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https://github.com/BluTac10/Xbox-Neo.git
synced 2026-07-19 07:28:14 +00:00
Feat: Changed game mode selection to a slider
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@@ -33,6 +33,12 @@ int UIScene_CreateWorldMenu::m_iDifficultyTitleSettingA[4]=
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IDS_DIFFICULTY_TITLE_NORMAL,
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IDS_DIFFICULTY_TITLE_HARD
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};
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int UIScene_CreateWorldMenu::m_iGamemodes[3] =
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{
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IDS_GAMEMODE_SURVIVAL,
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IDS_GAMEMODE_CREATIVE,
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IDS_GAMEMODE_ADVENTURE
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};
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UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILayer *parentLayer) : IUIScene_StartGame(iPad, parentLayer)
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{
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@@ -48,7 +54,7 @@ UIScene_CreateWorldMenu::UIScene_CreateWorldMenu(int iPad, void *initData, UILay
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m_editWorldName.init(m_worldName, eControl_EditWorldName);
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m_buttonGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL),eControl_GameModeToggle);
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m_sliderGamemode.init(app.GetString(IDS_GAMEMODE_SURVIVAL), eControl_GameModeToggle, 0, 2, 0);
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m_buttonMoreOptions.init(app.GetString(IDS_MORE_OPTIONS),eControl_MoreOptions);
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m_buttonCreateWorld.init(app.GetString(IDS_CREATE_NEW_WORLD),eControl_NewWorld);
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@@ -457,25 +463,25 @@ void UIScene_CreateWorldMenu::handlePress(F64 controlId, F64 childId)
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#endif
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}
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break;
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case eControl_GameModeToggle:
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switch(m_iGameModeId)
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{
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case 0: // Creative
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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case 1: // Adventure
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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case 2: // Survival
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m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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};
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break;
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//case eControl_GameModeToggle:
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// switch(m_iGameModeId)
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// {
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// case 0: // Creative
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_CREATIVE));
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// m_iGameModeId = GameType::CREATIVE->getId();
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// m_bGameModeCreative = true;
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// break;
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// case 1: // Adventure
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_ADVENTURE));
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// m_iGameModeId = GameType::ADVENTURE->getId();
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// m_bGameModeCreative = false;
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// break;
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// case 2: // Survival
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// m_buttonGamemode.setLabel(app.GetString(IDS_GAMEMODE_SURVIVAL));
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// m_iGameModeId = GameType::SURVIVAL->getId();
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// m_bGameModeCreative = false;
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// };
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// break;
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case eControl_MoreOptions:
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ui.NavigateToScene(m_iPad, eUIScene_LaunchMoreOptionsMenu, &m_MoreOptionsParams);
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break;
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@@ -658,6 +664,29 @@ void UIScene_CreateWorldMenu::handleSliderMove(F64 sliderId, F64 currentValue)
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swprintf( (WCHAR *)TempString, 256, L"%ls: %ls", app.GetString( IDS_SLIDER_DIFFICULTY ),app.GetString(m_iDifficultyTitleSettingA[value]));
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m_sliderDifficulty.setLabel(TempString);
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break;
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case eControl_GameModeToggle:
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m_sliderGamemode.handleSliderMove(value);
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switch (value)
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{
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case 0: // Survival
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m_iGameModeId = GameType::SURVIVAL->getId();
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m_bGameModeCreative = false;
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break;
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case 1: // Creative
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m_iGameModeId = GameType::CREATIVE->getId();
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m_bGameModeCreative = true;
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break;
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#ifdef _ADVENTURE_MODE_ENABLED
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case 2: // Adventure
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m_iGameModeId = GameType::ADVENTURE->getId();
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m_bGameModeCreative = false;
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break;
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#endif
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};
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//app.SetGameSettings(m_iPad, eGameSetting_GameMode, value);
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swprintf((WCHAR*)TempString, 256, L"%ls", app.GetString(m_iGamemodes[value]));
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m_sliderGamemode.setLabel(TempString);
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break;
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}
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}
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