode = SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId =
ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult = sceNpCommerceDialogOpen(&param);
// unsigned int uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox(
// IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS,
// uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass,
// app.GetStringTable(),NULL,0,false);
}
#endif
else {
#if 0 || 0
if (isOnlineGame) {
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
ProfileManager.GetPrimaryPad(), false, &chatRestricted,
NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
ProfileManager.GetPrimaryPad());
}
}
#endif
int localUsersMask = CGameNetworkManager::GetLocalPlayerMask(
ProfileManager.GetPrimaryPad());
@@ -1468,46 +984,6 @@ int UIScene_LoadMenu::LoadDataComplete(void* pParam) {
ui.RequestContentRestrictedMessageBox();
pClass->m_bIgnoreInput = false;
}
#if 0
else if (bPlayStationPlus == false) {
pClass->setVisible(true);
pClass->m_bIgnoreInput = false;
if (ProfileManager.RequestingPlaystationPlus(
iPadWithNoPlaystationPlus)) {
// MGH - added this so we don't try and upsell when we
// don't know if the player has PS Plus yet (if it can't
// connect to the PS Plus server).
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestAlertMessage(
IDS_ERROR_NETWORK_TITLE, IDS_ERROR_NETWORK, uiIDA, 1,
ProfileManager.GetPrimaryPad(), NULL, NULL);
return 0;
}
// 4J-PB - we're not allowed to show the text Playstation Plus -
// have to call the upsell all the time! upsell psplus
int32_t iResult = sceNpCommerceDialogInitialize();
SceNpCommerceDialogParam param;
sceNpCommerceDialogParamInitialize(&param);
param.mode = SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
param.userId =
ProfileManager.getUserID(iPadWithNoPlaystationPlus);
iResult = sceNpCommerceDialogOpen(&param);
// unsigned int uiIDA[2];
// uiIDA[0]=IDS_PLAY_OFFLINE;
// uiIDA[1]=IDS_PLAYSTATIONPLUS_SIGNUP;
// ui.RequestMessageBox(
// IDS_FAILED_TO_CREATE_GAME_TITLE, IDS_NO_PLAYSTATIONPLUS,
// uiIDA,2,ProfileManager.GetPrimaryPad(),&UIScene_LoadMenu::PSPlusReturned,pClass,
// app.GetStringTable(),NULL,0,false);
}
#endif
else {
pClass->m_bRequestQuadrantSignin = true;
}
@@ -1535,11 +1011,6 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void* pParam, bool bIsCorrupt,
pClass->m_bIsCorrupt = bIsCorrupt;
#if 0 || 0 || 0
if (app.GetGameHostOption(eGameHostOption_WasntSaveOwner)) {
bIsOwner = false;
}
#endif
if (bIsOwner) {
LoadDataComplete(pClass);
@@ -1547,15 +1018,6 @@ int UIScene_LoadMenu::LoadSaveDataReturned(void* pParam, bool bIsCorrupt,
// messagebox
pClass->m_bIgnoreInput = false;
#if 0 || 0 || 0
// show the message that trophies are disabled
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
ui.RequestErrorMessage(
IDS_SAVEDATA_COPIED_TITLE, IDS_SAVEDATA_COPIED_TEXT, uiIDA, 1,
pClass->m_iPad, &UIScene_LoadMenu::TrophyDialogReturned, pClass);
app.SetGameHostOption(eGameHostOption_WasntSaveOwner, true);
#endif
}
return 0;
@@ -1616,14 +1078,6 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass,
bool isClientSide =
ProfileManager.IsSignedInLive(ProfileManager.GetPrimaryPad()) &&
pClass->m_MoreOptionsParams.bOnlineGame;
#if 0
if (CGameNetworkManager::usingAdhocMode()) {
if (SQRNetworkManager_AdHoc_Vita::
GetAdhocStatus()) // &&
// pClass->m_MoreOptionsParams.bOnlineGame)
isClientSide = true;
}
#endif // 0
bool isPrivate =
(app.GetGameSettings(pClass->m_iPad, eGameSetting_InviteOnly) > 0)
@@ -1686,7 +1140,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass,
app.SetGameHostOption(eGameHostOption_DoDaylightCycle,
pClass->m_MoreOptionsParams.bDoDaylightCycle);
#ifdef _LARGE_WORLDS
#if defined(_LARGE_WORLDS)
app.SetGameHostOption(eGameHostOption_WorldSize,
pClass->m_MoreOptionsParams.worldSize +
1); // 0 is GAME_HOST_OPTION_WORLDSIZE_UNKNOWN
@@ -1708,9 +1162,7 @@ void UIScene_LoadMenu::StartGameFromSave(UIScene_LoadMenu* pClass,
param->settings = app.GetGameHostOption(eGameHostOption_All);
#if 1
g_NetworkManager.FakeLocalPlayerJoined();
#endif
LoadingInputParams* loadingParams = new LoadingInputParams();
loadingParams->func = &CGameNetworkManager::RunNetworkGameThreadProc;
@@ -1783,34 +1235,6 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
// If this is an online game but not all players are signed in to
// Live, stop!
if (isOnlineGame && !isSignedInLive) {
#if 0
assert(iPadNotSignedInLive != -1);
// Check if PSN is unavailable because of age restriction
int npAvailability =
ProfileManager.getNPAvailability(iPadNotSignedInLive);
if (npAvailability == SCE_NP_ERROR_AGE_RESTRICTION) {
pClass->m_bIgnoreInput = false;
// 4J Stu - This is a bit messy and is due to the library
// incorrectly returning false for IsSignedInLive if the
// npAvailability isn't SCE_OK
unsigned int uiIDA[1];
uiIDA[0] = IDS_OK;
ui.RequestErrorMessage(IDS_ONLINE_SERVICE_TITLE,
IDS_CONTENT_RESTRICTION, uiIDA, 1,
iPadNotSignedInLive);
} else {
pClass->m_bIgnoreInput = true;
unsigned int uiIDA[2];
uiIDA[0] = IDS_PRO_NOTONLINE_ACCEPT;
uiIDA[1] = IDS_CANCEL;
ui.RequestAlertMessage(
IDS_PRO_NOTONLINE_TITLE, IDS_PRO_NOTONLINE_TEXT, uiIDA,
2, iPadNotSignedInLive,
&UIScene_LoadMenu::MustSignInReturnedPSN, pClass);
}
return 0;
#else
pClass->m_bIgnoreInput = false;
unsigned int uiIDA[1];
uiIDA[0] = IDS_CONFIRM_OK;
@@ -1818,7 +1242,6 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
IDS_PRO_NOTONLINE_TEXT, uiIDA, 1,
ProfileManager.GetPrimaryPad());
return 0;
#endif
}
// Check if user-created content is allowed, as we cannot play
@@ -1853,24 +1276,6 @@ int UIScene_LoadMenu::StartGame_SignInReturned(void* pParam, bool bContinue,
ProfileManager.GetPrimaryPad());
}
} else {
#if 0 || 0
if (isOnlineGame) {
// show the chat restriction message for all users that it
// applies to
for (unsigned int i = 0; i < XUSER_MAX_COUNT; i++) {
if (ProfileManager.IsSignedInLive(i)) {
bool chatRestricted = false;
ProfileManager.GetChatAndContentRestrictions(
i, false, &chatRestricted, NULL, NULL);
if (chatRestricted) {
ProfileManager.DisplaySystemMessage(
SCE_MSG_DIALOG_SYSMSG_TYPE_TRC_PSN_CHAT_RESTRICTION,
i);
}
}
}
}
#endif
// This is NOT called from a storage manager thread, and is in
// fact called from the main thread in the Profile library tick.
StartGameFromSave(pClass, localUsersMask);
@@ -1889,49 +1294,3 @@ void UIScene_LoadMenu::handleGainFocus(bool navBack) {
}
}
#if 0
int UIScene_LoadMenu::MustSignInReturnedPSN(void* pParam, int iPad,
C4JStorage::EMessageResult result) {
UIScene_LoadMenu* pClass = (UIScene_LoadMenu*)pParam;
pClass->m_bIgnoreInput = false;
if (result == C4JStorage::EMessage_ResultAccept) {
SQRNetworkManager_Orbis::AttemptPSNSignIn(
&UIScene_LoadMenu::StartGame_SignInReturned, pClass, false, iPad);
}
return 0;
}
// int UIScene_LoadMenu::PSPlusReturned(void *pParam,int
// iPad,C4JStorage::EMessageResult result)
// {
// std::int32_t iResult;
// UIScene_LoadMenu *pClass = (UIScene_LoadMenu *)pParam;
//
// // continue offline, or upsell PS Plus?
// if(result==C4JStorage::EMessage_ResultDecline)
// {
// // upsell psplus
// iResult=sceNpCommerceDialogInitialize();
//
// SceNpCommerceDialogParam param;
// sceNpCommerceDialogParamInitialize(&param);
// param.mode=SCE_NP_COMMERCE_DIALOG_MODE_PLUS;
// param.features = SCE_NP_PLUS_FEATURE_REALTIME_MULTIPLAY;
// param.userId = ProfileManager.getUserID(pClass->m_iPad);
//
//
// iResult=sceNpCommerceDialogOpen(&param);
// }
// else if(result==C4JStorage::EMessage_ResultAccept)
// {
// // continue offline
// pClass->m_MoreOptionsParams.bOnlineGame=false;
// pClass->LoadDataComplete(pClass);
// }
//
// pClass->m_bIgnoreInput=false;
// return 0;
// }
#endif