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fix: resolve all build warnings and notes
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@@ -523,7 +523,7 @@ bool MultiPlayerLevel::setData(
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// better to early out here
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int d = getData(x, y, z);
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if ((d == data)) {
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if (d == data) {
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// If we early-out, its important that we still do a checkLight here
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// (which would otherwise have happened as part of
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// Level::setTileAndDataNoUpdate) This is because since we are
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