fix: armorstand head now renders correctly

This commit is contained in:
Lord_Cambion
2026-04-18 14:06:44 +02:00
parent ab469e6330
commit 88b00755de
4 changed files with 12 additions and 165 deletions

View File

@@ -48,31 +48,13 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
break;
case SkullTileEntity::TYPE_ZOMBIE:
bindTexture(&ZOMBIE_LOCATION);
//model = zombieModel;
model = skeletonModel;
break;
case SkullTileEntity::TYPE_CHAR:
{
Textures *textures = Minecraft::GetInstance()->textures;
if (getHeight(&PlayerRenderer::DEFAULT_LOCATION) == 64)
{
model = new SkeletonHeadModel(0, 0, 64, 64);
}
//if (!extra.empty())
//{
// wstring url = "http://skins.minecraft.net/MinecraftSkins/" + StringUtil.stripColor(extra) + ".png";
// if (!instance->tileEntityRenderDispatcher->textures->hasHttpTexture(url))
// {
// instance->tileEntityRenderDispatcher->textures->addHttpTexture(url, new MobSkinTextureProcessor());
// }
// bindTexture(url, "/mob/char.png");
//}
//else
{
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
}
model = zombieModel;
bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
break;
}
case SkullTileEntity::TYPE_CREEPER: