notmatthewbeshay
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1ab9750fd6
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Use standard byte buffers in schematic saves
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2026-03-11 15:38:51 +11:00 |
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notmatthewbeshay
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025d8184d8
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Use standard byte types in game rule manager
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2026-03-11 15:38:51 +11:00 |
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notmatthewbeshay
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bfa2fd6715
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Remove UINT from game rule manager sizes
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2026-03-11 15:38:51 +11:00 |
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notmatthewbeshay
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29edda1cc7
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Remove UINT from game rule attribute writers
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2026-03-11 15:38:50 +11:00 |
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notmatthewbeshay
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6556b316dc
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Use standard counters in DLC manager
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2026-03-11 15:38:50 +11:00 |
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notmatthewbeshay
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09896918cd
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Use standard wide string returns in game rules
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2026-03-11 15:38:47 +11:00 |
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notmatthewbeshay
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2bc55b838d
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Remove Win32 byte types from game rule helpers
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2026-03-11 15:38:42 +11:00 |
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notmatthewbeshay
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0437fb921f
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Use standard byte counts for base save data
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2026-03-11 15:38:42 +11:00 |
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notmatthewbeshay
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b47ed0af98
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Remove Win32 metadata types from level generation interfaces
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2026-03-10 10:13:59 +11:00 |
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Tropical
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ad1e8369bc
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refactor: move Common to Platform/Common
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2026-03-09 00:17:42 -05:00 |
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