Commit Graph

345 Commits

Author SHA1 Message Date
notmatthewbeshay
b9b2e51bc8 Remove Win32 callback types from UI helper scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay
c50aa9c152 Use portable file IO for UI TTF fonts 2026-03-11 15:38:44 +11:00
notmatthewbeshay
594e799089 Remove Win32 callback types from progress scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay
9daa8f9c1a Remove Win32 callback types from common UI scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay
80f1a8d1b5 Remove Win32 callback types from UI keyboard scenes 2026-03-11 15:38:44 +11:00
notmatthewbeshay
3b785b6787 Remove Win32 callback types from save management menu 2026-03-11 15:38:44 +11:00
notmatthewbeshay
b28f6bdbe8 Remove Win32 callback types from join and load menus 2026-03-11 15:38:43 +11:00
notmatthewbeshay
db4ea77ed9 Use standard timer types in UIController 2026-03-11 15:38:43 +11:00
notmatthewbeshay
7f1c1ce7f8 Use bool for tooltip enable state 2026-03-11 15:38:43 +11:00
notmatthewbeshay
b4a005fb8c Remove Win32 callback types from launch menus 2026-03-11 15:38:43 +11:00
notmatthewbeshay
7b3b49c662 Remove LPCWSTR from shared UI text structs 2026-03-11 15:38:43 +11:00
notmatthewbeshay
c3f3bc5a66 Use bool launch option flags in XUI 2026-03-11 15:38:43 +11:00
notmatthewbeshay
74650536f7 Use bool launch option flags in common UI 2026-03-11 15:38:43 +11:00
notmatthewbeshay
3e40aa45af Remove BOOLs from launch option params 2026-03-11 15:38:43 +11:00
notmatthewbeshay
4e975540a9 Remove Win32 types from UI message boxes 2026-03-11 15:38:43 +11:00
notmatthewbeshay
d89db4917a Use standard small-id types in player options 2026-03-11 15:38:43 +11:00
notmatthewbeshay
c72b3d757a Use standard pointers and bools in UI structs 2026-03-11 15:38:43 +11:00
notmatthewbeshay
9e20f8007f Use standard thumbnail types in save list data 2026-03-11 15:38:43 +11:00
notmatthewbeshay
ca72052b4c Remove Win32 types from UI substitution textures 2026-03-11 15:38:42 +11:00
notmatthewbeshay
e83cf9a2f3 Use standard buffer types for TMS files 2026-03-11 15:38:42 +11:00
notmatthewbeshay
eb52911d25 Use standard buffer types for TPD extraction 2026-03-11 15:38:42 +11:00
notmatthewbeshay
5f991ccd6a Use standard buffer types for in-memory TPD data 2026-03-11 15:38:42 +11:00
notmatthewbeshay
37aa3463be Use standard buffer types for in-memory textures 2026-03-11 15:38:42 +11:00
notmatthewbeshay
c4947ce99a Use standard screenshot buffer types 2026-03-11 15:38:42 +11:00
notmatthewbeshay
d2db55e050 Use standard thumbnail buffer types 2026-03-11 15:38:42 +11:00
notmatthewbeshay
3e89da8dff Use standard byte buffers for save image metadata 2026-03-11 15:38:42 +11:00
notmatthewbeshay
2bc55b838d Remove Win32 byte types from game rule helpers 2026-03-11 15:38:42 +11:00
notmatthewbeshay
0437fb921f Use standard byte counts for base save data 2026-03-11 15:38:42 +11:00
notmatthewbeshay
0ab0fd9209 Standardise fixed-width integer usage in touched files 2026-03-11 15:38:42 +11:00
notmatthewbeshay
83ba8d8384 Use a portable seek origin for save files 2026-03-11 15:38:41 +11:00
MatthewBeshay
ca942717cb Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup 2026-03-11 06:44:56 +11:00
Tropical
750436d815 Merge pull request #165 from 4jcraft/fix/fatal-load-error
fix: implement `CConsoleMinecraftApp::FatalLoadError` on linux
2026-03-10 13:57:00 -05:00
Echo J.
8a8280b242 GameNetworkManager: Fix incorrect infinity value redefinition
WaitForSingleObject() uses the maximum 32-bit value for specifying infinite timeout (while INFINITY might overflow that sized value back to 0) which caused the server wait event to not actually wait when compiled with Clang (and the game to be forever stuck on a black screen due to abnormal server state)
2026-03-10 20:00:07 +02:00
Tropical
5406648692 fix: implement CConsoleMinecraftApp::FatalLoadError on linux 2026-03-10 11:16:42 -05:00
MatthewBeshay
2a2558ace3 Merge branch '4jcraft:dev' into issue/51-phase-1-portable-win32-cleanup 2026-03-10 18:39:30 +11:00
Tropical
e4868446bd chore: add comments for 4jcraft-added functionality, undo #135 2026-03-09 19:46:54 -05:00
notmatthewbeshay
d1b2b8cedb Use standard byte counts in save file IO 2026-03-10 10:20:17 +11:00
notmatthewbeshay
344921bb26 Remove DWORD from tesselator TLS storage 2026-03-10 10:14:01 +11:00
notmatthewbeshay
96a7519f5d Remove DWORD from chunk TLS storage 2026-03-10 10:14:01 +11:00
notmatthewbeshay
529ecb8185 Remove LPVOID from level renderer rebuild threads 2026-03-10 10:14:01 +11:00
notmatthewbeshay
8da27c59ad Remove LPVOID from game renderer update thread 2026-03-10 10:14:01 +11:00
notmatthewbeshay
b59ab4a4b8 Remove LPVOID from server chunk save threads 2026-03-10 10:14:01 +11:00
notmatthewbeshay
5d72f9214a Remove DWORD from client connection user index 2026-03-10 10:14:01 +11:00
notmatthewbeshay
97d12ae2d8 Remove LPVOID from save data thread params 2026-03-10 10:14:00 +11:00
notmatthewbeshay
c247f918f1 Remove DWORD from server init settings 2026-03-10 10:14:00 +11:00
notmatthewbeshay
238bf98cad Remove DWORD from server UGC version state 2026-03-10 10:14:00 +11:00
notmatthewbeshay
3aeb023869 Remove Win32 types from prelogin packets 2026-03-10 10:14:00 +11:00
notmatthewbeshay
d041044000 Remove BYTE from network player IDs 2026-03-10 10:14:00 +11:00
notmatthewbeshay
b1de3b9065 Remove DWORD player indices from player state 2026-03-10 10:14:00 +11:00
notmatthewbeshay
3f374cecad Remove DWORD skin IDs from player customisation APIs 2026-03-10 10:14:00 +11:00