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https://github.com/BluTac10/Xbox-Neo.git
synced 2026-06-04 01:04:37 +00:00
Patch 3
This commit is contained in:
@@ -6,13 +6,13 @@
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#include "ModelPart.h"
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#include "LocalPlayer.h"
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#include "MultiPlayerLocalPlayer.h"
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#include "EntityRenderDispatcher.h"
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#include "../Minecraft.World/net.minecraft.world.entity.h"
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#include "../Minecraft.World/net.minecraft.world.entity.player.h"
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#include "../Minecraft.World/net.minecraft.world.item.h"
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#include "../Minecraft.World/net.minecraft.world.level.tile.h"
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#include "../Minecraft.World/net.minecraft.h"
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#include "../Minecraft.World/StringHelpers.h"
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#include "entityRenderDispatcher.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.h"
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#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
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#include "..\Minecraft.World\net.minecraft.world.item.h"
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#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
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#include "..\Minecraft.World\net.minecraft.h"
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#include "..\Minecraft.World\StringHelpers.h"
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#include "Skins.h"
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static unsigned int nametagColorForIndex(int index)
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@@ -164,7 +164,7 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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HumanoidModel *resModel;
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HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
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if(mob == nullptr) return;
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if(mob->hasInvisiblePrivilege()) return;
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@@ -179,19 +179,19 @@ void PlayerRenderer::render(shared_ptr<Entity> _mob, double x, double y, double
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{
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if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
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else if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
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}
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else
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{
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if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModel);
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else if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModel);
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}
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}
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else
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resModel = humanoidModel;
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resModel = static_cast<HumanoidModel *>(model);
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/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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@@ -298,7 +298,7 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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// 4J - dynamic cast required because we aren't using templates/generics in our version
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shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob);
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HumanoidModel *resModel;
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HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
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if (mob != nullptr)
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{
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@@ -310,19 +310,19 @@ void PlayerRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
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{
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if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
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else if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
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}
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else
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{
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if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModel);
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else if (textures->getHeight(mob->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModel);
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}
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}
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else
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resModel = humanoidModel;
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resModel = static_cast<HumanoidModel *>(model);
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/*if (mob != nullptr && newHumanoidModelSlim != nullptr && (mob->getCustomSkin() >= 10 && mob->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (mob != nullptr && newHumanoidModel != nullptr && (mob->getCustomSkin() >= 2 && mob->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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@@ -581,7 +581,7 @@ void PlayerRenderer::scale(shared_ptr<LivingEntity> player, float a)
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void PlayerRenderer::renderHand()
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(Minecraft::GetInstance()->player);
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HumanoidModel *resModel;
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HumanoidModel *resModel = static_cast<HumanoidModel *>(model);
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if (player != nullptr)
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{
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@@ -593,19 +593,19 @@ void PlayerRenderer::renderHand()
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{
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if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModelSlim);
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else if (textures->getHeight(player->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModelSlim);
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}
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else
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{
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if (textures->getHeight(player->customTextureUrl, defaultSkin) == 64)
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resModel = static_cast<HumanoidModel *>(newHumanoidModel);
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else if (textures->getHeight(player->customTextureUrl, defaultSkin) == 32)
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else
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resModel = static_cast<HumanoidModel *>(humanoidModel);
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}
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}
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else
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resModel = humanoidModel;
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resModel = static_cast<HumanoidModel *>(model);
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/*if (player != nullptr && newHumanoidModelSlim != nullptr && (player->getCustomSkin() >= 10 && player->getCustomSkin() <= 18)) resModel = newHumanoidModelSlim;
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else if (player != nullptr && newHumanoidModel != nullptr && (player->getCustomSkin() >= 2 && player->getCustomSkin() <= 9)) resModel = newHumanoidModel;
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@@ -621,6 +621,26 @@ void PlayerRenderer::renderHand()
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// 4J-PB - does this skin have its arm0 disabled? (Dalek, etc)
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if((resModel->m_uiAnimOverrideBitmask&(1<<HumanoidModel::eAnim_DisableRenderArm0))==0)
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resModel->arm0->render(1 / 16.0f,true);
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//Render custom skin boxes on viewmodel - Botch
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vector<ModelPart*>* additionalModelParts = Minecraft::GetInstance()->player->GetAdditionalModelParts();
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if (!additionalModelParts) return; //If there are no custom boxes, return. This fixes bug where the game will crash if you select a skin with no additional boxes.
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vector<ModelPart*> armchildren = resModel->arm0->children;
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std::unordered_set<ModelPart*> additionalModelPartSet(additionalModelParts->begin(), additionalModelParts->end());
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for (const auto& x : armchildren) {
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if (x) {
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if (additionalModelPartSet.find(x) != additionalModelPartSet.end()) { //This is to verify box is still actually on current skin - Botch
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glPushMatrix();
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//We need to transform to match offset of arm - Botch
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glTranslatef(-5 * 0.0625f, 2 * 0.0625f, 0);
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glRotatef(0.1 * (180.0f / PI), 0, 0, 1);
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x->visible = true;
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x->render(1.0f / 16.0f, true);
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x->visible = false;
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glPopMatrix();
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}
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}
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}
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}
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void PlayerRenderer::setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z)
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@@ -682,4 +702,4 @@ ResourceLocation *PlayerRenderer::getTextureLocation(shared_ptr<Entity> entity)
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{
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shared_ptr<Player> player = dynamic_pointer_cast<Player>(entity);
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return new ResourceLocation(static_cast<_TEXTURE_NAME>(player->getTexture()));
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}
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}
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