MathiewMay
41d8202c47
applied changes requested by tropicaaal
...
"i would prefer that these be cast to sized integer types int8_t for portability reasons."
"The light layer changes are ultimately a hack over the broken renderer implementation and probably out of scope for this PR. There's an in-progress fix for the root cause of this, so this should be removed."
"std::numeric_limits<int16_t>::max()"
2026-03-10 18:20:33 -04:00
MathiewMay
752daaa873
Removed the remaining turnOnLightLayer in GameRender, this fixes the particles being dark.
2026-03-10 13:46:45 -04:00
Tropical
e4868446bd
chore: add comments for 4jcraft-added functionality, undo #135
2026-03-09 19:46:54 -05:00
MathiewMay
3f1c95418f
removed the turnOnLightLayer on handRenderer so that it renders correctly (similar to how chunk renderer had to be disbaled for proper rednering)
...
Add nullptr check before calling redner on itemInHandRenderre to prevent a occasional seg fault.
2026-03-09 13:25:56 -04:00
Emily
e13c573ecc
disable vsync and force maxFps to zero
2026-03-09 13:03:23 -04:00
Sally Knight
63bed1be5d
fix: remove hardcoded interpolation
...
fixes the game feeling like low fps
2026-03-09 14:12:02 +04:00
Tropical
5a36950239
fix: shuffle around remaining paths to get everything building again/home/tropical/Documents/GitHub/4jcraft-real/Minecraft.World/Level/../../Minecraft.Client/Textures/Packs/TexturePack.h
2026-03-09 00:34:09 -05:00
Tropical
54dab7708d
refactor: rename Build -> Platform in Minecraft.World
2026-03-08 21:33:18 -05:00
Tropical
66248339e5
refactor: unglob std::dynamic_pointer_cast
2026-03-08 22:44:00 +01:00
Tropical
a2e6957383
fix: unglob std::{min, max}, manual stuff
2026-03-08 22:43:59 +01:00
Tropical
5fad08b9fd
refactor: begin unglobbing std::vector
2026-03-08 22:43:43 +01:00
Tropical
8812c3967b
refactor: unglob std::shared_ptr
2026-03-08 22:43:43 +01:00
Tropical
052a656673
fix: remove byte type alias
2026-03-08 22:39:40 +01:00
JuiceyDev
8077e706e7
wawa the third
2026-03-07 00:20:11 +01:00
JuiceyDev
6d46ef2273
wawa
2026-03-07 00:17:56 +01:00
JuiceyDev
9dda66e0fc
wa
2026-03-07 00:16:44 +01:00
JuiceyDev
0ae4ba9dc6
wawa
2026-03-07 00:14:19 +01:00
JuiceyDev
a4ad9f771e
wawa
2026-03-07 00:11:28 +01:00
JuiceyDev
ffbb8598d4
wawa
2026-03-07 00:09:19 +01:00
JuiceyDev
8281af31b6
this will break the whole renderer pipeline
2026-03-07 00:08:03 +01:00
JuiceyDev
12c48a02ad
fix: use standard OpenGL constants on Linux to fix invisible terrain
2026-03-06 21:43:31 +01:00
JuiceyDev
2aa0058a8d
debug: disable fancy second pass to test terrain visibility
2026-03-06 21:22:05 +01:00
JuiceyDev
58780ca7cd
i fucked up
2026-03-06 18:54:29 +01:00
JuiceyDev
d9184f1a99
screen size
2026-03-06 18:50:28 +01:00
JuiceyDev
36166bfdae
added bunch of todos, modified readme
2026-03-06 17:28:35 +01:00
JuiceyDev
65a9c99215
YES PLEASE
2026-03-06 00:01:26 +01:00
JuiceyDev
6b6fa9a6b0
find my renderers - slenderman or some shit
2026-03-05 22:28:13 +01:00
JuiceyDev
ad50bf21d4
shit renderer
2026-03-05 21:31:54 +01:00
JuiceyDev
a8846c9f46
larp renderer
2026-03-05 20:27:14 +01:00
ella love
2383fcee6e
feat: move script & folder refactor
2026-03-05 03:29:23 -05:00