MathiewMay
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dac0e883b6
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Rewrote the entity movement packets to use full 16-bit signed short increasing the entity ID limit from 2048 (artifical lce limit) to 32768 ids (0 to 32767)
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2026-03-09 21:45:08 -04:00 |
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MathiewMay
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9c254bbf4d
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SetEntityMotionPacket::write() was sending raw entity ID without masking, changing it to mask the ID to 11 bits first since large entity IDs were accidentally setting the compression flag bit and causing wrong number of bytes to be read by receiver.
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2026-03-09 15:34:08 -04:00 |
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Tropical
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54dab7708d
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refactor: rename Build -> Platform in Minecraft.World
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2026-03-08 21:33:18 -05:00 |
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Tropical
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ed551d8658
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refactor: unglob std::dynamic_pointer_cast
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2026-03-06 22:13:29 -06:00 |
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Tropical
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67ceccf2d4
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refactor: unglob std::shared_ptr
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2026-03-06 11:20:45 -06:00 |
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ella love
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2383fcee6e
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feat: move script & folder refactor
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2026-03-05 03:29:23 -05:00 |
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