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https://git.huckle.dev/Huckles-Minecraft-Archive/4jcraft.git
synced 2026-07-06 05:18:16 +00:00
fix: resolve all build warnings and notes
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@@ -430,7 +430,7 @@ void LevelRenderer::allChanged(int playerIndex) {
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// called then (on 360 at least) we can get a deadlock when starting a game
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// in splitscreen.
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// EnterCriticalSection(&m_csDirtyChunks);
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if (level == NULL) {
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if (level[playerIndex] == NULL) {
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return;
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}
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@@ -506,7 +506,7 @@ void LevelRenderer::allChanged(int playerIndex) {
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}
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nonStackDirtyChunksAdded();
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if (level != NULL) {
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if (level[playerIndex] != NULL) {
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std::shared_ptr<Entity> player = mc->cameraTargetPlayer;
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if (player != NULL) {
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this->resortChunks(Mth::floor(player->x), Mth::floor(player->y),
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@@ -584,7 +584,7 @@ void LevelRenderer::renderEntities(Vec3* cam, Culler* culler, float a) {
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(entity->noCulling || culler->isVisible(entity->bb)));
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// Render the mob if the mob's leash holder is within the culler
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if (!shouldRender && entity->instanceof(eTYPE_MOB)) {
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if (!shouldRender && entity->instanceof (eTYPE_MOB)) {
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std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(entity);
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if (mob->isLeashed() && (mob->getLeashHolder() != NULL)) {
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std::shared_ptr<Entity> leashHolder = mob->getLeashHolder();
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@@ -598,10 +598,10 @@ void LevelRenderer::renderEntities(Vec3* cam, Culler* culler, float a) {
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// !mc->options->thirdPersonView &&
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// !mc->cameraTargetPlayer->isSleeping()) continue;
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std::shared_ptr<LocalPlayer> localplayer =
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mc->cameraTargetPlayer->instanceof(eTYPE_LOCALPLAYER)
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? std::dynamic_pointer_cast<LocalPlayer>(
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mc->cameraTargetPlayer)
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: nullptr;
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mc->cameraTargetPlayer->instanceof
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(eTYPE_LOCALPLAYER) ? std::dynamic_pointer_cast<LocalPlayer>(
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mc->cameraTargetPlayer)
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: nullptr;
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if (localplayer && entity == mc->cameraTargetPlayer &&
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!localplayer->ThirdPersonView() &&
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@@ -766,8 +766,8 @@ int LevelRenderer::render(std::shared_ptr<LivingEntity> player, int layer,
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resortChunks(Mth::floor(player->x), Mth::floor(player->y),
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Mth::floor(player->z));
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// sort(sortedChunks[playerIndex]->begin(),sortedChunks[playerIndex]->end(),
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//DistanceChunkSorter(player)); // 4J - removed - not sorting our chunks
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//anymore
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// DistanceChunkSorter(player)); // 4J - removed - not sorting
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// our chunks anymore
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}
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Lighting::turnOff();
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glColor4f(1, 1, 1, 1);
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@@ -2746,9 +2746,7 @@ void LevelRenderer::cull_SPU(int playerIndex, Culler* culler, float a) {
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m_jobPort_CullSPU->submitSync();
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// static int doSort = false;
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// if(doSort)
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{
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m_jobPort_CullSPU->submitJob(&sortJob);
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}
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{ m_jobPort_CullSPU->submitJob(&sortJob); }
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// doSort ^= 1;
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m_bSPUCullStarted[playerIndex] = true;
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}
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@@ -3221,7 +3219,7 @@ std::shared_ptr<Particle> LevelRenderer::addParticleInternal(
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}
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void LevelRenderer::entityAdded(std::shared_ptr<Entity> entity) {
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if (entity->instanceof(eTYPE_PLAYER)) {
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if (entity->instanceof (eTYPE_PLAYER)) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(entity);
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player->prepareCustomTextures();
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@@ -3239,7 +3237,7 @@ void LevelRenderer::entityAdded(std::shared_ptr<Entity> entity) {
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}
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void LevelRenderer::entityRemoved(std::shared_ptr<Entity> entity) {
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if (entity->instanceof(eTYPE_PLAYER)) {
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if (entity->instanceof (eTYPE_PLAYER)) {
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std::shared_ptr<Player> player =
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std::dynamic_pointer_cast<Player>(entity);
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if (player->customTextureUrl != L"") {
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