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TU19: merge Minecraft.World/Containers
keeping virtual destructors where possible
This commit is contained in:
114
Minecraft.World/Containers/BeaconMenu.cpp
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114
Minecraft.World/Containers/BeaconMenu.cpp
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#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "../Headers/net.minecraft.world.level.tile.entity.h"
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#include "BeaconMenu.h"
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BeaconMenu::BeaconMenu(std::shared_ptr<Container> inventory,
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std::shared_ptr<BeaconTileEntity> beacon) {
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this->beacon = beacon;
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addSlot(paymentSlot =
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new BeaconMenu::PaymentSlot(beacon, PAYMENT_SLOT, 136, 110));
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int xo = 36;
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int yo = 137;
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for (int y = 0; y < 3; y++) {
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for (int x = 0; x < 9; x++) {
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addSlot(
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new Slot(inventory, x + y * 9 + 9, xo + x * 18, yo + y * 18));
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}
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}
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for (int x = 0; x < 9; x++) {
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addSlot(new Slot(inventory, x, xo + x * 18, 58 + yo));
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}
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levels = beacon->getLevels();
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primaryPower = beacon->getPrimaryPower();
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secondaryPower = beacon->getSecondaryPower();
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}
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void BeaconMenu::addSlotListener(ContainerListener* listener) {
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AbstractContainerMenu::addSlotListener(listener);
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listener->setContainerData(this, 0, levels);
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listener->setContainerData(this, 1, primaryPower);
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listener->setContainerData(this, 2, secondaryPower);
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}
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void BeaconMenu::setData(int id, int value) {
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if (id == 0) beacon->setLevels(value);
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if (id == 1) beacon->setPrimaryPower(value);
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if (id == 2) beacon->setSecondaryPower(value);
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}
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std::shared_ptr<BeaconTileEntity> BeaconMenu::getBeacon() { return beacon; }
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bool BeaconMenu::stillValid(std::shared_ptr<Player> player) {
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return beacon->stillValid(player);
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}
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std::shared_ptr<ItemInstance> BeaconMenu::quickMoveStack(
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std::shared_ptr<Player> player, int slotIndex) {
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std::shared_ptr<ItemInstance> clicked = nullptr;
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Slot* slot = slots.at(slotIndex);
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if (slot != NULL && slot->hasItem()) {
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std::shared_ptr<ItemInstance> stack = slot->getItem();
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clicked = stack->copy();
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if (slotIndex == PAYMENT_SLOT) {
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
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true)) {
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return nullptr;
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}
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slot->onQuickCraft(stack, clicked);
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} else if (!paymentSlot->hasItem() && paymentSlot->mayPlace(stack) &&
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stack->count == 1) {
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if (!moveItemStackTo(stack, PAYMENT_SLOT, PAYMENT_SLOT + 1,
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false)) {
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return nullptr;
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}
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} else if (slotIndex >= INV_SLOT_START && slotIndex < INV_SLOT_END) {
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if (!moveItemStackTo(stack, USE_ROW_SLOT_START, USE_ROW_SLOT_END,
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false)) {
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return nullptr;
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}
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} else if (slotIndex >= USE_ROW_SLOT_START &&
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slotIndex < USE_ROW_SLOT_END) {
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if (!moveItemStackTo(stack, INV_SLOT_START, INV_SLOT_END, false)) {
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return nullptr;
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}
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} else {
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if (!moveItemStackTo(stack, INV_SLOT_START, USE_ROW_SLOT_END,
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false)) {
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return nullptr;
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}
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}
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if (stack->count == 0) {
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slot->set(nullptr);
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} else {
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slot->setChanged();
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}
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if (stack->count == clicked->count) {
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return nullptr;
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} else {
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slot->onTake(player, stack);
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}
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}
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return clicked;
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}
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BeaconMenu::PaymentSlot::PaymentSlot(std::shared_ptr<Container> container,
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int slot, int x, int y)
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: Slot(container, slot, x, y) {}
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bool BeaconMenu::PaymentSlot::mayPlace(std::shared_ptr<ItemInstance> item) {
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if (item != NULL) {
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return (item->id == Item::emerald_Id || item->id == Item::diamond_Id ||
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item->id == Item::goldIngot_Id ||
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item->id == Item::ironIngot_Id);
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}
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return false;
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}
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int BeaconMenu::PaymentSlot::getMaxStackSize() { return 1; }
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