Commit Graph

31 Commits

Author SHA1 Message Date
ViniciusCruzMoura
580b947c6e UIScene_MainMenu: Enable the Exit Game Button Behaviour
i noticed that the exit game button on the menu screen wasn't working,
so i went ahead and enabled it and added the behavior to close the game.
i added a Close method in the 4J_Render class and made a tweak to the _xbox check.
the catch is that it uses the xbox text for the confirmation button,
so i’m not sure if it’s the best approach, but it does work fine for me

Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
2026-03-17 02:08:16 -04:00
Tropical
1bad0a3048 Merge branch 'dev' into feat/iggy-dev 2026-03-15 15:30:59 -05:00
notmatthewbeshay
4866a895dc Rename misleading DWORD-style count parameters 2026-03-16 05:30:42 +11:00
notmatthewbeshay
ba4a20531d Remove WinAPI buffer types from 4J.Render 2026-03-16 04:27:12 +11:00
Tropical
f66b293e33 Merge branch 'dev' into feat/iggy-dev 2026-03-14 03:25:09 -05:00
Tropical
6318734652 chore: format 4JLibs 2026-03-13 17:11:59 -05:00
Tropical
8962181072 fix: default window to 1920x1080 for now 2026-03-13 12:34:28 -05:00
Tropical
2c3a816e4b Merge pull request #175 from realffqq/dev
fix: restore and fix entity, block and hand lighting
2026-03-10 23:59:42 -05:00
Sally Knight
c42f71ba22 fix: restore and fix entity, block and hand lighting
Block and entity light layers are done differently for now due to some caveats with light map transformation
2026-03-11 07:13:48 +03:00
Emily
5baab016fa meowww 2026-03-10 23:57:13 -04:00
JuiceyDev
1c67f134b2 added files from pr 2026-03-10 09:18:20 +01:00
Tropical
e4868446bd chore: add comments for 4jcraft-added functionality, undo #135 2026-03-09 19:46:54 -05:00
Emily
e13c573ecc disable vsync and force maxFps to zero 2026-03-09 13:03:23 -04:00
JuiceyDev
0b96b3064d its so peak 2026-03-08 15:14:26 +01:00
lotaviods
612d3e9529 fix: Now it quite render on AMD cards need more fixes but its a clue maybe display lists are not shared across OpenGL contexts on amd driver 2026-03-07 12:55:38 -03:00
JuiceyDev
2f8ed831fc fix: enable TRIANGLE_MODE and use correct OpenGL constants to fix invisible terrain 2026-03-06 22:10:41 +01:00
JuiceyDev
417ea73050 painful update 2026-03-06 18:31:46 +01:00
JuiceyDev
36166bfdae added bunch of todos, modified readme 2026-03-06 17:28:35 +01:00
ThePixelMoon
a0c92dacc6 4J.Render: use stb_image 2026-03-06 14:54:55 +02:00
JuiceyDev
1f37e1d422 some updates 2026-03-06 00:28:53 +01:00
JuiceyDev
2f7962cbb2 woah 2026-03-06 00:19:13 +01:00
JuiceyDev
65a9c99215 YES PLEASE 2026-03-06 00:01:26 +01:00
JuiceyDev
fa9d517227 fdkgsekgdqsgf 2026-03-05 23:37:27 +01:00
JuiceyDev
6b6fa9a6b0 find my renderers - slenderman or some shit 2026-03-05 22:28:13 +01:00
JuiceyDev
ad50bf21d4 shit renderer 2026-03-05 21:31:54 +01:00
JuiceyDev
a8846c9f46 larp renderer 2026-03-05 20:27:14 +01:00
JuiceyDev
cb4e0e82b7 Basic IGGY renderer implementation, do not PR. 2026-03-05 16:54:56 +01:00
JuiceyDev
70a5f01070 feat: OpenGL rendering implementation (GLFW/OpenGL 2.1 pipeline) 2026-03-05 11:18:20 +01:00
JuiceyDev
5583e04e0f Fix runtime issues, 2026-03-05 10:52:11 +01:00
JuiceyDev
ca0363b07b implement input, profile, render, and storage management functionalities 2026-03-05 10:48:23 +01:00
JuiceyDev
4160a8c78e add 4JLib from Pyogenics:4jlibs 2026-03-05 10:44:11 +01:00