cleanup: flatten dead branches in common app and ui code

This commit is contained in:
MatthewBeshay
2026-03-26 20:18:29 +11:00
parent 1fecbf297a
commit f19563bbd7
154 changed files with 297 additions and 15903 deletions

View File

@@ -36,9 +36,6 @@ UIScene_NewUpdateMessage::UIScene_NewUpdateMessage(int iPad, void* initData,
m_bIgnoreInput = false;
#if 0
ui.TouchBoxRebuild(this);
#endif
}
UIScene_NewUpdateMessage::~UIScene_NewUpdateMessage() {
@@ -57,11 +54,6 @@ void UIScene_NewUpdateMessage::handleInput(int iPad, int key, bool repeat,
bool& handled) {
if (m_bIgnoreInput) return;
#if 0
// ignore all players except player 0 - it's their profile that is currently
// being used
if (iPad != 0) return;
#endif
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
@@ -78,9 +70,6 @@ void UIScene_NewUpdateMessage::handleInput(int iPad, int key, bool repeat,
app.CheckGameSettingsChanged(true, m_iPad);
ui.NavigateBack(m_iPad);
} break;
#if 0
case ACTION_MENU_TOUCHPAD_PRESS:
#endif
case ACTION_MENU_OK:
case ACTION_MENU_DOWN:
case ACTION_MENU_UP: