Remove DWORD from UI thumbnail callback headers

This commit is contained in:
notmatthewbeshay
2026-03-11 00:28:02 +11:00
parent 02d3bba5f0
commit fdf2a6fa78
8 changed files with 60 additions and 15 deletions

View File

@@ -23,6 +23,14 @@
#define CHECKFORAVAILABLETEXTUREPACKS_TIMER_TIME 50
#endif
namespace
{
int LoadSaveDataThumbnailReturnedThunk(void *lpParam, PBYTE pbThumbnail, DWORD dwThumbnailBytes)
{
return UIScene_LoadMenu::LoadSaveDataThumbnailReturned(lpParam, reinterpret_cast<std::uint8_t *>(pbThumbnail), dwThumbnailBytes);
}
}
int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
{
IDS_DIFFICULTY_TITLE_PEACEFUL,
@@ -31,7 +39,7 @@ int UIScene_LoadMenu::m_iDifficultyTitleSettingA[4]=
IDS_DIFFICULTY_TITLE_HARD
};
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, DWORD dwThumbnailBytes)
int UIScene_LoadMenu::LoadSaveDataThumbnailReturned(void *lpParam, std::uint8_t *pbThumbnail, unsigned int dwThumbnailBytes)
{
UIScene_LoadMenu *pClass= (UIScene_LoadMenu *)lpParam;
@@ -225,9 +233,9 @@ UIScene_LoadMenu::UIScene_LoadMenu(int iPad, void *initData, UILayer *parentLaye
#ifdef _DURANGO
// On Durango, we have an extra flag possible with LoadSaveDataThumbnail, which if true will force the loading of this thumbnail even if the save data isn't sync'd from
// the cloud at this stage. This could mean that there could be a pretty large delay before the callback happens, in this case.
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this,true);
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturnedThunk,this,true);
#else
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturned,this);
C4JStorage::ESaveGameState eLoadStatus=StorageManager.LoadSaveDataThumbnail(&pSaveDetails->SaveInfoA[(int)m_iSaveGameInfoIndex],&LoadSaveDataThumbnailReturnedThunk,this);
#endif
m_bShowTimer = true;
}