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TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
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@@ -13,6 +13,9 @@ ArmorSlot::ArmorSlot(int slotNum, std::shared_ptr<Container> container, int id,
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int ArmorSlot::getMaxStackSize() { return 1; }
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bool ArmorSlot::mayPlace(std::shared_ptr<ItemInstance> item) {
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if (item == NULL) {
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return false;
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}
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if (dynamic_cast<ArmorItem*>(item->getItem()) != NULL) {
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return dynamic_cast<ArmorItem*>(item->getItem())->slot == slotNum;
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}
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@@ -26,25 +29,24 @@ bool ArmorSlot::mayPlace(std::shared_ptr<ItemInstance> item) {
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Icon* ArmorSlot::getNoItemIcon() { return ArmorItem::getEmptyIcon(slotNum); }
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//
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// bool ArmorSlot::mayCombine(std::shared_ptr<ItemInstance> item)
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// bool ArmorSlot::mayCombine(shared_ptr<ItemInstance> item)
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//{
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// std::shared_ptr<ItemInstance> thisItemI = getItem();
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// shared_ptr<ItemInstance> thisItemI = getItem();
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// if(thisItemI == NULL || item == NULL) return false;
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//
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// ArmorItem *thisItem = (ArmorItem *)thisItemI->getItem();
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// bool thisIsDyableArmor = thisItem->getMaterial() ==
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//ArmorItem::ArmorMaterial::CLOTH; bool itemIsDye = item->id ==
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//Item::dye_powder_Id; return thisIsDyableArmor && itemIsDye;
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// ArmorItem::ArmorMaterial::CLOTH; bool itemIsDye = item->id ==
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// Item::dye_powder_Id; return thisIsDyableArmor && itemIsDye;
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//}
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//
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// std::shared_ptr<ItemInstance>
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// ArmorSlot::combine(std::shared_ptr<ItemInstance> item)
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// shared_ptr<ItemInstance> ArmorSlot::combine(shared_ptr<ItemInstance> item)
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//{
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// std::shared_ptr<CraftingContainer> craftSlots =
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//std::shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
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// shared_ptr<CraftingContainer> craftSlots =
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// shared_ptr<CraftingContainer>( new CraftingContainer(NULL, 2, 2) );
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// craftSlots->setItem(0, item);
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// craftSlots->setItem(1, getItem()); // Armour item needs to go second
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// std::shared_ptr<ItemInstance> result =
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//ArmorDyeRecipe::assembleDyedArmor(craftSlots); craftSlots->setItem(0,
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//nullptr); craftSlots->setItem(1, nullptr); return result;
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// shared_ptr<ItemInstance> result =
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// ArmorDyeRecipe::assembleDyedArmor(craftSlots); craftSlots->setItem(0,
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// nullptr); craftSlots->setItem(1, nullptr); return result;
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//}
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