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18 lines
462 B
C++
18 lines
462 B
C++
#pragma once
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#include "EntityRenderer.h"
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class Model;
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class EnderCrystalRenderer : public EntityRenderer {
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private:
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int currentModel;
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Model* model;
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static ResourceLocation ENDER_CRYSTAL_LOCATION;
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public:
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EnderCrystalRenderer();
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virtual void render(std::shared_ptr<Entity> _crystal, double x, double y,
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double z, float rot, float a);
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virtual ResourceLocation* getTextureLocation(std::shared_ptr<Entity> mob);
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}; |