MatthewBeshay
e911e07a58
Refactor C4JThread: modernise API naming and replace Windows constants
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Rename all PascalCase methods to camelCase, replace Windows macro constants with C++ constexpr members, convert ThreadPriority to enum class, remove unused Sleep(), fix memory ordering on inline accessors, extract platform code into helpers.
2026-03-31 01:06:06 +11:00
Tropical
c9b90cae2c
chore: format everything
2026-03-30 02:17:54 -05:00
MatthewBeshay
2117a772d7
checkpoint: refresh supported-path portability baseline
2026-03-26 17:05:31 +11:00
Tropical
357fca24aa
refactor: nuke __int64/__uint64 in Minecraft.World
2026-03-21 17:10:36 -05:00
notmatthewbeshay
7feae96ceb
Use standard thread IDs in C4JThread
2026-03-16 04:57:54 +11:00
notmatthewbeshay
4f5695d4af
Use standard wait result types in C4JThread
2026-03-16 04:55:38 +11:00
notmatthewbeshay
16ae05769d
Merge upstream/dev into issue/64-remove-winapi-primitives
2026-03-14 19:20:09 +11:00
Tropical
33d0737d1d
chore: format Minecraft.World
2026-03-13 17:06:56 -05:00
notmatthewbeshay
123877d887
Remove WinAPI types from thread naming
2026-03-14 06:32:13 +11:00
ella love
2383fcee6e
feat: move script & folder refactor
2026-03-05 03:29:23 -05:00