MatthewBeshay
e4520df31f
Restore recursive locking for mutexes converted from CRITICAL_SECTION
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CRITICAL_SECTION is reentrant; std::mutex is not. This caused deadlocks during world generation, post-processing, and saving.
2026-03-30 22:14:14 +11:00
MatthewBeshay
bc6013ab70
Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
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Migrates 59 files from WinAPI CRITICAL_SECTION to portable C++ std::mutex/std::lock_guard/std::unique_lock. Removes Linux CRITICAL_SECTION shims from winapi_stubs.h.
2026-03-30 18:45:55 +11:00
Tropical
3f143811e3
TU19: merge Minecraft.Client/Network
2026-03-21 21:54:07 -05:00
Tropical
e8424f2000
chore: format Minecraft.Client
2026-03-13 17:10:10 -05:00
notmatthewbeshay
b59ab4a4b8
Remove LPVOID from server chunk save threads
2026-03-10 10:14:01 +11:00
Tropical
967ffbb2a6
refactor: unglob std::deque
2026-03-06 20:41:22 -06:00
Tropical
bc7d4ff1d8
refactor: byebye using namespace std
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shoo
2026-03-06 12:16:41 -06:00
Tropical
0855e6ddf4
refactor: unglob std::unordered_set
2026-03-06 12:13:01 -06:00
Tropical
7c95bfc0bd
refactor: begin unglobbing std::vector
2026-03-06 11:58:11 -06:00
Tropical
cdc08700e4
refactor: unglob std::wstring
2026-03-06 11:50:22 -06:00
ella love
2383fcee6e
feat: move script & folder refactor
2026-03-05 03:29:23 -05:00